98 Results
[QUOTE=bitches;44307622]We share the same problem. The server plan for the GCC fell flat, so it seems everyone has to fend for their own gamemodes, with the playerbase split among 10+ different servers instead of the original plan of one big server. The judges are secret...
MacDGuy Addons Reply
[QUOTE=adamdburton;44274911]Here's what I've sent to the judges yesterday. Sorry for the lack of updates.[/QUOTE] I'm wondering where my gamemode is. It's not being hosted and hasn't since the start of this. I'm not sure if my gamemode is getting a fair chance in the compe...
MacDGuy Addons Reply
[QUOTE=Giraffen93;43446698]Is it still full of money grinding and power abusing admins?[/QUOTE] We completely relaunched GMTower in mid-2012, restarting and working out the kinks with our community. We've laid down strict rules to prevent any abuse in our administration sys...
MacDGuy Level Design Reply
[img]http://www.gmtower.org/images/media/skbanner.jpeg[/img] [url]http://www.gmtower.org[/url] [video=youtube;eGcuCxqjKbg]http://www.youtube.com/watch?v=eGcuCxqjKbg&feature=player_detailpage[/video] [B][U]What is it?[/U][/B] Source Karts is an action-packed kart raci...
MacDGuy Addons Reply
GMTower - Source Karts
MacDGuy Addons Thread
[QUOTE=Robotboy655;42223197]Updating file with the old gui workshopper seems to be working. So, in case of urgent need to update, use that.[/QUOTE] What is the old GUI workshopper, exactly? I'm using workshopper_v1_0.exe, which I'm assuming is the old GUI workshopper. I...
MacDGuy Developing Reply
More updates on my kart racing gamemode, Source Karts. Added surface gravity and fleshed out racing mechanics as well as the HUD. The first minute of the video is just surface gravity stuff. [hd]http://www.youtube.com/watch?v=KNCVoFGqOoo[/hd]
MacDGuy Developing Reply
Figured it was time to show an update on the kart gamemode I'm working on. Added plenty of new effects and refined the kart code. Also, Aigik modeled me a super awesome new kart. I need to work on the HUD/power ups now. [media]http://www.youtube.com/watch?v=Y7bp2HOxn7c[/media]
MacDGuy Developing Reply
[QUOTE=Agent766;41792477]For a power up, you should have error signs that you can drop (like a banana) that slows you down if you go through it. They'll match the untextured rockets.[/QUOTE] I plan to texture those rockets, but they're just not high on my list of things to...
MacDGuy Developing Reply
I've been working on this for about a week or so now. The cart physics are finally coming together nicely. Now to work on the HUD, more power ups, and sounds. [media]http://www.youtube.com/watch?v=8k3dv6o4EP8[/media]
MacDGuy Developing Reply
I rarely post in here, but I figured I'd start. Been working on a Minigolf gamemode as of late. [video=youtube;67gvT-vsLv4]http://www.youtube.com/watch?v=67gvT-vsLv4[/video]
MacDGuy Developing Reply
[QUOTE=101kl;39335435]We shut down twice in span of 5 years due to excessive ddos attacks, and closed down early 2012 due to the community members hating each other. And yes, i know how annoying autoplay music can be. I would never put it on anything other then a single pag...
MacDGuy Programming Reply
[QUOTE=Alkalisk;38933337]Thats not a good thing, it died last time because it couldn't develop fast enough to keep up with the length of time people playing. Therefore in the space of 4 months you could expect to see no changes and probably have loads of money and 15 of every ...
MacDGuy Addons Reply
We, [url=http://www.pixeltailgames.com]pixelTail Games[/url], are currently working on a Theater gamemode ourselves. It'll support YouTube and other services. It features multiple theaters, private theaters, video queuing and voting, and more. It should be available on Work...
MacDGuy Addons Reply
Just uploaded the fixed GM13 version of Elevator: Source. Workshop version will come out soon. You can download it from [url]http://www.pixeltailgames.com/elevator/[/url] Hope you all enjoy it! (note: there may be some bugs to kink out still, but we'll fix them soon)
MacDGuy Addons Reply
[QUOTE=Shifty Pete;38175837]Are legacy addons not supported or something? I've changed the info.txt to addon.txt but they're not even loading. (Could be a problem with my server, it's having some issues atm) They worked fine yesterday in the beta.[/QUOTE] They're workin...
