120 Results
Let's be honest, if Kilburn released it now even if it were incomplete (to his standards) half the people on this thread would go from complaining about it not being out to complaining about it being buggy.
PsYchOsIs Addons Reply
[QUOTE=nick_9_8;37264063]You mean forced camera shots right?[/QUOTE] Actually, the only forced camera perspectives in Half-Life 2 is the opening sequence with the G-Man, the ending, and the viewpoint looking over NLO in one of the coast maps. But you're not far from the tr...
PsYchOsIs Addons Reply
Well considering addons are still going to be managed by the server, I don't see why you couldn't throw SNPCs into the mix when making a scenario. It would certainly make an interesting challenge.
PsYchOsIs Addons Reply
I mentioned this in a different capacity in the previous thread (about adding TF2 elements to some maps) but, will there be a way to add them in ourselves? I know that there is a SourceMod plugin named "Stripper2" or something similar that allowed for adding entities, could s...
PsYchOsIs Addons Reply
[QUOTE=Captain_Crazy;36762018]robotified, weakened versions of the 9 classes.[/QUOTE]Why not just have the RED players be players? There IS team select.
PsYchOsIs Addons Reply
Looks like the newest update has let me load most/all of the Vs Saxton Hale Remake models. [img_thumb]http://i.minus.com/iL7mpP4l8THZy.jpg[/img_thumb] The HHH is not the one from the gamemode though. Figured to just use the real thing.
PsYchOsIs Source Filmmaker Reply
[QUOTE=Engy;36656416]This is something I wanna see. If I ever make it in, I'd gladly help ya if ya need any.[/QUOTE] I'm currently looking at what models work already and what needs to be recompiled for SFM. Thankfully Saxton himself and the Vagineer model will load, as w...
PsYchOsIs Source Filmmaker Reply
[media]http://www.youtube.com/watch?v=-no67OffquY[/media] As much as I love doing crazy zoom-ins it's about time I started doing some action-y stuff to actually LEARN to animate well :v:
PsYchOsIs Source Filmmaker Reply
[IMG_thumb]http://i.minus.com/iq1rjnRCS5C91.jpg[/IMG_thumb] "I DON'T WANT TO DO THIS! PLEASE! [I]DON'T SEND ME ANY MONEY![/I]"
PsYchOsIs Source Filmmaker Reply
You have to start somewhere. [media]http://www.youtube.com/watch?v=9X7ETvcEImk&feature=youtu.be[/media]
PsYchOsIs Source Filmmaker Reply
Gee, I wonder why.
PsYchOsIs Source Filmmaker Reply
What's the easier/quicker way for creating natural motion? Importing an idle sequence and manipulating the model from there or just animating in the motion by hand?
PsYchOsIs Source Filmmaker Reply
This was the [b]only[/b] email I sent them, some time after entering the hardware survey. [quote]Hi, just a simple question I was curious about. I understand that the TF2 Replay tool also works using DMX files, would those be at all compatible with the SFM? How about gen...
PsYchOsIs Source Filmmaker Reply
Okay, I'm not gonna lie... I'm starting to get really jealous of you guys. As much as I want to think I'm being patient, I can only plan so much. :v: That said, congrats to those that just got it.
PsYchOsIs Source Filmmaker Reply
I do plan to do something with this, but: A video based on the Versus Saxton Hale gamemode.
PsYchOsIs Source Filmmaker Reply
If anything, use the time to, again, plan out your video ideas. At least have a general idea of what you're doing and any assets you need so that, when you do get into it, you have a pretty clear idea of what you're making. I guess that could go for anyone making serious OR...
PsYchOsIs Source Filmmaker Reply
[QUOTE=AlCapwn;36571831]Why would you reveal to everyone you're downloading a torrent. Just download it, and get it over with. No need to post it on a public website.[/QUOTE] Have you not been following this whole forum? He's been complaining about not having it since it g...
PsYchOsIs Source Filmmaker Reply
[QUOTE=Skyward;36571669]Why does it need to be a closed beta anyway? Why keep it closed? I don't get it...[/QUOTE]Because then you'd have thousands of people complaining that it's broken. Look at some of the issues people are having in here.
PsYchOsIs Source Filmmaker Reply
[QUOTE=PatrickOMFG;36570554]If you're trying to have different lines for different characters by auto syncing, after you auto lip sync with a line you imported, hide the waveform before showing the waveform for the next line.[/QUOTE] If I remember correctly Bay said in one o...
