124 Results
[QUOTE=bizzclaw;51791900]I'm working on a paired player animation system, this means that both players involved need to be at the exact position and angle. This is problematic however because you can't just set the angle of a player's body, as setting their view angle just tur...
LinkTwilight Developing Reply
[QUOTE=CQRPSE;49356618]I've always been curious how people make these changes. How do you find the bytes you need to change? How do you know what to look for?[/QUOTE] I just assumed that they would represent 30 FPS as 1/30 (as a float), so I searched for that in CheatEngine a...
LinkTwilight News Node Reply
Woah, I didn't expect to see my mod here :v:. Hope it's not too late for people to get some use out of it. [QUOTE=Genericenemy;49335974]I just hope it can also be done for Bioshock 2.[/QUOTE] I've been trying to get it working for Bioshock 2 as well, but it seems like th...
LinkTwilight News Node Reply
[QUOTE=find me;49027015]Your stuff is always amazing. I even had a kid once talk to me about your Chimera gamemode that didn't even know what gmod was.[/QUOTE] Thank you for the kind words everybody, but I didn't make the Chimera gamemode. :v:
LinkTwilight Developing Reply
Giraffen93's awesome pumpkins reminded me that I started working on a Rust-style painting addon a while back. The original idea was just for signs in RP or something, but it could also be cool for player-customized clothing and stuff too. [video=youtube;0c1HkmKiZvo]http://w...
LinkTwilight Developing Reply
[QUOTE=Fhenexx;48207424]Anyone know what font is in :rrerr: and :toadleave:?[/QUOTE] :toadleave: uses Rod @ 11px.
LinkTwilight General Discussion Reply
Working on yet another traitor trap for TTT. I think that I only have one or two more to do at this point. :dance: [vid]http://a.pomf.se/pqdems.mp4[/vid] [URL="http://www.youtube.com/watch?v=NWixrCOhquQ"]YouTube Mirror[/URL]
LinkTwilight Developing Reply
[QUOTE=Giraffen93;47288623]welp, errorcleanse made the models invisible, great[/QUOTE] :suicide: I'm really sorry about that, I forgot that I even had errorcleanse on workshop still. I released an update for it just now which should fix that but honestly the whole addon is s...
LinkTwilight Developing Reply
[QUOTE=EvacX;46809807]@LinkTwilight do you make the models yourself?[/QUOTE] Yes, I make the models and [URL="http://facepunch.com/member.php?u=142061"]my friend[/URL] makes the sound effects. [QUOTE=Dgc2002;46809826]I've only been able to find a hand full of tutorials ...
LinkTwilight Developing Reply
[QUOTE=nettsam;46809258]I always get really excited when you post, you always make the coolest things :dance: could you some day make a stencil tutorial, even if it's extremely simple[/QUOTE] Thank you! I can try to make a stencil tutorial sometime, but I don't know if ...
LinkTwilight Developing Reply
Working on more traps for TTT. [video=youtube;5qM6L_9r3XE]http://www.youtube.com/watch?v=5qM6L_9r3XE&hd=1[/video]
LinkTwilight Developing Reply
[QUOTE=zerf;46664701]I ported it to gmod 13 [URL="https://dl.dropboxusercontent.com/u/55311295/ShareX/2014/12/ErrorCleanse.7z"]Dropbox[/URL] | [URL="zorf.me/conejo/upload2/files/ErrorCleanse.7z"]Mirror[/URL] | Workshop[/QUOTE] I had a [URL="http://steamcommunity.com/shared...
LinkTwilight Developing Reply
[QUOTE=BFG9000;46219348]Wow, it's just like your hell hole except with some degree of physics! Btw, I use your hell hole on my server all the time and players are always scared shitless EDIT: Wait you're the same guy right[/QUOTE] Yeah it's very similar. I'm glad to h...
