4,567 Results
Will he have bodygroups for his severed limbs?
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[QUOTE=BlueFlytrap;52701944][IMG]https://images-ext-1.discordapp.net/external/jjnMl_8iPXMYcaog8mm0t5tT4oh2ZUVP3c5YMaXe4XQ/https/media.discordapp.net/attachments/237990781980377098/360198076365012994/unknown.png[/IMG] This will not end well.[/QUOTE] While working on this...
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[QUOTE=Kuro.;52504506]The chainsaw is specifically designed for combat, instead of being a shipping fuck-up. the only question is, why does the military need combat chainsaws[/QUOTE] [video=youtube;De2SuYAjrdY]http://www.youtube.com/watch?v=De2SuYAjrdY[/video]
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In the spirit of posting more models from id-related games, luxox got BJ Blazkowicz out of Quake Champions. [t]http://orig05.deviantart.net/ffd8/f/2017/170/e/e/quake_champions___bj_blazkowicz_by_luxox18-dbdc0ri.jpg[/t] [URL="http://www.mediafire.com/file/4b331zy6nise4h8/bl...
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Fresh to death.
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[B]WHOA THOUGHT IT WAS A NIGHTMARE LORD IT WAS SO TRUE THEY TOLD ME DON'T GO WALKIN SLOW THE DEVIL'S ON THE LOOSE[/B]
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[QUOTE=EBITUSA16;52227602]Rising Storm 2 beta stuff [T]http://i.imgur.com/1LUOGHC.jpg[/T] [T]http://i.imgur.com/UK2rRIr.png[/T] [T]http://i.imgur.com/0GEqZkn.jpg[/T] Apologies for imgur compression and inconsistent background colors[/QUOTE] GI go home.
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Hot. [editline]5th May 2017[/editline] [sp]Make sure you read the manual before use.[/sp]
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Angry techno kitty. >:3
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[URL="https://www.dropbox.com/s/stgikro4n9mt77p/German_Helmets.phy?dl=0"]Better physics for the helmets.[/URL] GMod shouldn't crash anymore when spawning them.
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Crunk fo'shizzle.
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[QUOTE=Hauptmann;51779573][t]http://www.wduwant.com/index_uploads/uploads/736b2193886c.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/d2a262696b61.jpg[/t] Overseer mask ported from Dishonored 2[/QUOTE] I didn't know MF Doom was in a video game.
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[QUOTE=Bbarnes005;51611211]And isn't he the one who also created the Imperial Creed, which is ironically the state religion of the Imperium even though he betrayed it?[/QUOTE] You're thinking of Apollo Creed. Imperial Creed was that guy from the Rocky movies.
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The world can use more lizards with gats. [QUOTE=Fredrika;51543434] [t]https://puu.sh/sQZw8.jpg[/t] [t]https://puu.sh/sSEXw.png[/t][/QUOTE] Don't know why but it bothers me that they went with English for the words written on the sword instead of Latin or something.
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Nice.
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Add $noselfcollisions somewhere in the joint constraints area of the QC when you compile. Shrinking the collisions to add more space between each segment would also help.
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Fresh to death
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[QUOTE=GhillieBacca;51253368]Can't say I'm a fan of the weird dirt effect on the texture, but it's a great model nevertheless.[/QUOTE] The only time you see it in-game is on a map where toxic dust is everywhere.
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[url]https://www.unrealengine.com/marketplace/assets?lang=&q=infinity[/url] Epic released all the assets for Infinity Blade for free a while ago. Weapons, characters and environments.
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Soul you should take all the helmets off the Blue Team models and replace them with recolored versions of Chief's helmet. Or at least Linda and Fred's because their helmet designs make me want to vomit and shit at the same time.
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Was that Blisk at 0:15?
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I'd rather throw myself under an 18-wheeler than do that.
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Trains would be useless in Warhammer 40k.
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[QUOTE=Viper123_SWE;50554050]The design of the Reach brutes is more of a homage to the fact that they were some of the newer members of the Covenant. In Reach they have, as you pointed out, a more metallic and industrial (and barebones) look which reflects the fact that when ...
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Yeah, everything's all good on my end.
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I was able to download it.
