913 Results
Shameless bump. Hate to see this go to waste.
Feihc Developing Reply
[QUOTE=Invule;50717854]Could you provide us with a github link instead, please.[/QUOTE] Added to OP.
Feihc Developing Reply
[Pseudo-Release] Garrymon - GMod Pokemon Mod
Feihc Developing Thread
So I've pretty much completely stopped developing for GMod, real life and work gets in the way. With the recent roar with Pokemon Go, it made me think of an addon that I started working on a few years ago and never did anything with. [video=youtube;a7FCp9nGNUo]https://www.you...
Feihc Developing Reply
1) A better way to handle VGUI in general. As VGUI currently stands, it's very old school Java Swing style, which, in my opinion, is utter garbage. I'd like to see a way to have a true markup for VGUI and HUD elements in general. Either with HTML5/CSS with events that can be...
Feihc Developing Reply
Your main problem is you're calling vgui.Create twice EVERY FRAME. You should be creating elements ONCE (typically on init), and then updating them with think/paint functions running off of hooks of each element that you want to modify. Vgui elements, last I researched, were...
Feihc Developing Reply
[QUOTE='[CLRP]extra;47170730']Quick question. If I looped a colour table which was laid out like: [code] r = 188 b = 83 a = 255 g = 83 [/code] When Im looping through it with [code] for k,v in pairs(color) do end [/code] How would I make a value the color...
Feihc Developing Reply
[psyduck] There is far too much math going on in this thread. Either way, nice job, all! I'm out of ideas for my arrow. Need more.
Feihc Developing Reply
[QUOTE=Kogitsune;47169191]I rolled my own editor as a challenge to myself It uses the ICSharpCode.TextEditor library for the control itself, which is fairly bare-bones. You need to define your entire language in an xml document ( so you are in charge of updating it too....
Feihc Developing Reply
Bah, I love the Linter but I hate that the Syntax highlighting doesn't work in ST3; which unfortunately is more valuable to me, currently. (Backwards, I know) [editline]18th February 2015[/editline] [QUOTE=wauterboi;47168998]~Brackets represent~ [t]http://brackets.io/img/...
Feihc Developing Reply
[QUOTE=GreyGeist;47149573]Could I get a look at your full code? I'm trying to do something similar and can't figure out how to make it work. I was using welds before, but this seems to work better.[/QUOTE] What specifically are you talking about? Just snip quoting and as...
Feihc Developing Reply
[QUOTE=WalkingZombie;47149437]Is there a way I can essentially freeze the AI of one specific NPC? Run an animation at the same time, but preferably without making a scripted sequence entity. I'm certain there is a way. [editline]16th February 2015[/editline] Freeze the A...
Feihc Developing Reply
[QUOTE=bitches;47147847]don't you just hate how your servers need to have sv_allowupload/download set to 0 for security purposes, but this breaks sprays? [img]http://foxcock.me/web/images/zscreen/2015_02/Screenshot-2015-02-15_17.47.53.png[/img] [img]http://foxcock.me/web...
Feihc Developing Reply
[QUOTE=Pandaman09;47128558]Can you not parent the entity at your intended position to the bone so it updates properly?[/QUOTE] That's what I'm already doing, you see that in the video. What I mean is that I am RELIANT on the bones themselves, you can't have the clientsi...
Feihc Developing Reply
[QUOTE=Pandaman09;47128504]It might be kinda hacky but what about setting it at the position it hit and push the arrow in the depth of the nearest bone?[/QUOTE] The main problem is that you can't update the position when the enemy moves relative to the animation. Only the ...
Feihc Developing Reply
[QUOTE=bobbleheadbob;47124559]Something like this? [lua] local closest, dist = 1, hitpos:Distance( victim:GetBonePosition(1) ) for i=2, victim:GetBoneCount() do --we've set it to 1 by default so start at 2 local d = hitpos:Distance( victim:GetBonePosition(i) ) ...
Feihc Developing Reply
[QUOTE=bobbleheadbob;47128106]Your effect needs to also ignore z. [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/cam/IgnoreZ]cam.IgnoreZ[/url][/QUOTE] Surrounding my effect with ignorez makes the clientside model flicker in really wei...