MacDGuy Garry's Mod General Reply
Legacy addons will continue to be useful for addons that are larger than upload limit of Workshop. Workshop has it's pros, but for addons that are huge (i.e., gamemodes with tons of custom content), we're kinda stuck with legacy addons. The other issue is development, which to...
MacDGuy Garry's Mod General Reply
[QUOTE=Fatfatfatty;37492953]I have some criticism towards virus, the infected almost always wins, they need given an disadvantage. Also that they wont spawn extremly close/inside survivors.[/QUOTE] I've seen the opposite, actually. I am working on a way to fix the spawn...
MacDGuy Addons Reply
Our servers are back up and running. We have a new IP: 199.59.160.183:27015 Sorry for all the issues. We're doing all we can to mitigate the attacks.
MacDGuy Addons Reply
[QUOTE=Fatfatfatty;37407984]The maps play well, but they dont look particularly good.[/QUOTE] To be honest, they were supposed to just play well, not look entirely amazing. Plus it's top down and the camera is pretty far off in the distance and there's a ton of action goin...
MacDGuy Addons Reply
[QUOTE=werewolf0020;37324835]join tower rush it to gamemode ports zombie master is offline NO![/QUOTE] Yeah, sorry about that. The server's restarted and the panels weren't created. I was too busy sleeping to get them back online. They are now online and ready to p...
MacDGuy Addons Reply
GMod Tower Open Beta
MacDGuy Addons Thread
[img]http://www.gmtower.org/beta/gmodtowerfpbanner.png[/img] [url=http://www.gmtower.org/]http://www.gmtower.org/[/url] Server IP: [b]join.gmtower.org[/b] After shutting down on January 1st, 2012, I’m proud to announce that GMod Tower is back once again and better than ...
MacDGuy Addons Reply
[QUOTE=coolgame8013;36965708]I hope this Gamemode will get ready for Gmod 13 that is comming out for Sept 24.[/QUOTE] We're working on a version for the GMod 13 Workshop currently.
MacDGuy Addons Reply
[QUOTE=dingusnin;35542390]Mac, We had this conversation in skype ... I am displeased you have a short memory span to keep such information in mind. Here in this post i have 2 points to make. One of which is that i released the gamemdoes, Because your copyright permitted me to....
MacDGuy Addons Reply
[QUOTE=Gromitooth;35542002]Considering my colleague uses it for private uses he would be in no breach of copyright, he uses it to test to see if he can perfect the concept behind being able to connect to other servers through on key server without having to browse and then imp...
MacDGuy Addons Reply
[QUOTE=Gromitooth;35541879]They did get permission. Why do people always assume that some people always have malicious intentions.[/QUOTE] Because they're right to assume that. They did [b]not[/b] get permission. [QUOTE=DrJenkins;35541616]So, they took the leaked gamemode ...
MacDGuy Addons Reply
[QUOTE=dingusnin;35256954]I do clearly remember the steam chat we had 7 months. And if we are going off on who said what, you recently said that you would release the game modes.[/QUOTE] I have told many people that we are planning to release the gamemodes. I have even post...
MacDGuy Developing Reply
[QUOTE=dingusnin;35241940]I have already explained to you that I was given these game modes 7 months ago by macdguy himself...[/QUOTE] You did in fact mention that you got it from me. I have posted the above quote of you saying this, in case you forgot. You are not using a...
MacDGuy Developing Reply
[QUOTE=dingusnin;35249535]I am using content given to me by the GMT team. You are confused, and I understand you frustration that I was given you hard work. But I am also doing this in a huge effor to re-establish this once great community. Anyway, things aside. I have supplie...
MacDGuy Developing Reply
[QUOTE=Charrax;35195348]Whenever I look at the skull that appears on the floor... There is a blue dot...[/QUOTE] That's because you can blend skulls and we didn't add exclusion for the skulls outside of the end floor.
MacDGuy Addons Reply
Really liking the idea of having the ability to change the menu. It will definitely attract more serious developers. As said before, it is very cumbersome to select a gamemode through the current drop down method. Especially for new GMod players. I suggest giving the users...
MacDGuy Addons Reply
[QUOTE='[Seed Eater];34566902']Unfortunately, testing a custom floor, I get this: "Custom floor: elevator_custom_trainwas successfully added!Timer Error: [gamemodes\elevator\gamemode\init.lua:146] attempt to call field 'MaxFloorsToPlay' (a number value)" And the elevator won...