PsYchOsIs Source Filmmaker Reply
I can't be the only one who is using his time without SFM to plan, am I? [img_thumb]http://i.minus.com/ipS9VvXpcoeoy.png[/img_thumb]
PsYchOsIs Source Filmmaker Reply
They send out invites in waves. If you did the hardware survey, you'll get in [i]eventually[/i].
PsYchOsIs Source Filmmaker Reply
[QUOTE=TheSoupNazi;36559440]It's possible, you can choose to record scenes from a first person perspective. It's how I was able to do all those crazy tracking shots in Espionage.[/QUOTE] I think he means, parenting the camera to the model's head so that, for example, w...
PsYchOsIs Source Filmmaker Reply
[QUOTE=Rayss;36558476]Volumetric lighting looks amazing. Even on a broken boat oh jesus. [IMG]http://filesmelt.com/dl/BOAT.jpg[/IMG][/QUOTE] I just realised that it really does make a neat fog effect.
PsYchOsIs Source Filmmaker Reply
[QUOTE=Eeshton;36558287]Some people get mad at the fact that they're trying so hard to get the Beta and some random person gets it and makes something that isn't proper use of it in their eyes. That's just what I'm seeing though.[/QUOTE] The fucking thing only got announced a...
PsYchOsIs Source Filmmaker Reply
I would have loved to reply to the thread by now with a reply from Valve saying whether or not the DMX files that TF2 replays generate could be used. Alas no response, probably because of all the spam they're getting. :v: Anybody care to try it out? I'd actually love to kno...
PsYchOsIs Source Filmmaker Reply
[QUOTE=Creeper120;36543830]Impatient now.[/QUOTE] Only now? :v:
PsYchOsIs Source Filmmaker Reply
Sent an email, NOT asking for a key, but rather whether TF2 replays (they are DMX files) or regular .dems will work. Man, if they do, glorified replays are go!
PsYchOsIs Source Filmmaker Reply
Somebody at Valve put up a video tutorial already on using the lighting tools. [media]http://www.youtube.com/watch?v=xO6ouPYmIrM[/media]
PsYchOsIs Source Filmmaker Reply
There'll be updates when there's anything update-worthy for Kilburn to talk about. :v:
PsYchOsIs Addons Reply
I just realised something, to do with [url=http://www.variety.com/article/VR1118055231]Shane Acker and "Deep"'s use of the Source Engine[/url]. Essentially this: We can only assume that this means that his team are using Source Filmmaker. If they're using Valve's SFM tools,...
PsYchOsIs Source Filmmaker Reply
[QUOTE=Luxzhv;35408608]Could you guys kindly convert this back down to gmod 12 for us without a beta key "Please" O.O[/QUOTE] You can wait, not even us in the beta test can play it because he hasn't released it!
PsYchOsIs Addons Reply
[QUOTE=Mr_Awesome;35405144]Question: Will we still have to equip weapons by console? -- It's really a hassle.[/QUOTE] Well he's been remaking the Team Select and other UIs from TF2, so I figure a Loadout UI is also on the cards.
PsYchOsIs Addons Reply
[QUOTE=TwistedHelix;35236653]looks pretty epic, but why would you play tf2 in gmod, when you can just go play tf2? lol[/QUOTE] Because it's possible.
PsYchOsIs Addons Reply
[QUOTE=calebc789;34764413]Also, the one floor with the doors opening and the NPC reminds me of the intro to Get Smart.[/QUOTE]I do believe that's the intent, I definitely know the music from that floor is some form of that intro theme. :)
PsYchOsIs Addons Reply
[media]http://www.youtube.com/watch?v=GWBdvfR_H0U[/media] Here's my little Elevator experience. Including me and a few friends being idiots and talking about religion.
PsYchOsIs Addons Reply
So what is left to be done before a possible release..? I would love to have an excuse to play HL1 again.
PsYchOsIs Addons Reply
Awesome. Honestly I would love to see more user plugins made for this.
PsYchOsIs Addons Reply
Is the Scaling texture Lock button on? (the "tl" icon on the toolbar with arrows pointing away.) It should be off if you want to keep the textures un-resized. Okay, so I need to figure out something texture-related. Not sure if it should go here or somewhere else. So I'm goi...
PsYchOsIs Level Design Reply
Hi guys! So you're messing about in say, a singleplayer server in a Half-Life 2 map and you feel like running about with those custom SWEPs you downloaded the other day. It's perfectly fine to spawn the sweps once and go running around. But if you die, you'll need to respaw...
PsYchOsIs Developing Reply
Customizable Sandbox Loadout [Simple coding help would also be welcome]
PsYchOsIs Developing Thread
I think this has finally persuaded me to buy the actual Minecraft. Good show. I like the game mode, too. Props on having the blocks auto-save.