Feihc Developing Reply
[QUOTE=Neat-Nit;47127968]I actually don't know a whole lot about this, but from what I do know: viewmodels are rendered ignoring the z buffer, so getting anything (barring HUD) to render in front of them is tricky. Try using this hook: [url]http://wiki.garrysmod.com/page/GM/Po...
Feihc Developing Reply
How do you set the render order for effects/clientside models? [img]http://puu.sh/fPsqB/8b699d5865.jpg[/img] I want the rings to be going around the arrow, but I can't find anything on how to adjust this.
Feihc Developing Reply
[QUOTE=ROFLBURGER;47122684][url]http://wiki.garrysmod.com/page/Entity/FollowBone[/url] it's not really parenting though[/QUOTE] I thought about that as well, but how can you iterate through an entities bones to see which one is close enough? [editline]12th February 201...
Feihc Developing Reply
The thing I'm fighting with right now is that I'm only parenting the arrows to enemies when they hit, but it parents to their bounding box, not the model itself - does anyone know a good way around this? I was thinking try and find the nearest bone and set its position to tha...
Feihc Developing Reply
[QUOTE=mib999;47101005]It'd be cool to see how you pull off the explosive arrow.[/QUOTE] [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct 2015-2-10 19-23-09.webm[/vid] First arrow is normal, second arrow is fire, third is explosive (duh) Blowing apart a zombie...
Feihc Developing Reply
[vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202015-2-8%2015-17-24.webm[/vid] I've been watching too much Arrow. Gonna do some other arrow types, too.
Feihc Developing Reply
I have no idea what is going on, my brain hurts. *blink blink*
Feihc Developing Reply
Just for reference, in general you should be using decimal multipliers instead of dividing when it comes to clientside calculations. It's really only noticeable when you're doing a lot of complex calculations (calculating arcs, calculating splines, etc) but it's still a good h...
Feihc Developing Reply
Remove the paren's from .Paint(). It's a function pointer, you're not assigning an anonymous function to another function.
Feihc Developing Reply
You can just override the paint method of the DButton. [lua] yourButton.paint = function(){ --Draw your button here, using draw.RoundedBox } [/lua] Has been a while so that syntax might be correct, but that's the idea
Feihc Developing Reply
[QUOTE=Kogitsune;45971767]It might be the way you are going about it - timers aren't a great thing for this. [code]function ENT:Initialize( ) --Other stuff self.StareTable = { } self.LowestWatcher = math.huge self.HighestWatcher = -math.huge self.Victim = NULL ...
Feihc Developing Reply
Are you sure that the sample rate is at 44100? Close GMod, Re-export the sounds at 44100, and try again. It sounds like GMod is either not picking up the changes to the sound files (I can't remember when sounds are loaded) or the files aren't actually at the sample rate that ...
Feihc Developing Reply
Um. Hey Guys. Guess what I'm going to start working on again: [img]http://puu.sh/by7JX/100d59b0ed.jpg[/img]
Feihc Developing Reply
[B]CODER FOR HIRE[/B] - Contact Info: PM on Facepunch first - will add to Steam if job is obtained - Job Size: Small to medium - Preferred Payment: Paypal or Steam Credit - Talents: Everything from small scripts to huge systems. I've been developing for GMod for about 8 ye...
Feihc Developing Reply
[lua] hook.Add("PostDrawOpaqueRenderables", "DrawOnProps", function(depth, drawSkybox) for k, ent in ipairs(ents.getAll()) do if (ent:GetClass() == "prop_physics") then --ent is a prop_physics, do your drawing shit. end end end) [/lua]
Feihc Developing Reply
Textured Rect's drawn on screen should scale with resolution (i.e. ScrW() and ScrH()), you should never make a textured rect a static size, always scale based on screen size. Find a suitable scalar for your resolution and use that as a base line - then you can subtract that...
Feihc Developing Reply
If a method call isn't working how you think it should, or you're seeing strange results, break it down into smaller pieces and simplify it. Prove to yourself that each step is doing what you think it is doing. That being said I would just give the array a random index usi...
Feihc Developing Reply
That moment when he posts an error that's completely unrelated to the code snippit he posted... If the function you are running succeeds in doing what you want it to do, yet you claim it errors, like I said before, read the fucking message. You're not using usermessages ANYW...