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Even though 90% of the models posted in this section are for GMod, this section is really for any models so you're fine posting it here. I'm sure the folks in the Fallout thread in the General Games Section wouldn't mind if you posted stuff there too: [url]https://facepunch...
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I just made a pose with one of these and was thinking the same thing. They could use MUCH MUCH better rigging and better shaders too.
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Fresh to death.
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They probably chose a bright and noticeable color for gameplay purposes, like the red camo the Russians had in MW2.
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[QUOTE=Yaron;50237248][IMG]http://img01.deviantart.net/3b65/i/2012/253/8/b/battletoads_in_garry__s_mod__by_supersmashbrosgmod-d5e8yjw.jpg[/IMG][/QUOTE] I'm crying.
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It's hard to gauge how they look with a gm_flatgrass image. Try a darker environment with a more dynamic light set up like znalecc's pic.
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Decompiling doesn't always work. Especially for SFM models.
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He never said he wanted it for Source.
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Second picture looks like Exodus.
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Rename the finger bones to Valve Biped names and make sure the rotations are correct.
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Yeah thy have. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=117829133[/url] Since we're on the subject of bird-like aliens, someone should port the Jackal energy shield and Skirmisher wrist shields as props.
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[QUOTE=Viper123_SWE;49989652]That guy at the center is sticking out like a snowflake in a heap of coal.[/QUOTE] He looks like J-Roc from Trailer Park Boys. He's out to get some skrilla.
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
But those are the most important parts of the game.
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I know of a place where people would willingly give them face flexes. But they'd be bad and they'd probably get throat widening flexes too.
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Props for giving them muscle. I can't stand how few "strong" women in video games actually have any visible muscle mass that implies they can do even a quarter of the shit they're supposed to be capable of.
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Ninja's handling that. [t]http://orig08.deviantart.net/d8e1/f/2015/200/f/6/ready_for_war_by_lonefirewarrior-d91ycv7.jpg[/t]
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And make sure the root joint has a collision attached to it.
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Yep just spent all night playing Renegade X. I didn't know they had added Tiberian Sun vehicles. That's dope.
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Is that a C&C titan? Where'd you port it from?
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Coo' And Happy B-Day.
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It's a topographical map of Utah.
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You have to believe in Garry. You have to believe in The Mask. And you have to believe in yourself. If that doesn't work, drop the "models" and "materials" folders into "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" and you should be good.
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I think someone told me those were from Dota.
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Coo' Should I delete the old pack first or merge the new stuff with the old?
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Copy and paste some VMT settings from another model and tweak as needed to get the shaders to look the way you want.
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These should help you out. [URL]https://developer.valvesoftware.com/wiki/Attachments[/URL] [URL]https://developer.valvesoftware.com/wiki/$bonemerge[/URL] I personally think the attachment/bonemerge option where every bit of armor is a separate model is the best way to handle...
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Replace their physics with another model's.
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I like the way they look, I think it's the colors that mess it up. Get rid of the orange bits and color the white armor parts green for the medic and infantry 3 and they'd look a lot better. [editline]29th December 2015[/editline] Make all of their boots green too and they'd...
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Definitely better.
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Coo'
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In the VMTs. Open them up in a text editing program and either add // before the lines that or just delete all the envmap stuff. That'll make everything right.
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Comment out the envmap lines.
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The effects look great in-engine. Nice work guys.
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[QUOTE=Atomicman;49357344]Fuck you faggot.[/QUOTE] Says the guy quoting it.
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Hey doctor_retard, how about not quoting it.
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They're up on the workshop. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=110502239[/url]
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Every time I played Arma, I'd look at how empty the buildings were and think "I could make these look more 'lived-in' in Gmod."
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[QUOTE=Luxuria;49250790]Only thing I'd want to see from ARMA is weapons.[/QUOTE] I don't know, I like a lot of the vehicles. The buildings(both civilian and military) would be pretty nice for scenebuilds too.
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Wasn't "Federation Day" the only mission he wore the black gear with the night-vision goggles that everyone associates him with?
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Dude looks exactly like Keegan in CoD Ghosts.
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[QUOTE=Luxuria;49081470]True it does vary, some of the new designs like Helljumper and Argus have me hooked though. Reminds me of how much I loved Gungnir in Reach. [editline]9th November 2015[/editline] It's like a Power Ranger megazord. [IMG]http://www.halopedia.org/image...
