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[QUOTE=Prototype556;38450824]I know how to compile people, don't know about animations. I can try and help.[/QUOTE] If I knew how to compile these on some awesome animations (or animate myself if I knew how to), then I'd do so and then send them to someone who could make ...
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[QUOTE=Prototype556;38450553][url]http://www.facepunch.com/showthread.php?t=1221362[/url][/QUOTE] Genius. Now if only I knew how to compile on animations....
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[QUOTE=SFC3;38447486]Ooh I forgot about this thread. Also, yes, I believe someone has been able to port BF3 stuffs. I think it's on Facepunch somewhere.[/QUOTE] If that is true, then oh god yes. I need to find that thread right nao!
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[url]http://www.youtube.com/watch?v=WL9tMr344nA&feature=relmfu[/url] Does this mean...porting models from BF3? Also, sorry for the assbump. This thread really, really can't and doesn't deserve to die.
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I've been trying to make an outfit with PAC3 today, but I can't really figure out how to make things bigger. I've tried the scale but whatever I do with it nothing happens to the prop at all. I've tried it hundreds of times but really no idea what happens. Anyone else any idea...
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Tested the new update, but whenever I spawn either the Kobra or the rifle RDS they appear as errors, and the ACR also appears as an error. Could you fix this?
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[QUOTE=Nightmare515;37329425]Ok,I have 2 more questions then... Is there going to be a SUSAT sight soon? If there ever is a model of a L85A2 RIS,will it replace the current one? (I think it should,the L85A2 RIS obviously has built in rails...) [editline]20th August 20...
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[QUOTE=Nightmare515;37312698]Some weapons I thought would be awesome... Browning HP [url]http://gamebanana.com/css/skins/20025[/url] Bofors AK5 [url]http://gamebanana.com/css/skins/36171[/url] H&K MP5A2 [url]http://gamebanana.com/css/skins/41158[/url][/QUOTE] That...
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[QUOTE=Steven :D;37285358]Then find a model for it instead of posting how it SHOULD look like. [editline]17th August 2012[/editline] I think the VLTOR SBR [url]http://gamebanana.com/css/skins/82875[/url] and L85 [url]http://gamebanana.com/css/skins/85046[/url] would be a...
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[QUOTE=LEETNOOB;37284359]Oooooo, it has a wide aperture sight. I will.[/QUOTE] Woot! [QUOTE=Blitzoreo;37284186]I'm sure that melee was made to push off anyone who's near, like fast zombies and shit, not to instantly kill them. Other than that, I bet everyone is think...
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Hey LEETNOOB, could you replace the old model of the M16A4 with [url=http://gamebanana.com/css/skins/118754]this[/url]? I kinda have a feeling the old M16A4 is a bit..well, outdated. Could you maybe also add an [url=http://gamebanana.com/css/skins/91762]M16A3[/url] and replace...
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[QUOTE=Nightmare515;37130884]Hey LEETNOOB,will the AK47 have the ability to fit a Bipod and Beta Drum Mag? It would be tacticool...[/QUOTE] The AK-47 can't fit a Beta C-Mag, see [url=http://en.wikipedia.org/wiki/Beta_C-Mag]this page[/url] for proof. That aside, it would lo...
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Bump, sorry. Hey Greer, could you maybe put your AN-94 on [url=http://gamebanana.com/css/skins/115959]these animations[/url]? I think doing that may look cool, as I've always dreamt of an AN-94 compiled on those animations.
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[QUOTE=Nightmare515;36848866]Just some weapons I would love to see in the future: - XM8 (:P,Model: [url]http://gamebanana.com/css/skins/64479[/url] (Requires the scope to be hacked off) [b][u]Stop[/u] suggesting this. LEETNOOB said no, and no is no. That aside how the fu...
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[QUOTE=G-Enigma;36464325]It's nice, the customization options really compliment the different bullet varieties, and it seems pretty stable overall. Bugs so far: 1. Some glitchyness when switching viewmodels on certain guns; g36c had broken (no) animations after I switched to ...