LinkTwilight Developing Reply
[QUOTE=Exho;46217425]What I want to know is how he managed to recreate brushes with lua...[/QUOTE] It's an animated model and the texture on the surface is an RT. When the trap activates I render an isometric view of the brush to that RT, then use stencils to cover up the o...
LinkTwilight Developing Reply
[vid]http://a.pomf.se/ejehhj.webm[/vid] [URL="https://www.youtube.com/watch?v=hHu7L48QO_g"]Youtube Mirror[/URL]
LinkTwilight Developing Reply
[QUOTE=Fortune11709;46094864]I assume you're using stencils for that, right? Do you know any decent tutorials for them? I have been wanting to learn how to use them, but don't know where to start. Should I just mess around with it until I learn how to use them well?[/QUOTE] ...
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[QUOTE=Exho;46092889]Ever plan on releasing that? Its wonderful[/QUOTE] Yeah, my current plan is to release all the traps as a single addon once they're all done and polished. [QUOTE=Handsome Matt;46093511]All your traps are brilliantly done, but this one has to be the m...
LinkTwilight Developing Reply
Working on some more traps for TTT [img]http://i.imgur.com/mIdBR7n.gif[/img] [vid]http://a.pomf.se/cinyht.webm[/vid] [URL="https://www.youtube.com/watch?v=AhBPWOCb5_k"]Youtube Mirror[/URL]
LinkTwilight Developing Reply
Working on another trap for TTT. [video=youtube;DAR4bJr93Kc]http://www.youtube.com/watch?v=DAR4bJr93Kc[/video]
LinkTwilight Developing Reply
[QUOTE=Pigbear;45314077]I am wondering how the traitor would go about deploying these. Also are you going to host a server with this on it?[/QUOTE] They're placed like buildings are as an engineer in TF2. I'm still working out exactly how they will be activated; currently ...
LinkTwilight Developing Reply
I've started to work on my TTT traps some more. [vid]http://a.pomf.se/genfbn.webm[/vid] [URL="http://www.youtube.com/watch?v=q-BsUi_EBXg"]Here's a YouTube link if you can't view WebM.[/URL]
LinkTwilight Developing Reply
[QUOTE=MDave;43424935]Did you use RenderView to grab the decals on the wall?[/QUOTE] Yes, that's exactly what I'm doing. I'm rendering a face of the world to an RT via an orthographic RenderView. [QUOTE=Acecool;43424908]That's fantastic. Have you ever played Evil Genius? A...
LinkTwilight Developing Reply
I made a dynamic trap, I'm thinking that it could be useful for traitors in TTT or something. [video=youtube;8SeT6dHBYHI]http://www.youtube.com/watch?v=8SeT6dHBYHI[/video]
LinkTwilight Developing Reply
[QUOTE=Bletotum;43009620]Model animation for the debris? [editline]28th November 2013[/editline] that is an excellent interior what about players standing in the hole-zone?[/QUOTE] Thanks, it uses a combination of clientside props and a model animation for the debr...
LinkTwilight Developing Reply
[QUOTE=vexx21322;43005411]Stencils I assume. That's pretty cool.[/QUOTE] Thank you. It is using stencils. [QUOTE=code_gs;43005421]What does it look like from the player's perspective?[/QUOTE] They are frozen, and then kicked once the hand grabs them. I'll probably ...
LinkTwilight Developing Reply
[video=youtube;bZNJlJsflDI]http://www.youtube.com/watch?v=bZNJlJsflDI[/video]
LinkTwilight Developing Reply
[QUOTE=Th13teen;42650307]If is the angles take a peak at this... [URL="http://wiki.garrysmod.com/page/Player/SetAllowFullRotation"]http://wiki.garrysmod.com/page/Player/SetAllowFullRotation[/URL] I was having issues with something of my own that required full rotation of play...
LinkTwilight Developing Reply
[QUOTE=Minelayer;42630676]put 2 people in it[/QUOTE] The rotation is all clientside, so it would only appear to rotate if it was you that moved. The other player should rotate around just like a prop, but I'm having some trouble setting their render origins. This is for...