MacDGuy Addons Reply
[QUOTE=1337M347;34523499]I'm certain this was one of the elevator songs that played, but an edited version. oh gawd ignore the picture and just listen to it[/QUOTE] Yup, that's definitely one of the songs. Here's the version of the "Baby Elephant Walk" we used: [media]htt...
MacDGuy Addons Reply
[QUOTE=RandomPerson15;34459929]Top floor, played at that casino thing, go a jackpot of 327370 garrybux......Can you use it?[/QUOTE] Yes. Just email me the screenshot containing the garrybux you earned and I will send you a sum of USD based on what you earned via PayPal.
MacDGuy Addons Reply
[QUOTE=NaRyan;34334930]Seeing that with Release 422.[/QUOTE] I just updated 422 with a fix, I believe. I cannot test it because I'm not getting the error at all on my end. [url]http://www.pixeltailgames.com/elevator/downloads/gamemode/latest.php[/url] Let me know.
MacDGuy Addons Reply
[QUOTE=Banana Lord.;34322973]I found it kinda annoying, same with how everyone can just change the TV in the top floor without the current video ending[/QUOTE] That was also by design. We figured you'd only invite your friends who you can trust not to mess around with the T...
MacDGuy Addons Reply
[QUOTE=Banana Lord.;34318817]something I noticed, players can't hear my mic while in the elevator :([/QUOTE] That's by design. We don't want players talking over the floor events while in the elevator.
MacDGuy Addons Reply
[QUOTE=GoldenDargon;34305273]I want more surrealist type floors, like an MC Escher or Dali type floor would be awesome.[/QUOTE] We definitely had a MC Escher floor planned. Our first ideas for it were out of scope and we wanted to make it right. In the end, we cut it to ma...
MacDGuy Addons Reply
[QUOTE=NaRyan;34295671]Since installing Gamemode version 418 I have been seeing this a few times one my server. It prints that server side (you see nothing ingame), about 6 times a second and only way to stop is to reload the map.[/QUOTE] Looked into that issue. It should...
MacDGuy Addons Reply
[QUOTE=NaRyan;34271765]So what's new/changed/fixed in gamemode revision: 418, the website gives no info.[/QUOTE] Reduced the waiting songs to 30 second samples to avoid any copyright issues. After all the publications going around about this gamemode - we want to be careful....
MacDGuy Addons Reply
I went and compiled a nice little list of songs we used for ya'll: [url]http://www.pixeltailgames.com/elevator/songs.php[/url]
MacDGuy Addons Reply
[QUOTE=magicman1234;34263759]The NPCS are spawning, but they aren't teleporting with us in the elevator, they stay in the elevator belonging to that event.[/QUOTE] I heard from someone that if you have NPCs disabled in some fashion, they won't properly get teleported. I s...
MacDGuy Addons Reply
[QUOTE=Bobster;34266499]So it works without editing the lua right? I just get errors when i follow the instructions on the site.[/QUOTE] If you're following the instructions correctly and you're up to date with the latest gamemode, then yes, it should work fine. PM m...
MacDGuy Addons Reply
[QUOTE=BlackAwps;34254625]Fixes clip planes breaking in some circumstances.[/QUOTE] Fixed it. It's on the latest version now. Thanks!
MacDGuy Addons Reply
Hey guys/gals, sorry it took awhile to get the tool set ready, but here they are! The SDK contains the FGD, the lobby, end floor, dungeon, space, and a prefab floor with the bare basics to create your own floors. I've written up a little walk-through on how to create a floor...
MacDGuy Addons Reply
Alright new patch for ya'll. This is only a code update. You can get it here: [url]http://www.pixeltailgames.com/elevator/downloads/gamemode/latest.php[/url] [b]Revision 411[/b] - NPCs now remove after 5 minutes of being on the end floor. - Added support for custom floors. ...
MacDGuy Addons Reply
[QUOTE=sirdownloadsalot;34205782]So can we do a thing where people can contribute and donate floors? Because I would be so in.[/QUOTE] That is definitely a possibility.
MacDGuy Addons Reply
I just wrote up instructions on how to install and play Elevator: Source for those who are struggling with it. You can view it at: [url]http://www.pixeltailgames.com/elevator/instructions.php[/url] Hope this is useful to someone.