Feihc Developing Reply
[QUOTE=MoltoCraft;45250117]It works!!!! But I get this error!?!?!?! "http://i.imgur.com/PkgHDko.png" does anyone know how to fix it?[/QUOTE] 1) Don't send an error through a picture, just copy and paste it. Moreover don't put a link in quotes. 2) Read the error, it tells y...
Feihc Developing Reply
Are you checking to make sure that value is actually set when you're trying to check for it? Using regular player table variables like that doesn't always transfer over or network how you think it might. Check to see the current value of that data member when you're calling i...
Feihc Developing Reply
A few points -I'm not really sure why everyone is so concerned with Lua file compression. As far as I've seen, it's not the Lua files that take up the bulk of a server/games addons, its all of the other content. -As long as you don't have shit code speed shouldn't be an issu...
Feihc Developing Reply
[QUOTE=RocketMania;44297988][video=youtube;_42VIzY8Qnw]http://www.youtube.com/watch?v=_42VIzY8Qnw&feature=youtu.be[/video] i made new intro for my gamemode.[/QUOTE] Sweet fuck how is that GMod?
Feihc Developing Reply
[QUOTE=WalkingZombie;44275314]What unavailable video? [editline]18th March 2014[/editline] That looks like it uses a lot of memory. Is that practical?[/QUOTE] Since when does storing vectors in a file use that much memory? If you know what you're doing it's not that b...
Feihc Developing Reply
[QUOTE=Bitl;43847899]so i made this since i was bored. [video=youtube;7azmVyuxgkg]http://www.youtube.com/watch?v=7azmVyuxgkg&feature=youtu.be[/video][/QUOTE] I got really excited for some kind of custom animation from an NPC for a health pack or something... I am most d...
Feihc Developing Reply
[QUOTE=TheMostUpset;43701597]Quake powerups [video=808h10kVuM8]http://www.youtube.com/watch?v=808h10kVuM8[/video][/QUOTE] Christ, I forgot how annoying those sound effects were. Still cool, though.
Feihc Developing Reply
[QUOTE=Extronic;43431709]Just made a simple player list for my ttt server, it also helps with getting SteamID's of bad players because you can just click on their box to get their SteamID [t]http://i.imgur.com/4NOFjTB.png[/t] Also made a rules list: [t]http://i.imgur....
Feihc Developing Reply
[QUOTE=LinkTwilight;43423037]I made a dynamic trap, I'm thinking that it could be useful for traitors in TTT or something. [video=youtube;8SeT6dHBYHI]http://www.youtube.com/watch?v=8SeT6dHBYHI[/video][/QUOTE] *Literally shits himself* Mother of god, you are a stencil god...
Feihc Developing Reply
[QUOTE=Banhfunbags;43419368][t]http://cloud-4.steampowered.com/ugc/883003003847358816/2D3C52AC308D592010A9C13775202973BD6236D7/[/t] Designed a nice little leaderboard for my gamemode. The banner/logo on the top left of it is just a placeholder.[/QUOTE] That is one of t...
Feihc Developing Reply
[QUOTE=HumbleTH;43417572]I feel dumb watching all of you doing such awesome stuff :D All I created was this ( sorry it's a bit late ): [IMG]https://dl.dropboxusercontent.com/u/46283290/gifts1.PNG[/IMG] [IMG]https://dl.dropboxusercontent.com/u/46283290/gifts2.PNG[/IMG]...
Feihc Developing Reply
[QUOTE=TheMrFailz;43416583]Making a crappy clone of HL2:DM right now. It's my first gamemode so... Yeah. It's crap. [video=youtube;Oy_-h57sh4k]http://www.youtube.com/watch?v=Oy_-h57sh4k&feature=youtu.be[/video][/QUOTE] Suggestions: 1) Have the player choose their class...
Feihc Developing Reply
Are you attempting to convert over Mahalis's code? If so, stop where you are. He dropped the project because of technical limitations with GMod that prevented him from moving any farther. You can get basic portal functionality working but you won't get anything like the C++ co...
Feihc Developing Reply
[QUOTE=LennyPenny;43409380]Started working on some Nextbots. I'd say they are cod level right now + they actually follow you [video=youtube;b_DWrM8JbnU]http://www.youtube.com/watch?v=b_DWrM8JbnU[/video][/QUOTE] Scumbag LennyPenny, calls his SNPC's "CoD level" then uses Batt...