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[QUOTE=Generic Default;36345138]Should all of the assault rifles have burst capability or just the ones that would have it in real life? I'm thinking I should give it to all of them because the player will get to decide if they want to use it or not...[/QUOTE] Only the one...
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[QUOTE=TheCrazyGoD;36123040]I agree with this reply. In my opinion I would like to have more Vans and those sort of things as well. My only thought of vans would be Mercedes Benz vans, I like those sort of vehicles. Mostly German vehicles (Audi, BMW, Mercedes Benz, etc). ...
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[QUOTE=GmodCrayon;36017149]nononononononono this thread cant die D: it was always awesome and full of great content, what the hell happend D:[/QUOTE] Agreed, this thread needs a revival post..
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[QUOTE=G-Enigma;35892308]That PKP won't decompile well btw[/QUOTE] Just sayin', I hate the MW3 itself very much (bad sounds, horrific looking weapons, worst playerbase ever), all I like about it are very few of its weapon models (very, VERY few). However, the addition o...
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[QUOTE=G-Enigma;35782176][URL="http://www.gamebanana.com/css/skins/116300"]Spas-12[/URL],[URL="http://1.bp.blogspot.com/-BSYJk77ACOM/Tuj3-lbK_bI/AAAAAAAAA1k/Le3hfrRflXw/s1600/impossibru_50571449.jpg"]AA-12[/URL],[URL="http://chzderp.files.wordpress.com/2011/02/hurr-durr-derp-f...
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[QUOTE=GmodCrayon;35741687][MEDIA]http://www.youtube.com/watch?v=1OeDTE7Pk28[/MEDIA] Game Zombie is awesome.[/QUOTE] Win.
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[QUOTE=Uncle Bourbon;35710178]You sure you don't want me to get sounds from BF3? I've already recorded M16 sounds and they sound pretty good. (since there's no way to extract them straight from the game afaik)[/QUOTE] Saint1024 already made a BF3 soundpack, no need to record...
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Hey LEETNOOB, could you replace the AUG A3 we have now with this? [url]http://www.gamebanana.com/css/skins/113893[/url] It has an ironsight, one that's small enough to get attachments on, plus it would remove the annoying (no seriously I hate this) ironsight-on-shoulder thin...
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[QUOTE=Nightmare515;35449069]alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s, [editline]6th April 2012[/editline] SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P [url]http://www.gamebanana.com/cscz/skins/35894[/url][/QUOTE...
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[QUOTE=Lubci;35176333]$no_draw is a parameter in VMT file and I think that you cant just use it in Lua script.[/QUOTE] I am well aware, I'm just saying that, if they have a separate .VTF/.VMT file, then it COULD be that they are separate bones as well, which are removable (l...
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[QUOTE=DesumThePanda;35176113]I think the HK416 should be about a .5, the M4 about a .6 (due to the fact that it's a carbine), and the AK47 a .7.[/QUOTE] HK416 and M4 are about the same length, so that shouldn't count. And I just noticed that even the AKS-74U and AK-74 have ...
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Hey, LEETNOOB, could you please make the M4A1's and HK416's recoil lower and the AK-47's recoil higher? Since the AK-47 has lower recoil then both, while in real life its recoil is far worse then any of those 2, and I believe that should be fixed. (Current AK-47 recoil is 0.4,...
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[QUOTE=sentrygunman;35096540]Don't know what you mean by it doesn't feel smooth, because it looks fine to me. And about the worlds, that's the best I can do unless someone feels like helping me.[/QUOTE] The anim doesn't..'transit' from draw to idle, and the draw feels somewh...
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[QUOTE=Nightmare515;35106380][url]http://www.garrysmod.org/downloads/?a=view&id=106294[/url] Found a unsilenced Heckler & Koch MP7A1. ^.^[/QUOTE] *Facepalm* Try to find one on GameBanana ([url]http://www.gamebanana.com/css/skins[/url]) instead and not on garrysmod.org, gar...