MacDGuy Addons Reply
Hey, fixed some bugs you guys were reporting. Thanks by the way! This is only an update for the gamemode code. You can get it here: [url]http://www.pixeltailgames.com/elevator/downloads/gamemode/latest.php[/url] [b]Revision 409[/b] - Fixed issues causing players to get stu...
MacDGuy Addons Reply
[QUOTE=A big fat ass;34202670]I want to play it by myself, but I can't get it to work. I get in the elevator, then it stays there and the doors don't open.[/QUOTE] Make sure you're playing the map with the Elevator gamemode set.
MacDGuy Addons Reply
[QUOTE=A big fat ass;34202319]What is the difference between the addon and the gamemode?[/QUOTE] The addon contains the content for the game. The gamemode is the code/server side files needed to play the game. We separated them so we could do code patches that don't affect...
MacDGuy Addons Reply
I just fixed a small critical launch bug. If anyone is hosting their own Elevator: Source server - please update to the latest gamemod revision: [url]http://www.pixeltailgames.com/elevator/downloads/gamemode/ElevatorSource_gamemode_rev403.zip[/url] Sorry for the issue.
MacDGuy Addons Reply
[QUOTE=legolover122;34170776]What song was playing in the elevator in the trailer?[/QUOTE] [video=youtube;CNlFkP6nvLE]http://www.youtube.com/watch?v=CNlFkP6nvLE[/video] Jensen Sportag - Everything Good
MacDGuy Addons Reply
Don't extend from MovieClip, that would make your entire engine or framework base completely on MovieClips only which is a bad choice. Not everything needs its own timeline - it just a waste of resources. The best way to go about this is making your own GameObject class that...
MacDGuy Programming Reply
[QUOTE=Frostbiteicefox;26736486]Dunno why, but all I'm managing to come up with is a lightgray background. Which it isn't supposed to be. Am I doing it wrong again lads?[/QUOTE] I'm having that issue as well. Apparently if the client has nothing to download from the s...
MacDGuy Garry's Mod General Reply
[QUOTE=iRzilla;26659571]Or we could just have Lua...[/QUOTE] That would work as well, but webkit offers quite a lot of rendering power. Then again with Lua you could just open up an HTML panel if you really wanted. I'm sure there's a good reason why not to have Lua. Som...
MacDGuy Garry's Mod General Reply
[QUOTE=jimbodude;26659429]Just put this together as an example as to why [steamid] would be very useful: [url]http://sammyservers.com/loading/loading.php?mapname=test&steamid=STEAM_0:1:21603250[/url] Credits to rieda1589 for the original design. Hope he doesn't mind me u...
MacDGuy Garry's Mod General Reply
[QUOTE=Python1320;26656371]Someone do something about that ugly loading bar in right bottom! </suggestion>[/QUOTE] If I were to change it, I prefer more simplistic approaches to UI. Something like: [img]http://i.imgur.com/NsZPZ.png[/img] And if you combine it with t...
MacDGuy Garry's Mod General Reply
I was half-expecting that "sv_loadingurl" was going to change the loading screen as such: [img]http://i.imgur.com/m5uFt.png[/img] In a perfect world, I suppose. Anywho, glad this is added. Providing information to users as they connect to a server will become very us...
MacDGuy Garry's Mod General Reply
Don't use BroadcastLua. Put this in lua/autorun/admin_spawn.lua (or whatever you want to name the lua file as) [lua]AddCSLuaFile( "admin_spawn.lua" ) //change this to whatever file name you named the lua file if SERVER then hook.Add( "PlayerInitialSpawn", "SoundS...
MacDGuy Developing Reply
[QUOTE=Aide;24952824]Yes yes let the hate flow. Surely means HG is shitty. No clan is perfect I could go on and on but seems this thread is useless. This wasn't authorized by HG Founders.[/QUOTE] Complaining about people getting upset by your actions doesn't mean you sho...
MacDGuy Garry's Mod General Reply
[QUOTE=samm5506;24950069]I hope that you will be giving credit to MacDGuy and I for those hats.[/QUOTE] Yeah uh, those are taken directly from [url=http://www.gmtower.org/]GMod Tower[/url]. You can even see our logo on the 3D glasses still. [img]http://i.imgur.com/l7smh...
MacDGuy Garry's Mod General Reply
It's not about the idea, it's the execution.
MacDGuy Garry's Mod General Reply
Hey so the guy that applied awhile back to our team who sent me stolen code [url=http://www.gmodtower.org/forums/showthread.php?t=3824]claiming it was his[/url] is making a gamemode? I'd really like people to make up their own gamemode ideas. But the majority of Facepunch n...