Feihc Developing Reply
Like this? [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202014-1-1%2018-47-04.webm[/vid]
Feihc Developing Reply
[QUOTE=Netheous;43383067]You should add a little screen showing view from camera following the boomerang.[/QUOTE] If I could find anything about how to do that on the wiki I would try it :v:
Feihc Developing Reply
Dem splines: [vid]https://dl.dropboxusercontent.com/u/9780864/spline.webm[/vid] [vid]https://dl.dropboxusercontent.com/u/9780864/Dat%20Smooth.webm[/vid]
Feihc Developing Reply
C-c-c-c-combo breaker. I had a highlight in the last 3 or 4 WAYWO's, IIRC. Sad to see I didn't make it this time =P But still very appropriately chosen. I'm gonna try to actually finish some of my bigger projects this year, namely GRPG and the Pokeball Mod. And before yo...
Feihc Developing Reply
[QUOTE=EvacX;43370432]Lerp means linear interpolation, Catmull Rom Splines are just another form of interpolation :v:[/QUOTE] There I go again using terms outside of their literal meaning :v: I just meant interpolate between them. I think I have a plan working. Once I ...
Feihc Developing Reply
[QUOTE=EvacX;43370065]Try and not get lost in a ton of wikipedia or mathematical pages and search for actual implementations of it in real languages (preferably Lua, but even a C# or C++ one shouldn't be too hard to translate).[/QUOTE] Trying to, but most of the pages I'm fi...
Feihc Developing Reply
[QUOTE=EvacX;43367402]Bezier curves aren't guaranteed to pass through all their defining points and so the throwns weapon would practically never actually hit their targets.[/QUOTE] Yeah I realized that about 30 minutes after posting that and just couldn't be arsed to go b...
Feihc Developing Reply
[QUOTE=MaxOfS2D;43363863]catmull rom splines maybe[/QUOTE] I was thinking using Bezier curve myself. But then again dunno how I would make the thing fly on said curve
Feihc Developing Reply
Update with a model I found on gamebanana [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202013-12-30%2021-18-55.webm[/vid] Also changed it so where you don't have to be zoomed in in order to lock a target, you just press reload. I like the angling that I...
Feihc Developing Reply
Bored at work, recreating the Gale Boomerang from Twilight Princess. Doesn't look fancy yet, but I have the basic functionality done: [vid]https://dl.dropboxusercontent.com/u/9780864/gale_boomerang.webm[/vid] Left click is a standard straight boomerang throw Right click...
Feihc Developing Reply
[QUOTE=Th13teen;43312775]You should look into FrameTime() as your snow looks to be dependant of a solid FPS... If it varies the speed of the snow will change. Multiply the motion by FrameTime() and it will travel the same distance on every PC no matter the FPS.[/QUOTE] Ah ...
Feihc Developing Reply
Just override the Panels paint method with the DrawFlakes method here [lua] local NUMFLAKES = 100 local flakes = {} concommand.Add("LetItSnow", function() for i = 1, NUMFLAKES do flakes[i] = {x = math.random(0, ScrW()), y = math.random(-50,0), sign...
Feihc Developing Reply
[vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202013-12-25%2002-45-49.webm[/vid] Something like this?
Feihc Developing Reply
Couldn't sleep, and can't let the holidays go without something festive. Just a quick script that I put together with some calculations from a Javascript example I found off Google [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct 2013-12-25 02-45-49.webm[/vid] I...
Feihc Developing Reply
That moment when you go over your old SWEP's and projects from over 6 years ago for inspiration and you just laugh and sigh at how terrible of a coder you were. Holy shit, I have learned a lot.
Feihc Developing Reply
[QUOTE=FPtje;43274854]Thanks. It could have been more simple, though: the book goes in recursion to perform the path compression in the FindSet method. I didn't want that, because imperative language don't like recursion that much (relatively small call stack, ugly errors etc....
Feihc Developing Reply
[QUOTE=FPtje;43272909]I've made a simple disjoint set datastructure: [url]https://github.com/FPtje/DarkRP/blob/master/gamemode/libraries/disjointset.lua[/url] It uses a forest implementation with path compression and union by rank. This data structure provides a [i]very...