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[QUOTE=sentrygunman;34918455][img_thumb]http://cloud.steampowered.com/ugc/451722503086129323/9298031541D4E7D36CEC9DFE57FA2A386266A777/[/img_thumb] Pageking.[/QUOTE] Ok so, when you released this picture, it all seemed very cool and all, but, when you released it, I decided t...
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[QUOTE=Nightmare515;35078167]OTs-33 is in the firearms source pack...but the pack disables my wiremod :P.[/QUOTE] You don't think LEETNOOB's going to add a gun from another game with different gloves to a pack that was made of CS:S skins with CS:S gloves, do you? Please prov...
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[QUOTE=Nightmare515;35044614]I think you should add: -OTs-33 -IMI Desert Eagle (Not Dual wielded) -IMI Galil -IMI Tavor TAR-21 -Hecklor & Koch HK-21 -Hecklor & Koch MP5A5 (Not Suppresed) -Ability to Unsilence the Hecklor & Koch MP7A1. And yeah.[/QUOTE] The fact the HeckLER (...
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[QUOTE=sentrygunman;34979184]Ignore where it says Sights on the run part. The RunSightsAng and Pos define where the gun moves and rotates when you run.[/QUOTE] I know that, I just need to know how to determine it (use SWEP Construction Kit or something?)
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Been wanting to use this base and develop it further, but I'm having a problem with this code: [code]SWEP.SightsPos = Vector (3.0729, -3.3862, 0.9386) SWEP.SightsAng = Vector (0, 0, 0) SWEP.RunSightsPos = Vector (-4.0726, -2.2463, 0.5766) SWEP.RunSightsAng = Vector (-10....
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Would be awesome to have a BF3-themed M16A3 on some nice anims (ManTuna's M16A1 or M4?) for M4 now.
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Hey LEETNOOB, don't know if this is a bug or not, but the M203 is always attached to guns that support it, even when not attached to it at all, like this: [url]http://cloud.steampowered.com/ugc/468609377846434517/65AB957543B85180904BA8442720362A5F465486/[/url] And, when looki...
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[QUOTE=MaxDeath;34763522] does anyone know a green shift sever i want to try out the mod. [/QUOTE] LEETNOOB had the Green Shift server, but it's not permanently up. I don't really know any other Green Shift servers aside of LEETNOOB's.
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[QUOTE=Nightmare515;34756264]LEETNOOB: I have a few suggestions for scopes: -SUSAT -TR22 -Quick Shot 1x33 (Red dot sight for rifles/smgs) And some other misc: -PEQ-2 which could replace the red dot laser? -Dual Magizine -M9 Bayonet Just some good ideas :D.[/QUOTE] ...
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Now all we need is a good M14 EBR for AUG/M4/FAMAS.
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[QUOTE=Nightmare515;34593421]oh just a few things i think would be awesome for extra customizable: -FAMAS G-2 (French) -FN F-2000 (Belgium,British) -ACR Magpul (USA,Israel,UN) -HK-21 (German,British) -L86A2 LSW (British) -L1A1 (British,Belgium) -MG36 (German,British,Belgium) -...
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A review: I'll start off by saying, this map is a-ma-zing, the attention spent to detail is just perfect. The ports really reflect the timescale they're set in, which is obviously a big pro. The island, though very detailed with some awesome textures, feels kinda empty, so I ...
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[QUOTE=ManTuna;33643922]Not a port. But a release anyways. [url]http://www.youtube.com/watch?v=KqKds2JebtA&lc[/url][/QUOTE] Cool, would fit on the BlackOps M16A1 too, no?
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A base for dual attachments, Alexis-nyan, like the FAL w/ ACOG and RDS.
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A way to fix it is to go into the Scripts folder of the addon missing sounds (in this case the Realistic SWEP Pack) and then go into the Sounds folder in the Scripts folder, copy the .txt files in the Scripts\sounds of the addon folder, and place them in the main Scripts\sound...
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