MacDGuy Garry's Mod General Reply
[QUOTE=Stanlee;20701242]Mac. GmodTower is somewhat like this, in the sense of having houses, connecting servers, money, etc, but you must look at this another way. We are simply re-creating things of everyday life, not of Gmod Tower. Also, there are many rp gamemodes, but ...
MacDGuy Garry's Mod General Reply
Sounds pretty similar to something. I just can't quite [url=http://www.gmodtower.org]place it[/url]. Anywho, starting a gamemode is cool and all, but you should probably get some skills yourself before searching for developers. Even more so with an "idea" like this. I woul...
MacDGuy Garry's Mod General Reply
[QUOTE=Dmarine;17309146]Admin abuse seems to be a problem on the server. There were a couple admins on, I think their names were sniper and sam, and I'm not sure which one was doing it, but people were getting slapped all over the place at random, people were being killed wit...
MacDGuy Garry's Mod General Reply
We're working on this type of project for GMod Tower. It's not really going to be an RP though. It'll be a competition between three different farms to see who can improve their farm the most in a set time limit. The idea is definitely possible, but like you said it require...
MacDGuy Garry's Mod General Reply
The scale and material needs a bit of adjustments, but here's the DDR machine: [img]http://www.goamz.com/index.php/image/direct/PMUxIBnQzt/gm-flatgrass0000.jpg[/img] [b]Edit:[/b] Fixed the scale and texture.
MacDGuy Garry's Mod General Reply
[QUOTE=Owner3;17081446]is the current server up the new one?[/QUOTE] No, it's still the old server. The transfer is taking longer than expected.
MacDGuy Garry's Mod General Reply
[QUOTE=ddsn;17080562]Mac, you should add more ways of getting money, I don't want to play games all the time just to get money, you should add things like events and etc.[/QUOTE] We're working on a few new features/areas that will help you collect money. We talked about ha...
MacDGuy Garry's Mod General Reply
We finished up a few more retro arcades. Filipe created the skin for the cabinets below. [img]http://www.goamz.com/index.php/image/direct/tE405Fqiu0/gm-flatgrass0000.jpg[/img] I'm going to be finishing up DDR, table top, and racing arcade cabinets later this week.
MacDGuy Garry's Mod General Reply
[QUOTE=Anddos;17068826]server still down?[/QUOTE] We're running the old server still. It's got 80 slots now, though.
MacDGuy Garry's Mod General Reply
[QUOTE=Cow Muffins;17057398]I have shut down the Gmod Tower servers, let this be a lesson. Don't steal my ideas. Never again.[/QUOTE] Hush. We're working on the server now.
MacDGuy Garry's Mod General Reply
Compiled with orange box engine. All materials were there when I did it. [url]http://www.goamz.com/index.php/files/get/v4GDAgZUB7/gta-arsondale.zip[/url]
MacDGuy Level Design Reply
[QUOTE=Killer_Steel;16679574]Auto installer? People need to use that?[/QUOTE] GMTUpdater is required for the time being. It downloads the content from our SVN - that's it. We're working on a system that will zip up the SVN every day so you can get the content from that too.
MacDGuy Garry's Mod General Reply
[QUOTE=|FlapJack|;16601839]Hm... HLSW shows a timeout for me, which normally only happens with downtime rather than attacks - normally they show a green spike every few minutes...[/QUOTE] I'm not using HLSW to get information on our server. That's not really a good source ...
MacDGuy Garry's Mod General Reply
[QUOTE=|FlapJack|;16601637]It's not spiking == It's not DDoS. Gameserver is probably offline for updates or something..[/QUOTE] We're being DDoS'd. It is spiking.
MacDGuy Garry's Mod General Reply
Just finished typing up a pretty long blog post on our website. It covers our plans for the next gamemodes and future updates. Check it out, it's titled [url=http://www.gmodtower.org/index.php?p=news&cid=29]Our Roadmap[/url].
MacDGuy Garry's Mod General Reply
People have their own (very viable) opinions. We can't please everyone. I'm just glad it's released - for my own sanity.
MacDGuy Garry's Mod General Reply
[QUOTE=trainman1337;16532697][b]EDIT:[/b] GeXeH's server checker must be broken, it still says that everything's down (which threw me off in thinking that the server was down a while ago).[/QUOTE] Steam servers are being worked on or something.