Feihc Developing Reply
[QUOTE=Acecool;43265512]Says the guy that stole some of my code, changed a few characters and called it his own. Right. And, you sold code to a few communities that I had to fix because it did nothing but lag everyone. You were calling render.RedownloadAllLightmaps every ti...
Feihc Developing Reply
[QUOTE=zerothefallen;43258038]Welcome to 20+ years of experience of programming guys. right?[/QUOTE] It's just called actually studying Computer Science and having common sense. I'm only 22 and am a Senior in University for Comp Sci, I've just been coding for GMod since...
Feihc Developing Reply
[QUOTE=Acecool;43256786] Garbage. [/QUOTE] Your file layout is asinine and laughable; you are REALLY over complicating this. You wouldn't have a stupidly long reload time if you organized your files better. Only having a few functions per file is stupid and redundant. You ...
Feihc Developing Reply
Not a lua related question. Download GCF Scape and search yourself.
Feihc Developing Reply
[QUOTE=Chessnut;43232028]You're doing something wrong because my gamemode takes 0.1-0.3 seconds on refresh.[/QUOTE] I think he's just talking out of his ass for attention. He didn't post any screenshots, code snippits or anything.
Feihc Developing Reply
[QUOTE=Handsome Matt;43175410][img]http://i.imgur.com/M2e6UYR.png[/img] I need to sort out wrist supports, it's physically painful for me to program at the moment and in such very unproductive.[/QUOTE] How am I even on this list? I don't even use this name on steam lol
Feihc Developing Reply
Paladin! [vid]https://dl.dropboxusercontent.com/u/9780864/gm_paladin.webm[/vid] Primary: Zeal Secondary: Charge Reload: Blessed Hammer I recently changed how the hammers deal damage so you can actually kill things with them.
Feihc Developing Reply
[QUOTE=nickster50;43173961]Frozen Orb spell is op. It still is in gmod, nice work though is it going to be in a gamemode or just some random weapon you made while you were bored?[/QUOTE] Just a random weapon. I might make more spells, I don't have the time or patience it t...
Feihc Developing Reply
Time to play, name that Diablo 2 spell! [vid]https://dl.dropboxusercontent.com/u/9780864/frozen_orb.webm[/vid]
Feihc Developing Reply
[QUOTE=Nak;43127077]The off buttons? .. background?: [img]https://dl.dropboxusercontent.com/u/14214411/Unavngivet%20-%20Kopi.png[/img] The bars are using: [lua]local function DrawGradientRect(x,y,w,h,c,c2,h2) DrawGradientRect(x,y,w,h,Color( 32,32,32, 255 ),Color( 16, 16, ...
Feihc Developing Reply
Don't bother with a timer here. It's not needed. [lua]ENT.NextCall = 0 local CALL_DELAY = 1 --In seconds function ENT:Think() if self.NextCall < CurTime() then v:EmitSound("ambient/voices/cough" ..math.random(1,4).. ".wav", 500, 100) self.NextCall = CurTime() + CALL_DE...
Feihc Developing Reply
[QUOTE=FlameCow;42800447]Been messing around with some melee weapons and viewmodel customization lately. Whipped this up in like half an hour - pretty fun to use. [img]https://dl.dropboxusercontent.com/u/5803028/powerblade_gauntlet.gif[/img] If only I could get viewmodel bon...
Feihc Developing Reply
[QUOTE=Demonkush;42636391][t]http://i.imgur.com/3KSVldR.jpg[/t] I've obviously still got some work to do. :wink:[/QUOTE] Oh PLEASE PLEASE PLEASE port more WoW ranged weapons over, I would be so freaking happy all the fun SWEPs I could make with these
Feihc Developing Reply
[QUOTE=Kogitsune;41969099][img]http://puu.sh/4b2KB.gif[/img] [img]http://puu.sh/4b2SD.gif[/img] I'm fairly happy with it so far.[/QUOTE] These things, I need them.
Feihc Developing Reply
[QUOTE=MacDGuy;41954254]More updates on my kart racing gamemode, Source Karts. Added surface gravity and fleshed out racing mechanics as well as the HUD. The first minute of the video is just surface gravity stuff. [media]http://www.youtube.com/watch?v=KNCVoFGqOoo[/media][/...
