Definitely going to try this, loved the game :D
Also apparently the Pypa's at the farm might just give you Melonaids SPOILERS XD
If I may ask, what do you need to join the servers in terms of mods?
Neat to see that someone is working with our gamemode, I suppose. I am the Founder of the SGC Clan. The gamemode was originally my concept. :P Knock yourselves out!
Before I read OP I was going to comment that it looked a whole lot like Book of Eli. I love the San Francisco, Golden Gate Bridge, one.
[QUOTE=fdinasty;38874780]^_^ think it is safe to assume (atleast from what i've heared) that tikay didn't have that much time lately to work on it. :) be sure though that he hasn't abandoned this project. remember that destiny is still traveling in ftl since the end of seaso...
Hmm, I see that you have the energy and probably other resources update their values quite quickly
So you just put the folder that you use the svn on into the gamemodes folder? Because I try to run it like that and it doesn't work for me. It just loads Sandbox.
[QUOTE=Gmod 101;35362923]What do you mean by code? I found a vid on youtube: [url]http://www.youtube.com/watch?v=xnZc3f1VDM0[/url] Dunno if it'll work telling them to dial stargates via console[/QUOTE] As much as it'd be interesting for that to work with stargates, it'd be...
Now, that's sarcasm!
So it's like the companion cube that follows you only with no gravity and a different model.
I say ditch the giant letters on the top of the building. Don't really fit their text style and it just looks silly, really.
It's an inertial dampener, real cool!
[QUOTE=flarespire;33232924]well its good to hear its not dead, im looking forward to a show realistic map and can't wait, but im not gonna be like those dumbs and annoy you on it. See this ya derps? this is how NOT to annoy a mod/map creator![/QUOTE] Actually, if I was him I...
In a realistic world, someone doesn't get killed by a single punch.
I've always thought this was a good idea, thought of it myself before. I wish I could code or map for shit. I'm really good at developing concepts for gamemodes though....
[QUOTE=Lord Hayden II;26307736][sp]I do believe he means Kayne. I actually really liked him for some reason before he went all "This is the plan, and a higher power did it for us". I hope he lives, because in the Kino footage he was clearly still alive when the light "beamed" ...
Someone made something like this for me once. It worked almost the same way except that the microphone was not a separate piece.
[QUOTE=Ronon Dex;24753376]or a super cool SGU Gamemode, in which you have to travel to the other planets to collect resources to survive.[/QUOTE] This. Except it'd be really hard to do. If you wanted a real SGU gamemode, you'd need to reduce the Destiny map for gameplay p...
[QUOTE=StagateManiac;24104379]Destiny Control Room [img]http://i3.photobucket.com/albums/y53/ColonialMarine/Galactica%20et%20al/Tom%20DeSanto%20Drawings/desanto-prod-bridge-concept0.jpg[/img] You can include this in the map this room is gonna be revealed in second season[...
Will someone dialling from Destiny have access to all the stargates all the time?
I look forward to seeing the Destiny Shuttle and I hope you do it justice! =]
[QUOTE=TheMaps45662;22074361] Wait til the full version. This is the alpha or beta.[/QUOTE] Roger that. I was just trying to offer some advice, which I hope you will take.
It's like Flood in Sandbox. Map-wise it is too small and this seems like a one time thing. Like oh, that's cool, it floods. Ima go back to Construct. You could probably add more buildings, and maybe make it flood at random intervals, and to random heights. Like have the h...
The portal circle thingy IS the Stargate. Huh.
It looks like it, unless those are just lit up all the time.
The title of this reminded me of rp_lakeside_v4. One of the greatest RP maps of all time. But this is nothing like it XD still looks really good, though!
The only issue I see with this, may or may not have been mentioned, the middle lit chevron should end up on top in the end. I think that's what lotus was trying to say.
That's amazing! Good job.
[QUOTE=Kickin Balls;14116294]No. Remake it. This map is horrible. Need's to look better[/QUOTE] What it needed was more stability and optimization. It looked fine.
I like this, because the device has some actual notable flaws to it. It makes it seem rugged and it's amazing! Very good work!
Amazing, good job there. :)
Amazing I'll have to check this out.
I can't let you read that, machine code. I can't let you this is, SPARTA!