LinkTwilight Developing Reply
[QUOTE=Bletotum;42629142]That is very clever. So what about the player? How does the player go along the twist?[/QUOTE] Thanks! The corridor itself also rotates based on the local player's position. The corridor's geometry is twisted in such a way that when rotated the ...
LinkTwilight Developing Reply
[QUOTE=bobbleheadbob;42627922]The real question is what it looks like in third person.[/QUOTE] [URL="http://www.youtube.com/watch?v=Vq96Jj_2LeQ"]Here's a video of it in third person.[/URL] [QUOTE=Bletotum;42626715]Simulated gravity via force application to the surface norm...
LinkTwilight Developing Reply
I'm working on a corridor like the one in Ocarina of Time. [video=youtube;lPDzWB_kxTg]http://www.youtube.com/watch?v=lPDzWB_kxTg[/video]
LinkTwilight Developing Reply
I made a headshot decapitation script for a person's TTT server. It uses a dynamically created head prop from the player's model, and there's very little lag since it's clientside. [t]http://i.imgur.com/2eXrFVD.jpg[/t] [t]http://i.imgur.com/0Vpl8nG.jpg[/t] [t]http://i.imgur...
LinkTwilight Developing Reply
[QUOTE=slayer20;39458886]It's photoshopped.[/QUOTE] The picture is taken in-game, but some shadows are drawn onto the model's texture.
LinkTwilight Level Design Reply
[t]http://dl.dropbox.com/u/8269322/Impossible_Bench/Impossible%20Seat.jpg[/t] I'm not quite sure what I'm making this for, but I think I like it.
LinkTwilight Level Design Reply
[QUOTE=Mr Uber Ostrich;38672646]Pretty neat, I wish I had it at a higher resolution. [thumb]http://i.imgur.com/HJWxa.jpg[/thumb][/QUOTE] [URL="http://i.imgur.com/fNMmy.jpg"]Here you go[/URL]
LinkTwilight Fast Threads Reply
I updated ErrorCleanse to work in GMod 13, but it seems that sv_allowcslua defaults to 0. The new workshop download is in the OP, but you won't see any difference unless the server explicitly allows clientside scripts. You can use [url=http://wiki.garrysmod.com/page/Server/Wo...
LinkTwilight Addons Reply
I made a favicon for kragmars' [URL="http://ezyimg.com/"]EzyImg[/URL] site. It's a pretty simple cloud when you're on the main page: [img]http://puu.sh/1ozUb[/img] But, when you upload an image, the favicon will display the current progress remaining: [img]http://puu.sh/1...
LinkTwilight Programming Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=Zannabluke;37747425][url]http://www.youtube.com/watch?v=l1SqrMtXoBI[/url] I'd appreciate an animated avatar, 80x80, from the 3.48 to 3.52 part. A little black border would be neat too.[/QUOTE] [img]http://i.imgur.com/ocoXB.gif[/img] [QUOTE=strayebyrd;37755035]i...
LinkTwilight General Discussion Reply
[QUOTE=Antec;37168462]Sorry to ask again, but could someone re-size this and add a 1px border? [img]https://i.chzbgr.com/completestore/12/8/9/kCj5t8QSS0OffITgG7Nveg2.gif[/img][/QUOTE] [img]http://i.imgur.com/um9D6.gif[/img] [QUOTE=TurtleeyFP;37183680][media]http://www...
LinkTwilight General Discussion Reply
I'm working on an insult generator. (For the only the [I]best-possible[/I] chatting experience.) [video=youtube;pi5j5iBDEt0&hd=1]http://www.youtube.com/watch?v=pi5j5iBDEt0&hd=1[/video] It uses [url]http://www.insultgenerator.org/[/url] In other news, the youtube projector...