PsYchOsIs Garry's Mod General Reply
Nice, I'll be keeping my eye on this. I have actually been playing Sven a lot lately with family, so it will be interesting to see how this turns out. I know you have said previously that most stuff is custom-made, but how much will still require the HL:S GCF?
PsYchOsIs Addons Reply
Why have I not tried this yet. How's the learning curve as either of the classes? I may give this a shot tonight.
PsYchOsIs Garry's Mod General Reply
Thanks guys for bumping this, this looks awesome. :3 I wonder what kind of themes other people would make for it. Also, are the three different variations we've seen going to be released with the mod? (circular, regular, regular with serverbrowser)
PsYchOsIs Developing Reply
Well, if I remember correctly there's also a baby that shoots AK-47s, so it's par for the course. Also, it's the result of a SWEP tutorial anyhow so, of course people will make it. Train crowbar. This and the Trainfuck addon could go well, though in the wrong hands...~ :P
PsYchOsIs Addons Reply
[QUOTE=Hell-met;18636869]this addon completely breaks the playermodels and your movement viewpoint when joining a multiplayer server[/QUOTE]I don't know about player models, but I can agree with the viewpoint problem; removing the addon restores your view back to normal.
PsYchOsIs Addons Reply
Epic. Only complaints: a) Player model doesn't seem to be properly usable from the Model menu (when I respawn after changing to him, I respawn as Kliener). However, if I spawn the model then use the Model Manipulator to change the player model, it works fine. b) Not so much ...
PsYchOsIs Modelling Reply
[QUOTE=Lol-Nade]That was a major bump... ... I love it! This mod is everything a server could want! By the way... is this server-side or client-side?[/QUOTE] Clientside, although allegedly it can work on serverside if you edit the right option.
PsYchOsIs Addons Reply
[QUOTE=gamexprt1]Is there any other way to make the scope and hands work if you don't have CSS?[/QUOTE] ...Dude! What are you doing around here? I didn't think anyone from PMStudios played Gmod. Besides Saint. Or Killerraven. But um, I dunno. :(
PsYchOsIs Addons Reply
I wonder how possible it would be to recreate some of the actual Source achievements. :>
PsYchOsIs Addons Reply
Great! Now I don't need to skin things. Great job!
PsYchOsIs Addons Reply
[QUOTE=cold12141]T51 you just wiped SO much dust off of this thread. Good job.[/QUOTE] I would've laughed if the post had said that the addon didn't work anymore. I don't get why people are actively searching for all these old threads, including the timewarp'd ones, just s...
PsYchOsIs Addons Reply
[QUOTE=TetaBonita][IMG]http://bp0.blogger.com/_uHYQmanTYC8/RZig-lXEyiI/AAAAAAAAAA8/V9MtN3MVRbg/s400/Dr+Nick+Simpsons.gif[/IMG] Hello everybody! I feel really bad about this. I really do. I think I might release the new version that doesn't crash pretty soon jus...
PsYchOsIs Addons Reply
Okay great! I needed this for you know...spanish class... Thanks. :v:
PsYchOsIs Modelling Reply
[QUOTE=Feldor]Is it possible to make other people see the achievement effects when you get an achievement?[/QUOTE] I'm fairly sure you can't, because it renders the particles clientside.
PsYchOsIs Addons Reply
[QUOTE=Nerdboy]...vs. Axis vs. Allies![/QUOTE] And finally, vs. RED vs. BLU. That would be the ultimate showdown. ...of ultimate destiny.
PsYchOsIs Garry's Mod General Reply
[QUOTE=nardix]What about Combine Vs. Rebels? :v: OR! Combine Vs. Rebels Vs. ZOMBIES![/QUOTE] ...vs. T vs. CT? ...vs. hostages. Haw haw haw.
PsYchOsIs Garry's Mod General Reply
Hows about a little extension to the Tourist achievement, or maybe a second one? [b]Around the World[/b] - Visit 100 maps?
PsYchOsIs Addons Reply
Whee! :D
PsYchOsIs Addons Reply
[QUOTE=azureus]Would be stupid to add, also, since most people probably downloads the update, they wouldn't have all the achievements for long until there came more.[/QUOTE] True. Also would be pretty much useless since it's a [b]clientside[/b] addon.
PsYchOsIs Addons Reply
I wonder...could it be possible to code some sort of remote control for vehicles? I know people were discussing earlier about right-click for more functions, and a possible remote control (click dragging the vehicle toward a destination) could be fun, while sort of meaningless...
