129 Results
Are you looking for a 1:1 conversion of the map for source (original textures / geometry)?
Hxrmn Level Design Reply
Worked on this over the weekend. Porting SNES9x to a garrysmod binary module. [video=youtube;wSUSGaKvMZI]http://www.youtube.com/watch?v=wSUSGaKvMZI[/video] (Yes I've also replaced the gmod footsteps with silly footsteps of my own design)
Hxrmn Developing Reply
[QUOTE=Divran;46262014]If you want this to work on spacebuild you need to have a way for admins to make it not work on props. Because spacebuild servers are already laggy enough as it is, and making it only work on players is a good way to minimize the number of calculations i...
Hxrmn Developing Reply
[QUOTE=Metamist;46258974]Are props affected by this gravity, as well? Or does it only apply to players?[/QUOTE] Props aren't affected yet, but I suppose it's doable. For now, It's only players. Just so everyone knows, I'm basing this off of the wall walking mechanic from...
Hxrmn Developing Reply
[QUOTE=bitches;46257803]dropbox bandwidth lol[/QUOTE] yeah, I'm on it. Just a sec EDIT: Videos are fixed. Re-uploaded to YouTube.
Hxrmn Developing Reply
Upside down to right side up. [video=youtube;ACc5oTmlvTk]http://www.youtube.com/watch?v=ACc5oTmlvTk[/video] Some more tests with other shapes. [video=youtube;36T4AYrZuUo]http://www.youtube.com/watch?v=36T4AYrZuUo[/video] Improved the view angle mapping. Calculates vie...
Hxrmn Developing Reply
[QUOTE=BFG9000;46256105]Will this be a public, paid, or private release?[/QUOTE] public release, if I manage to finish it.
Hxrmn Developing Reply
[QUOTE=gonzalolog;46255870]I always say the same, and i'm not the only one...But...How does this looks in thirdperson/multiplayer[/QUOTE] I haven't coded anything special for that yet, so my guess is, it looks like a player rubbing himself against stuff like an idiot.
Hxrmn Developing Reply
Started working on gravity platforms today. [video=youtube;mXwGbD3EJes]http://www.youtube.com/watch?v=mXwGbD3EJes[/video] Still working on the move hook / reliable view mapping. Gonna have a hell of a time changing the player's AABB and fixing the view height.
Hxrmn Developing Reply
[QUOTE=BFG9000;42593159]Great, now will this work on Zombie Goasts? How did you do that thing with the screen? EDIT: And how do you get things behind walls to render?[/QUOTE] Lots to do with the Stencil Buffer. Basically goes like this: 1. On all props: SetNoDraw(tr...
Hxrmn Developing Reply
Working on a ghost tracker. [video=youtube;JmOdbtzpT4Y]http://www.youtube.com/watch?v=JmOdbtzpT4Y[/video]
Hxrmn Developing Reply
[QUOTE=Archemyde;42061368]Holy crap that's cool. Is it possible to record a sequence and send a lua command to run it? im hoping so, the "fabulous" video sure has my hopes up[/QUOTE] You mean like, move the mouse cursor around and record the movements? Yeah it's definitel...
Hxrmn Developing Reply
Working on 2D particle system for GMOD: Editor (external): [video=youtube;nsDWu7FhUL0]http://www.youtube.com/watch?v=nsDWu7FhUL0[/video] Some Tests: [video=youtube;ZX0BQzyVedU]http://www.youtube.com/watch?v=ZX0BQzyVedU[/video] [video=youtube;mhZyRqacdRc]http://www.you...
Hxrmn Developing Reply
[QUOTE=Acecool;40811585]What do you mean by render bsp files? Do you mean load into some basic map, then render a different map onto that, with the ability to change maps dynamically without having to re-load into the server?[/QUOTE] Yes, it can do that. In this case I'm j...
Hxrmn Developing Reply
Wrote some lua code to render BSP files. Takes PVS into account for better performance. [video=youtube]http://www.youtube.com/watch?v=OWR-NbNWC6U[/video] I don't know how this is useful yet, but it looks kinda cool. Sorry for the quality, the water effect kinda messes ...
Hxrmn Developing Reply
Friend of mine said I should post this here: I'm working on adding class functionality to gmod SENTS. Here I managed to port garry's "sent_ball" as a class called "MyBall" and derive that class to add a little effect that renders over top of the ball when it is resized. ...