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I worked a little bit on my YouTube projector again, I made some kind of volumetric effect thing. [t]http://i.imgur.com/WBV62.jpg[/t] [t]http://i.imgur.com/0GtrP.jpg[/t] [t]http://i.imgur.com/E7zAQ.jpg[/t] [vid]http://www.dropcanvas.com/zjoqc/2[/vid] I still need to w...
LinkTwilight Developing Reply
I'm working on [sup][sub][sup][sub]yet another[/sup][/sub][/sup][/sub] YouTube projector. [video=youtube;Rt0s_QGXE3I]http://www.youtube.com/watch?v=Rt0s_QGXE3I&hd=1[/video] This uses a projected rendertarget texture for videos, and eventually other information shown on i...
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[QUOTE=Vancity;35904455]Damn.. Could I get another re-size please?[/QUOTE] Oh sorry, I wasn't aware that the blue member limit was reduced to 64x64. [img]http://i.imgur.com/CDx7f.png[/img]
LinkTwilight General Discussion Reply
[QUOTE=dill6869;35893609]How do you do this?[/QUOTE] The GIF frames were set to Combine instead of Replace, so I swapped them out in GIMP manually. [img]http://i.imgur.com/gTlUb.png[/img] There's probably some automated way of doing it, but it gets the job done. [editl...
LinkTwilight General Discussion Reply
[QUOTE=dill6869;35882420]Can someone fix these frames? [img]http://i.imgur.com/WrYeL.gif[/img][/QUOTE] [img]http://i.imgur.com/FLSER.gif[/img]
LinkTwilight General Discussion Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[release][table="width: 100%, align: center"] [tr] [td][media]http://www.youtube.com/watch?v=L2ey4rTJGiQ[/media][/td] [td][t]http://filesmelt.com/dl/poster-12-04-14_21-18-23.jpg[/t] [t]http://filesmelt.com/dl/gm_flatgrass130011.jpg[/t] [/td] [/tr] [/table][/release] ...
LinkTwilight Garry's Mod General Reply
Offset Trails
LinkTwilight Garry's Mod General Thread
[QUOTE=KatNotDinner;35174058]Does the mod it descrease fps? Cause I haven't looked in the code but checking and rendering stuff every frame might cause some fps drops.[/QUOTE] The box model has a lot less polygons than the error model, it should increase FPS if anything. Y...
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[QUOTE=SeanL;34126996]I know what your talking about, but the cave thing wasn't that. I would show you the original picture from where I found it but there is no way id be able to remember where I seen it. It was in the devil garden and on the right side of the blood pool by t...
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[QUOTE=DarKSunrise;33861472]Can't you just construct a mesh with Lua instead?[/QUOTE] I was doing that originally, but it was much slower to render and had some lighting problems. [QUOTE=DarkMonkey;33865541]Or steal one from a rectangular object included by default.[/QU...
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[QUOTE=Phoenixf129;33858698]Would this be able to be packaged into a server addon? (Not looked at the code) Just AddCSLuaFile it? :o[/QUOTE] That should work just fine -- but you'll also want to send [i]models/props/smallcubetrt.mdl[/i] and [I]materials/turtle/errorc...
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[QUOTE=Python1320;33827757]By the way, try css weapons without CSS. Quite...irrritating I'd say.[/QUOTE] Oh not again. :suicide: I added a (lame) fix for that, I will hopefully find a cleaner fix later. Updating the garrysmod.org download is such a pain, I wish I cou...
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[QUOTE=Grocel;33820134]Did you post a bug report or something to Garry about this bug in OnEntityCreated?[/QUOTE] No I haven't, it didn't seem very important. [editline]a[/editline] Oh lord I noticed a huge problem (related to lua effects not drawing) [b][i]Please[/i] upda...
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[QUOTE=Grocel;33811021]What is [lua]timer.Create( 'ErrorCleanse.AddErrors', 0.25, 0, ents.GetAll )[/lua] at line 96 supposed to do? How it's "fixing entities sometimes not getting OnEntityCreated spawned for them"? Does OnEntityCreated called again for all entities if you cal...
