I like the concept of the mortars, but not really the mortars themselves. If possible, could you make it a bit easier to load the shells, and maybe make them a bit more stable (a system like the big guns perhaps)
Awesome map. Great concept. If you could incorporate this into a map like gm_warzone, or another "side" situated map then you would really have something going. The only other thing I could suggest is somehow make the guns easier to load. I found one bug. Sometimes after firi...
[QUOTE=Big Blue]Who the fuck bumped this[/QUOTE] They bumped it because it crashes due to an error. Why not bump it, it's a great map that's needs fixing.
Amazing map. I did not think it would as big and detailed as it was, and no lag!
VMF loader is broken in Gmod now.
[QUOTE=freakfest2]i picked up the parachute but how do u use it please help.[/QUOTE] Press shift to go into free fall mode and then shift again to deploy the chute. Press shift again to remove the chute.
Nice video. All these maps need to have mp_falldamage on and the mod should not allow you to fall in free flight, slam into the ground, and live. That's the only improvement it needs.
[QUOTE=spazthemax]Clouds would be handy as I can't see the ground anyway because of render distances when I first jump out. Maybe it's just my 4 year old card.[/QUOTE] Yeah that's happening to me. [QUOTE=Dude902]I don't know too much about the technical side of mapping,...
Great program. I have some suggestions for V2. Make drop-downs for the options using all the weapons from HL2 including the world view and sounds as well. Same for the secondary fire too. But add a option to type in custom models, views, models, etc so people can still use ...
Some cool areas to land would be cool, like some water, bunch of trees, rocks, but please stay with the HL2 textures you are using. I love being able to see everything.
[QUOTE=DragonFire91]This map + [url=http://www.garrysmod.org/downloads/?a=view&id=33766][img]http://www.garrysmod.org/img/?t=dll&id=33766[/img][/url] = [B]Win!![/B] [url]http://archive.facepunchstudios.com/showthread/?id=389603[/url][/QUOTE] The file is gone.
[QUOTE=Asirikadoto]Do you need ep2 for any materials or anything?[/QUOTE] Nope, that's another great feature. :D I've never played gm_dropship, do you happen to have a link?
I'll make some suggestions. I love the map, it's really cool. These suggestions would just be more detail. 1. If possible make the plane be able to move around the top portion of map. 2. Add a door to the side of the plane that you can open and close. 3. Add a button or butt...
Sweet, loved the original skydive.
Maybe KuroNeko can tell us the map in the video?
Great SENT, Great work.
Just tried it out, it's awesome. Cool sounds, and not that much lag.
[QUOTE=cyborgste]anyone know where that map is?[/QUOTE] It's his own map. He said. Or are you talking about the video?
Cool, So it acts sort of like a bridge. Please release that map. (When it's finished). That's so cool, it's a portable bridge. Gold star.
Cool, The nebelwerfer and the Flak 88 AA turret are great.
Sweet. Crud, I just noticed that you need CSS.:( I don't have CSS. Nuts.:crying:
Is it possible to include the materials from CS:S. I doubt that you would.
Do you need CS:S to play. I get a bunch of purple and black textures.
I saw the map and it looks good. I've been looking forward to playing this.
Sweet, I like the car. Nice job of using thrusters instead of hoverballs. That was what I was expecting when I looked in here.
Nice map. I like the cave idea. Can you see far underwater? I think that's the problem with most water maps. You can't see far.