Feihc Developing Reply
[QUOTE=bobthe2lol;41947762] Incidentally, anyone know how to make the entity render even if off screen? It's kind of weird to see the target squares randomly disappear if the entity happens to go off screen...[/QUOTE] Set the renderbounds of the cam for the circle effect t...
Feihc Developing Reply
[QUOTE=Map in a box;41751583]Thouse sound effects :v:[/QUOTE] They aren't the best, they're just placeholders for now until I can find better ones, just found them in the GCF.
Feihc Developing Reply
Progress: [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202013-8-7%2018-32-28.webm[/vid]
Feihc Developing Reply
Fire fists! Going to add other elements as well. [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202013-8-7%2010-52-05.webm[/vid]
Feihc Developing Reply
You could just poll for each player:KeyDown(IN_ATTACK) - should do the same thing in most cases.
Feihc Developing Reply
Got bored. Played Super Mario RPG. Made this. [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct%202013-7-15%2010-57-16.webm[/vid]
Feihc Developing Reply
[QUOTE=Aide;41441598]- problem solved - I just tabbed out some code in animations.lua in base gamemode.[/QUOTE] You do realize that doesnt actually fix the problem, right? The base gamemode gets reloaded and refreshed to how it should be every time you launch GMod (iir...
Feihc Developing Reply
[QUOTE=Spencer Sharkey;41064104]I coded the selection crap for Ovias today: [video=youtube;kgwGh01E0fg]http://www.youtube.com/watch?v=kgwGh01E0fg[/video][/QUOTE] That is hot as fuck. Suggestion though: When you start to select, lock the players view in the position that y...
Feihc Developing Reply
[QUOTE=Spencer Sharkey;41052737][IMG]http://4st.me/vFZC5.png[/IMG] That [I]thing [/I]was the source of many nightmares as a child..[/QUOTE] As a child? That fucking thing haunts me to this day.
Feihc Developing Reply
[QUOTE=ben434;41016168]Don't mean to spam the thread, but [URL=http://facepunch.com/member.php?u=144568]Tinter[/URL] gave me a much better health bar picture to use: [img_thumb]http://i.imgur.com/dZY70pL.png[/img_thumb] Thanks Tinter![/QUOTE] I like the stance of the...
Feihc Developing Reply
[QUOTE=ben434;41000423]Listened to a few of your suggestions and I decided to go a more simpler approach. [img_thumb]http://i.imgur.com/qf4oboC.png[/img_thumb] Better?[/QUOTE] I think it actually helps to have the border around the image of the body - if you cant fin...
Feihc Developing Reply
The best way to do this in my opinion is to use [b][url=http://wiki.garrysmod.com/?title=Concommand.Add]Concommand.Add [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] Register the function you're creating your frame with with a concommand, and then bind the key tha...
Feihc Lua Developer Discussion Reply
[QUOTE=Netheous;40876560]My friend asked me to make him a nice and simple HUD. I was pretty much sure that nice HUDs are rather complex and complicated, but turns out that the result was quite surprising. [img]https://dl.dropboxusercontent.com/u/4764969/new_hud.png[/img] *T...
Feihc Developing Reply
Everything about this screams phishing attempt to me. I would not register for this site at all. Also very UTT
Feihc Developing Reply
[vid]https://dl.dropboxusercontent.com/u/9780864/Cerebreal%20Bore.webm[/vid] SPLAT
Feihc Developing Reply
[QUOTE=_Kilburn;40825785]Someone asked this a few days ago. [URL]http://facepunch.com/showthread.php?t=1272086[/URL][/QUOTE] That's what I've been trying, but it doesn't seem to work on the clientside ragdolls. If you have ai_serverragdolls enabled then the ragdolls get cre...
Feihc Developing Reply
Shameless bump, anyone know?
Feihc Developing Reply
[QUOTE=a1steaksa;40818578]Cerebral Bore - Turok. I'd like my internet points in the form of a check.[/QUOTE] You sir, win 5 internets.
Feihc Developing Reply
[QUOTE=Lixquid;40814653]Could it be.. Bulletstorm? That game had some pretty "innovative" weapons.[/QUOTE] Nope. Think N64.
Feihc Developing Reply