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[img]http://i.imgur.com/G362E.png[/img] [release][img]http://i.imgur.com/TlbRX.png[/img][/release] [media]http://www.youtube.com/watch?v=H0Fw4yVOmXE&hd=1[/media] I apologize for the following page-strecher. [release][t]http://i.imgur.com/cHLfb.jpg[/t][t]http://i.imgur....
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ErrorCleanse - Dynamic Error Models
LinkTwilight Addons Thread
[QUOTE=Goldsun1715;33005921][IMG]http://i.imgur.com/sjZ5A.png[/IMG] Just incase it hasn't been posted already..[/QUOTE] Hey, I made that! Be advised, I'm about to update it in a few minutes because of a problem. :v:
LinkTwilight General Games Discussion Reply
[QUOTE=Squarebob;32142062]I had no problems with my HAF X and my GTX 580. You might have just got a fucked up case.[/QUOTE] Yeah, I'm going to contact Cooler Master tomorrow to see if I can get it replaced.
LinkTwilight Hardware & Software Reply
So I got the standoffs back inside, and I'm 100% certain the motherboard is centered with them. However, the problem is still exactly the same. In fact, I checked some Newegg reviews of the case. [img]http://i.imgur.com/lbEgr.png[/img] [img]http://i.imgur.com/1kSwX.pn...
LinkTwilight Hardware & Software Reply
[QUOTE=bohb;32121090]Was that a cheap case or something? Because it looks like really thin and cheap metal from those pictures. It could be that they made the slots too high or the mounts too short.[/QUOTE] Well, the [i]price[/i] wasn't very cheap, the side panels have some fa...
LinkTwilight Hardware & Software Reply
[QUOTE=bohb;32120556]You probably mounted the board wrong. Did you use standoffs for the motherboard, and is the motherboard centered on the standoff screw holes?[/QUOTE] I used the standoffs that came with the case, as the motherboard didn't come with any. The motherboard was...
LinkTwilight Hardware & Software Reply
GPU's PCI bracket not aligning with case
LinkTwilight Hardware & Software Thread
Hey, I've been putting my new computer together over the weekend, and I hit a problem. [t]http://i.imgur.com/WW8qe.jpg[/t] [t]http://i.imgur.com/0PHzh.jpg[/t] [t]http://i.imgur.com/CMK95.jpg[/t] When I try to put the graphics card in, it's not going flush with the rear panel...
LinkTwilight Hardware & Software Reply
Part 4 ([i]Actual[/i] final) [media]http://www.youtube.com/watch?v=rUTaGMkzDdg[/media]
LinkTwilight Videos and That Kind Of Crap Reply
Apparently Part 2 wasn't the end. Part 3 (Going back) [media]http://www.youtube.com/watch?v=gaADpPvL5Sk[/media]
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Part 2 [del](Final)[/del] [media]http://www.youtube.com/watch?v=FwcLHUm2Y-M[/media] It kind of turns into more of a legit game near the end.
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[QUOTE=Tunak Mk. II;31143544]where can i get game[/QUOTE] [URL="http://www.thegamehippo.com/game/150"]You can get the game here[/URL], the download wasn't working a while ago though so the site might be down.
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Revenge of the Sunfish (A.K.A. The weirdest game ever)
LinkTwilight Videos and That Kind Of Crap Thread
Part 1 [media]http://www.youtube.com/watch?v=Mv-GCqAHWXE[/media] Part 2 [del](Final)[/del] [media]http://www.youtube.com/watch?v=FwcLHUm2Y-M[/media] Part 3 (Going back) [media]http://www.youtube.com/watch?v=gaADpPvL5Sk[/media] Part 4 ([i]Actual[/i] final) [media]http://...