[code] I can't let you liek that, mudkipz [/code]
You should put "Never Gonna Give You Up" in it. :D
I'm tempted to say an autobannable term here, but I'll replace it with: What the hell?
This is THE SHIT. Keep up the good work. I might change my server to Naval Roleplay just to use this awesomeness. Thanks so much for making it.
That is pure epicosity. Too bad I never play in singleplayer. BUT STILL AWESOME.
You should add an iris style opening and closing ceiling for the silo. That'd make it pretty epic. Also perhaps you could make another base not far away? Nuke wars anyone?
[QUOTE=Nipa]I can't let you dial that, Stargate.[/QUOTE] That is truely epic! As others said.
[QUOTE=fkalkman]C18? Like City18? Never heard of it. Just go to City17, it's saver there! (ask Breen)[/QUOTE] [url]http://garrysmod.org/downloads/?a=view&id=30316[/url] This is what I'm talking about. It's a very large map and it's like lag-free.
[QUOTE=fkalkman]Nope, that is version 1.1 I just had to keep the name simple, otherwise it would be RP_Amsterville_2006_V11 or something since V1.1 does not work in bsp map file names. But it doesn't mean it's not 2006 no more. verion 1.0 only has a HL2RP version, and no RP...
[QUOTE=fkalkman]By the way, what version do you host? V1.0 or V1.1? Here's something else nice AshHouseWares445 made on youtube featuring my new Amsterville map V1.0 If you want, you can watch: [url]http://www.youtube.com/watch?v=oSAPYNspfIE[/url][/QUOTE] I guess we use ...
We use this map all the time on our roleplay server, it's a blast.
That's really messed up!
You should seriously consider adding a lack of player gravity in space and making a sort of STOOL like the gravity plates in spacebuild. It's a real pain falling all the way to the bottom and having to suicide to be able to do anything.
Does it have a sound when it cloaks and when flying? Videos don't show it.
I am wondering, do these bullets pass through a player/NPC if fired at close or at point blank range? I think it'd be a neat feature.
[QUOTE=shadow_thee]They have power crystals too. In a episode they use a ori staff crystal to power Merlins cloak.[/QUOTE] It was like the jaffa staff weapon i believe and it contained some liquid mineral perhaps.
[QUOTE=Catdaemon]Here's one I made in like 5 minutes: [media]http://www.youtube.com/watch?v=Tgil81CFG-U[/media] That's what a tutorial should be like (without the shitty sound levels).[/QUOTE] Nice, it's funny cuz at one point in the video you hear someone cough loudly. :V
[QUOTE=Aus_Karlos]I dont know if this has been posted (cant be arsed to read 10 pages).. But i think the transporters should ignore entities that are welded to it and their parented objects... This should stop your nice little ships from breaking up... [/QUOTE] Already does ...
[QUOTE=coolme]Can anyone recommend a good server with the update on :)[/QUOTE] Once my server is done being worked on, the IP is 126.96.36.199:27015 and we try to keep up to date with all this stargate stuff to the best of our ability.
[QUOTE=coolme]Is it me or does the little HV Suite follow you when you go in the ring's? Example - I press e, then press Dial and when i transport the HV Suite transported aswell[/QUOTE] Weld the control panel to the ring platform and it won't teleport it, in the next ve...
When are you going to put the one with the actual sounds and delay of activation on the front page?
[QUOTE=Catdaemon]Watch the video on the last page.[/QUOTE] So when are you going to put that on the front page? :V
There aren't any sounds =( this make me cry.
[QUOTE=el josho]Hey, I saw on youtube the rings had a spinning effect when they cae up and went down, why doesn't it do that on the new version?[/QUOTE] Well this youtube video was wrong, there isn't a spinning effect and as far as i've ever known there never was.
[QUOTE=Ascendant]Its the theme from Generations, You know the one with Picard and Kirk together.[/QUOTE] Ah yes, it did sound star trekish thanks :V
That music in the video sounded like the voyager theme... but i checked and it's not, what is it?
[QUOTE=Kjakings]YOU ROCK [b]Edit:[/b] Sorry to be the first negative guy,but it don't fit through the gate,could you make it so it teleports or make a bigger Stargate model for Avon so he can use it to make bigger gates like he says he'll do?Thanks in advance.[/QUOTE] ...
Now this leaves time to work on the rings?