PsYchOsIs Addons Reply
[QUOTE=Markntosh]yes but this one requires finding a specific player. Plus, how do we know that Garry would use Garry as his Steakm ID? Even if it was his Steam ID, can't he have a second name like in TF2?[/QUOTE] It's likely you would find him through his SteamID. As in, S...
PsYchOsIs Addons Reply
Kill kill kill kill kill kill. kill kill kill kill. kill kill kill kill? kill. Seriously, guys. ENOUGH KILLING ACHIEVEMENTS.
PsYchOsIs Addons Reply
I...I think I'm on an achievement high. I NEED MORE. I could even try and make some of the less awesome achievements (but none of the killing ones. GAWD.) just so I could do them. XD
PsYchOsIs Addons Reply
I don't suppose it'd be hard to add a function to allow you to open DEM files, right? Great job, by the way! :)
PsYchOsIs Addons Reply
[QUOTE=PsYchOsIs]Some more HL2 Campaign suggestion achievements, a couple of simple ones: [b]Our Resurrected Teleport[/b] - Be present when the Nova Prospekt teleport is activated. [b]Salvation[/b] - Complete the Ravenholm chapter. (d1_town_01 - d1_town_05) [b]Underground...
PsYchOsIs Addons Reply
A little bug report thing Steve, I was playing on cp_granary...by myself...and I noticed when I set a tripmine that the beam seemed to go "behind" a container, even though I was like...3 metres away from it?
PsYchOsIs Garry's Mod General Reply
Here we go! One "I Will Not Die" achievement, coming up. [url=http://www.garrysmod.org/downloads/?a=view&id=42116][img]http://www.garrysmod.org/img/?t=dll&id=42116[/img][/url] Essentially: Survive for a total of one hour with 10 HP or less. :) Oh and of course thanks ...
PsYchOsIs Addons Reply
I did a quick health-based achievement based on GeXeH's Master Swimmer code, if that's okay with him I'll release it. It doesn't have its own icon yet though. :/
PsYchOsIs Addons Reply
[QUOTE=SteveUK][url]http://s-swires.org/gmdm/trunk/gmdm/[/url] If anyone wants to play about with the current version. Download with your usual SVN client. [b]Cvars to customise gameplay:[/b] gmdm_headshotmode 0 / 1 (def: 0) - When enabled, only headshots do damage gmd...
PsYchOsIs Garry's Mod General Reply
What's up with all the "kill" achievement requests? :/
PsYchOsIs Addons Reply
[QUOTE=Super_Nova]You mean that uzami map? I played a map like that quite a few teams with a name kinda like uzami.[/QUOTE] You mean Umizuri?
PsYchOsIs Addons Reply
I'm going to see if I can make the HL2c achievements myself. A little learning experiment, if you will. (I'll be borrowing a little bit from the Tourist achievement Rabidtoaster, hope you don't mind :))
PsYchOsIs Addons Reply
Some more HL2 Campaign suggestion achievements, a couple of simple ones: [b]Our Resurrected Teleport[/b] - Be present when the Nova Prospekt teleport is activated. [b]Salvation[/b] - Complete the Ravenholm chapter. (d1_town_01 - d1_town_05) [b]Underground Railroad[/b] - C...
PsYchOsIs Addons Reply
I wasn't even aware it said [b]total[/b]. Mine stopped at 997 and my little brother just went, "jump down that bit!" (when he was playing the Companion Cube test chamber in Gmod)
PsYchOsIs Addons Reply
One for HL2 Campaign: [b]The One Free Man[/b] - Complete the Half-Life 2 campaign. (Multiplayer only, counts from d1_canals_01?) I say that because some servers probably won't do the Trainstation levels.
PsYchOsIs Addons Reply
[media]http://i95.photobucket.com/albums/l147/PsYchOsIs_X00/gm_flatgrass0000.jpg[/media] My setup now.
PsYchOsIs Addons Reply
AMT: As a suggestion, wouldn't it be possible to reinstate the map entities at each 'restart' rather than reload the map altogether? If I remember correctly, Mani Admin Plugin had a feature like that, and it worked fine for HL2DM. Perhaps, if possible, something like this coul...