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LinkTwilight Valve Games Reply
LinkTwilight Valve Games Reply
LinkTwilight General Games Discussion Reply
[QUOTE=xxfalconxx;30177092]well i have, they've just been in too much panic to get a good look.[/QUOTE] Here you go, I took a picture with HLMV. [quote][img]http://i.imgur.com/acGyy.png[/img][/quote] Also, great series! Can't wait until part 7. :dance:
LinkTwilight Videos and That Kind Of Crap Reply
Here's a quick addon I made a few days ago to revert it. [url]http://dl.dropbox.com/u/8269322/Old%20Spawn%20Effect.zip[/url] Extract it to addons.
LinkTwilight Garry's Mod General Reply
[QUOTE=MTMod;29188911]I have a client with Vista "Anti-Spyware 2011". I've been completely unsuccessful in removing it. I've scanned the computer with Avast, Spybot, and MalwareBytes, and after each scan removes the virus it appears to be gone. After a reboot, the virus doe...
LinkTwilight Hardware & Software Reply
I think it looks pretty good. But if you want the old effect back, here's a quick addon that will revert it. [url]http://dl.dropbox.com/u/8269322/Old%20Spawn%20Effect.zip[/url]
LinkTwilight Garry's Mod General Reply
[QUOTE=Feihc;29102964]I can change it but it will work either way. It just sets a per-player variable whether they want to show it or not. [editline]11th April 2011[/editline] I have sad news friends, the way I was planning on doing this was by setting Nav points with th...
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[QUOTE=Feihc;29029887]I'm having a hell of a time getting this to work with my code. I had to switch a hole buncha shit around and add DTVar's and whatnot to get it to work, but it doesn't seem to ever enter the wobble state, and the physics always seem to make it wobble as we...
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This is looking really good so far, keep up the good work. [QUOTE=Feihc;28925149]Found a much better model on gamebanana that solves a lot of the sticking problems it had when wobbling, and doesn't have the vertex issues on the front face that the original model did. Only pro...
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Also, you probably want to return true so that you don't get double chat lines. Oh, and because you're doing [lua]local chat = {}[/lua] It will mess up the chat library, rename that variable or you'll get an error.
LinkTwilight Developing Reply
[img]http://i.imgur.com/hDo3L.gif[/img]
LinkTwilight General Discussion Reply
[img]http://filesmelt.com/dl/psywat.png[/img] OC.
LinkTwilight Fast Threads Reply
[QUOTE=jaycc;25774442] 1: what sort of I/O can I have between maps and lua? (can I have a in-map trigger call a function in lua?)[/QUOTE] Yes you can, there is a lua_run entity you can use to call lua functions. [url=http://wiki.garrysmod.com/?title=Lua_run_%28entity%29]T...
LinkTwilight Level Design Reply
proceed.
LinkTwilight Fast Threads Reply
[img]http://www.facepunch.com/fp/emoot/iiam.gif[/img] I WILL GET THIS Nah I won't but I want to.
LinkTwilight Fast Threads Reply
:iiam: edit: [b]ARE YOU FUCKING KIDDING ME ONE POST OFF[/b]
LinkTwilight Fast Threads Reply
[img]http://www.facepunch.com/fp/emoot/iiam.gif[/img]
LinkTwilight Fast Threads Reply
I wont win but its worth a shot
LinkTwilight Fast Threads Reply
fuck
LinkTwilight Fast Threads Reply
i wont win but its worth a shot
LinkTwilight Fast Threads Reply
3000?
LinkTwilight Fast Threads Reply
Hi.
LinkTwilight Fast Threads Reply
F
LinkTwilight Fast Threads Reply
hr
LinkTwilight Fast Threads Reply
Damn.
LinkTwilight Fast Threads Reply
hey
LinkTwilight Fast Threads Reply
[QUOTE=ralle105;25357107]Is metal_box.mdl really a vanilla model?[/QUOTE] Yeah, it's the companion cube. Really descriptive name. :v:
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