Must have the transporters! :V
[QUOTE=WarboyX]From The tests i ran with the ZPM on the [SGC] Server. When Trekkie0 was around. It took 20 stargates about 1-2 hours of being connected to get to 50% , 10 Gates connected to 10 gates on the farest planet. On a space map, Can't remember what one. Trekkie AKA Jac...
[QUOTE=jdm12989]Hello guys, I've been coding the device seen above and just thought I share with you a bug I currently have. When you spawn the converter and then a zpm or vis versa it completely depletes the zpm. I just thought you guys might get a kick out of that.[/QUOT...
[QUOTE=KrAzY_nikomo]I wish it would act like this: Press button, rings appear around you. It takes a while because of distance to transfer (You're still on the sending rings, after like a bright blink has gone to receiving rings, you appear there). You appear on receiving r...
[QUOTE=chilapox3]The problem with that would be... what would you do while transporting? I guess you could actually move an object back and forth between the ring transporters and lock the player's view to that object like with the prop ghosting addon thing.[/QUOTE] He use...
[QUOTE=aVoN]Hey Catdaemon, ask Zup for his stargate ringtransporter models. As far as I remember, he did some.[/QUOTE] He said he's going to make new ones.
[QUOTE=Catdaemon]I can't give you any estimates or progress reports unless progress is made, and I'm busy with life at the moment.[/QUOTE] not the dreaded REAL WORLD!
[QUOTE=chilapox3]That looks awesome. So you mean that you can put one inside your ship facing up, and one outside your ship facing down, and then you can ring below your ship just like in a Tel'tak?[/QUOTE] So it would indeed seem.
So will that one version of it be able to do ground and ceiling? like it adapts to the position it is put in? Also will we get the ring sounds in this one :V
[QUOTE=vonje]Do i need spacebuild gamemode for this?[/QUOTE] No, but it's kinda lame without it
[QUOTE=deadjake777]When i go to play this and i leave earth , there isnt no space. everything just sort of turns white and bleeds colors and the planets like duplicate. Help?[/QUOTE] It's called the hall of mirrors effect and now happens with all custom skyboxes.(which this...
[QUOTE=James T Kirk]This map is great, but you did not include the Vulcan home world, why?[/QUOTE] I agree, also this guy was banned for "gimmick"? What?
And what is this beam to beacon 2 or whatever and that little glass place in the watchtower like place and what is the significance of those red and green textured buttons in the map? the green grass and the weird red one.
[QUOTE=amirite]The pink and black Endgame is because you don't have CS:Source. I will include that texture in version 2 of the map. There's an oficial gatespawner now that I have approved, this was something I wanted to have from the beginning. Big ups to Trekkie0 for creat...
[QUOTE=Monkeypiri]That first picture looks like something out of Spore.[/QUOTE] Ya it does, that game is taking way to long to come out.
It was so laggy it wasn't even funny whenever i played on it.
Amirite, reply to my PM!
Did you get my reply pm?
I've been getting such an overflow on my friends server. Like slowly my fps goes down and down and then i just get the cutlink whatever crap.
Coruscant lol =P
Sylar's power is actually to see how things work. I think eating people's brains would work for anyone. He stole all of his powers other than the earlier stated one.
Ya that's pretty much his ability. Just basically a walking noclip.
Sylar, 'the evil dude' stole all of his powers but one which allows him to 'see how things work'
Perhaps make a 'Peter Petrelli' ability where you absorb other peoples abilities who are near you. Also, can regeneration revive you from death?
[QUOTE=thereweb.net]How about this: [media]http://youtube.com/player2.swf?video_id=-ZcJMxXqm3A&l=3&t=OEgsToPDskL1wix3vVVCJmR38T_GnCYS&sk=tPK9gSxBnS3X8HCRF_x_9QU[/media] Uhh, woops. That might now work. Try clicking here: [url]http://youtube.com/player2.swf?video_id=-ZcJM...
No i also get that effect.
I would just not worry about it if i were you i guess.
@above poster: It's been over 50 minutes and you're still not back ?_?
If i didn't already say this, this map is indeed awesome beyond any reasoning currently understood by the human race...
This map looks awesome!!!! I'll test it out...
In the cfg folder
I have the same problem as several other people i put in sv_lan 0 (don't know what "heartbeat" does) my game.cfg says sv_lan 1 by default....Still won't show up under internet... so what the heck do i do????