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Everything from Starcraft is a few tweaks away from being something from Warhammer.
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[QUOTE=Katra804;49066463][T]http://puu.sh/lca3u/cf6688c76c.jpg[/T][/QUOTE] A flashlight might be a nice addition.
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[QUOTE=liberalllama;49058855]Hey guys, can I get some help? I'm trying to put some of [URL="http://steamcommunity.com/id/MonkeyRebel117/myworkshopfiles/?appid=550"]this guy's[/URL] work into gmod. I tried some (as well as some other l4d2 workshop models) but they showed up as ...
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The Battle Rifle is a better designed weapon than the ARs in any of the games so it's good that you're using that is a base.
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Elite dude looks cooler in this than he does in CSGO.
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Clearly those flexes are for simulating parasitic infection and not polygon dong insertion.
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[QUOTE=MIDGERM;48983504]i would - i would pay money to see these in Gmod.[/QUOTE] A few of the things already have physics. The characters don't though.
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I thought we were already talking about an imaginary scenario where they were the ones working on these things everyone's been talking about.
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[QUOTE=Slim Charles;48971156]it'd have to be completely different than the original considering msx big boss literally had no character at all.[/QUOTE] Which is why they should treat a remake like a separate project with the studio's full attention. Give it the full remake...
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I'd rather any remake be it's own separate project/release than to be tacked onto another game. Defeats the purpose of a prequel if you're going to go ahead and tell the rest of the story that follows.
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You mean when they made you think the guy you played as in what was essentially a tutorial died? [editline]24th October 2015[/editline] The tanker was essentially Ground Zeroes to Phantom Pain.
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Nah, forcing the player to suddenly switch characters at the very end when no other game in the series did something like that is silly.
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Why would anyone do that? That's just crazy. Soul_ u crazy.
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Those are some nice looking models. Brings back fond memories of times when everyone was making Blacklight TD/BLR poses.
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Looks like it's all geometry and no real textures. The fact it has a small interior section is cool though.
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[QUOTE=Grub;48881707]I think this is what he means. Note how Solid Snake has a more compact frame, more like a peak-condition swimmer or sprinter-type athlete, compared to Venom's beefier bodybuilder-esque proportions. [img]http://pbs.twimg.com/media/B2C3avQCQAALjW5.png:la...
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str8 busta [editline]7th October 2015[/editline] [sp]nah u coo jim[/sp]
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Only suckas use SFM. I use GMod like a real G.
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Something No5_Sniper's working on that he threw my way to test. [URL="http://orig00.deviantart.net/9d8b/f/2015/280/b/1/sahelanthropus_by_lonefirewarrior-d9cbkre.jpg"][IMG]https://dl.dropboxusercontent.com/u/27247686/sahelanthropus%20resize.jpg[/IMG][/URL]
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[QUOTE=simkas;48798045]I think someone already ported all of those a long time ago.[/QUOTE] The physics sucked hard though. On the Valve Biped people can swap them out for something better.
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[QUOTE=Dissolution;48690472]Basically overlaid it from some dude's swep base, didn't put much work into the world model. Kind of shafted the posers there, sorry It's partially the angle though, fov and shit[/QUOTE] There are tools for easily resizing things in-game, so...
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Who wants free shit? [url]https://www.unrealengine.com/blog/free-infinity-blade-collection-marketplace-release[/url]
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I hope there's a model of [sp]humaniod Dinki-Di from Max's hallucination.[/sp] That part was funny.
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Beat the zombie really wanted us to get those free iTunes gift cards.
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Imagine someone making a super detailed collision mesh for this so people can run around inside and then making the thing drivable. [URL="http://halo.wikia.com/wiki/Pirates"]Pirates[/URL] 2.0 all up in this bitch.
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[QUOTE=Viper123_SWE;48488324]How easy would it be to add joints for the Gmod versions?[/QUOTE] They already have all their joints.
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[QUOTE=SergerantJoe;48482682]1. Make a cube. 2. Export it as phy.smd. 3. Copy/paste this into your QC: [CODE] $collisionmodel phy.smd { $mass 100 $inertia 10 $damping 0.01 $rotdamping 1.5 }[/CODE] 4. Done. I understand if you don't want to make ragd...
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