MacDGuy Garry's Mod General Reply
[QUOTE=trainman1337;16532323]The server's locked down until new content comes out (hopefully within the week). The Steam retooling is causing the false reading, GMT shouldn't even show up on the list.[/QUOTE] Nah it's been up for about 2 hours. However the content is still...
MacDGuy Garry's Mod General Reply
[QUOTE=thomasfn;16520977]Um, what? All the materials are from CS:S and the HL2 episodes.[/quote] The only texture I noticed you took from us (the carpet). themaw (I believe) just changed the hue and didn't include the bump map. Yours: [img]http://www.goamz.com/index.ph...
MacDGuy Garry's Mod General Reply
[QUOTE=Mr Affinity;16507792]So the pool is coming out I heard.[/QUOTE] Got something better planned. It'll be quite a large update.
MacDGuy Garry's Mod General Reply
Our server is being DDoS'd. We shut it down because we can't afford to waste bandwidth. We've estimated that we will be close to our budget for the month even with the normal traffic. The forums are having some issues, we're working on them.
MacDGuy Garry's Mod General Reply
[QUOTE=Props;16489446]Mac I dont want to steal anything from you. I want to try your tactics on the whole Game Mode thing. I dont know. We cant just start back at square one can we?[/QUOTE] You can't copyright an idea - so it's not stealing. I was just commenting on the lack ...
MacDGuy Garry's Mod General Reply
[QUOTE=Props;16489313]Mac, You have a way you run your things and I have a way I run mine. People may not agree with the way I do it, but thats too bad. I like to get the easy things outta the way first.[/QUOTE] That's fine and all. However, my way has proven to be successfu...
MacDGuy Garry's Mod General Reply
You don't even have a team together and yet you've already announced your release seven months from now? ...What? I don't think you are setting up a project correctly. It's supposed to go: get a team, come up with an original idea, plan out your content/code schedule...
MacDGuy Garry's Mod General Reply
We thought about adding some of those party games (namely the fighting one) - but we'll just have to see.
MacDGuy Garry's Mod General Reply
[QUOTE=grea$emonkey;16479673]Haven't heard from MacDGuy in a while. Do you think he's even reading these threads?[/QUOTE] I read from time to time, but there's just so many places people post. I tend to stick with our forums - like what Sniper said.
MacDGuy Garry's Mod General Reply
[QUOTE=servili007;16425529]"Obviously, you'll be able to harvest our clientside code if you're so inclined, but that will provide very little insight on the Tower's inner workings."[/QUOTE] That's been removed. The FAQs are a bit outdated. We don't want you to use our code ...
MacDGuy Garry's Mod General Reply
[QUOTE=Darrylop;16404080]I started connecting (lucky me) after starting gmod started, and then it went to Retrieving Server Info, then it froze. I thought it was loading, so I let it load cause i didn't want to waste that lucky join. Then, it said I timeout. Then I looked in ...
MacDGuy Garry's Mod General Reply
It's a little tricky on the first try. 1. Go to Window > Settings/Preferences > Plug-in Manager. Find "OBJExport.mll" and tick "Loaded" and "Auto load". This is to allow exporting to OBJ format. You will not have to do this again if you ticked "Auto load". 2. Make sure yo...
MacDGuy Modelling Reply
[QUOTE=madmanmad]Best model ever. Do you think you could do an MGS1 skin too?[/QUOTE] Sure, I can make it as long as I have some reference pictures to go off of.
MacDGuy Modelling Reply
[QUOTE=erikvduyn]i've downed it, put it in the addons folder as is said in the readme, but it doesn't show up! okay, the category 'stealthy box' shows up but it doesn't have anything in it![/QUOTE] He forgot a bracket. You can wait for the new one or follow these instruction...
MacDGuy Modelling Reply
Alright, I finished the SSBB skin. I hope you guys like it. [img]http://img107.imageshack.us/img107/2037/ssbbstealthboxbu3.jpg[/img] [b]Edit:[/b] In-game shot: [img]http://img352.imageshack.us/img352/1810/gmconstruct0000nl9.jpg[/img] I'll talk to Sunabouzu about get...
MacDGuy Modelling Reply
[QUOTE=Dragoshi1]can your friend reskin it to the SSBB snake box?[/QUOTE] Sure. I'll get working on it now.
MacDGuy Modelling Reply