PsYchOsIs Garry's Mod General Reply
Rabid: I noticed after the update that the Tourist achievement didn't update. Would deleting the tourist.txt file within the Data folder fix this? (it only showed like one map after the update anyway)
PsYchOsIs Addons Reply
Achievement idea: [b]Dedicated Player[/b] - Spend a total of 10 hours on any one server. (Not Singleplayer, obviously)
PsYchOsIs Addons Reply
Here's MY config: [IMG]http://i95.photobucket.com/albums/l147/PsYchOsIs_X00/d1_canals_020002.jpg[/IMG] [IMG]http://i95.photobucket.com/albums/l147/PsYchOsIs_X00/d1_canals_050011.jpg[/IMG] [IMG]http://i95.photobucket.com/albums/l147/PsYchOsIs_X00/d3_c17_050001.jpg[/IMG] Thank...
PsYchOsIs Addons Reply
Would you be able to add a "Lock Widgets" option? The moving part of each widget fading in and out when you're simply opening up the ASSmod menu, or viewing gamemode help.
PsYchOsIs Addons Reply
I'd imagine they're clientside.
PsYchOsIs Addons Reply
[QUOTE=popoffka]If u need, here is Russian translation:[/QUOTE]...Huh? Why do we need a Russian translation?
PsYchOsIs Addons Reply
[QUOTE=conman420]I basically just ripped this very simple script from Onslaught Evolved and it makes all npcs that are spawned hate props.[/quote] All prop_physics? How about prop_static (for some reason)? If I were to play about in a jeep, would NPCs attack the jeep regard...
PsYchOsIs Addons Reply
I'm thinking that when we get to start making maps for it, I think I might modify the HL2 maps a little to work on this gamemode. The coast ones might be good for golf. Or the citadel.
PsYchOsIs Garry's Mod General Reply
...Golf. ...This sounds AMAZING. :D
PsYchOsIs Garry's Mod General Reply
[QUOTE=kychu24]yeah that sounds cool is the breen one possible or maybe just listen to npcs talking like alyx or anything?[/QUOTE]I'm not entirely certain, having no knowledge in Lua. For all I know, it could be entirely possible to count all of the Breencast .VCDs, and then c...
PsYchOsIs Addons Reply
[QUOTE=kychu24]sk8r boy: ride 100 hover boards please respond[/QUOTE] I'd like to see an alternate version of this achievement: [b]Travelling In Style:[/b] Ride on a hoverboard for a total of three hours.
PsYchOsIs Addons Reply
[QUOTE=hollowman]Wow these are soo cool!!! First I was like "Its gonna suck" but now its clientside!!! COOL!!! I hope to see alot more achievments!! Now all the source games (except half life source) has achievments or about to get some!!!! I got an idea.(The ones in caps...
PsYchOsIs Addons Reply
[QUOTE=AMT][url]http://www.amtstudios.com/?p=91#more-91[/url][/QUOTE]Is it just me, or is that site down? :[
PsYchOsIs Garry's Mod General Reply
How about some gamemode-specific achievements? I'd imagine that like the Life Support one, you would only see them if you were playing on the gamemode, or had completed the achievement. [b]Prop Hunt: Camouflage[/b] - Win 10 rounds as a prop. [b]Prop Hunt: Master of Disguise[/...
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Haha, yeah. I'd like to see last.fm support sometime.
PsYchOsIs Addons Reply
[QUOTE=FuelFrHatred]2nd, the "[b]AAAHHHHHH![/b]" achievement is preety hard to get, becuase you need a really high map (well, pretty high), and you can't always know the height of the map.[/QUOTE] [url=http://garrysmod.org/downloads/?a=view&id=22850]NOTE: THE UPDATE BROKE THI...
PsYchOsIs Addons Reply
[QUOTE=AMT]Getting close to the v1.18 release.[/QUOTE] [quote]* Players that manage to kill NPC’s important to the game are now auto-kicked and the map is restarted.[/quote] I'm guessing this of course means Alyx and Barney and that, but does this also mean rebels that e...
PsYchOsIs Garry's Mod General Reply
I am now anxiously awaiting Episode Six.
PsYchOsIs Stuff You've Made Reply
THANK YOU I LOVE YOU NOW. I now have something to do when I'm offline and bored of Half-Life 2 and Smod. [b]Edit:[/b] I randomly made two scripts last night, mainly to see how the mutator scripts work. One's simply an edited version of your "No Headcrabs" script, except for...
PsYchOsIs Garry's Mod General Reply
Some of Jeremy Soule's Total Annihilation soundtrack works quite well, I notice.
PsYchOsIs Addons Reply
[QUOTE=mastersrp]integrate with a zombie survival mod (redead, zombie survival etc.) and add sounds from painkiller, BOOM[/QUOTE]...That sounds like an AWESOME idea.
PsYchOsIs Addons Reply
So it's kind of like the way the music work in Total Annihilation? Sounds nice! I'm downloading this. :D
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