Hxrmn Developing Reply
[QUOTE=MDave;37933005]Reminds me to animusic[/QUOTE] I love Animusic! As a musician and a programmer, how could I not. :P
Hxrmn Developing Reply
Still working on my MIDI script: [media]http://www.youtube.com/watch?v=X37QODV06yE[/media] I added a new layer on top of the event playback that processes the midi events ahead of time to form NoteBlocks. These NoteBlocks allow the midi system to get a note's current va...
Hxrmn Developing Reply
[QUOTE=highvoltage;37867934]It looks like you getting chased by someone with a epileptic seizure causing weapon or something. How is your light show MIDI stuff coming along? I was looking forward to seeing more of that[/QUOTE] It's coming along nicely. I've scrapped th...
Hxrmn Developing Reply
[QUOTE=FoohyAB;37864617]"Filth"[/QUOTE] Everyone jokes about that naming convention, I seriously just named it that because the track needed a name, didn't really think it over. :P [editline]1st October 2012[/editline] [QUOTE=Mr. Quiggles;37864802]Damnit. I just got that ga...
Hxrmn Developing Reply
I'm Working on my MIDI script. It takes in a midi file, processes the events and plays it back synchronized with an mp3. Apologies for the crappy video quality. First test. [vid]http://puu.sh/19YmV[/vid] Second test (the voice you hear is MacDGuy over Skype, oops)....
Hxrmn Developing Reply
Blogs/Web Communications, aka "The Internet"
Hxrmn Polidicks Reply
Hey, great job on this. I'm glad someone finally took this up after I stopped working on my animation tool.
Hxrmn Developing Reply
North, West, East, South, Out the universe? you bet. [media]http://www.youtube.com/watch?v=mOzEkoPED7g[/media] Get your game right, get your game tight, because it's all about the takeover, They're coming to get that money. SKIIUUUUUUUUUUUUUuuuuuuuuuu!
Hxrmn Videos and That Kind Of Crap Reply
Urban Wrestling Federation
Hxrmn Videos and That Kind Of Crap Thread
Hxrmn General Games Discussion Reply
[QUOTE=icemaz;29486348]I second this, I couldn't get parenting to work.[/QUOTE] Had to hack the shit out of world portals. You can use the SetParent input to parent the world portal to an object but it won't move with it, you have to open and close the portal rapidly. So I ...
Hxrmn Videos and That Kind Of Crap Reply
Portals attached to cubes: [media]http://i.imgur.com/k2gFw.png[/media]
Hxrmn Videos and That Kind Of Crap Reply
Hxrmn General Games Discussion Reply
Hxrmn General Games Discussion Reply
Hxrmn General Games Discussion Reply
[QUOTE=Kialtia]I am willing to "Donate" my PC when i get home (15:00 GMT +1), I should be able to run with dynamic lights just fine,[/QUOTE] That'd be awesome. [QUOTE=CapsAdmin;29127413]how does this work internally? are you playing a midi file that is more or less identica...
Hxrmn Developing Reply
My main problem at this point is garbage collection, I need to pinpoint all of my memory leaks because even a single graphical hitch will wack the entire track out of sync (and that sucks). Btw I like the Cee Lo Green idea. I bet with a little effort I could put in a singer. :D
Hxrmn Developing Reply
[QUOTE=kccool2;29119189]I loved how in video 2, when the guitar solo came in, the white laser was like "Whooooooooosh"!! [/QUOTE] Yeah, that's my favorite part too. [QUOTE=OutOfPop;29119283]This + Pink Floyd [editline]11th April 2011[/editline] Also, fog machine[/QUOTE] Duu...
Hxrmn Developing Reply
It works perfectly, doubled my FPS. Thanks guys.
Hxrmn Developing Reply
[QUOTE=Nevec;29083741]You can create a single client side model and draw it multiple times. [b]Edit:[/b] GMod doesn't support DirectX's instancing features, though.[/QUOTE] Tried that, didn't work :( My method was creating the clientside model object and using cam.PushMode...
Hxrmn Developing Reply
[QUOTE=Feihc;29082948]There's [url]http://wiki.garrysmod.com/?title=G.ClientsideModel[/url], but pretty sure that's just creating a clientside entity as well.[/QUOTE] Yeah it does, and it seems to have a lot of overhead which in turn is causing occasional lag spikes in gmod ...
Hxrmn Developing Reply
Is there any way to render a model without creating a clientside entity?
Hxrmn Developing Reply
Drawing models without entities
Hxrmn Developing Thread
[QUOTE=Killer_Steel;29056481]Honestly, this is beyond awesome. I wish I could code something like this so I could set up a Combine rave party, record it, and post it on Youtube. Since I can't...please steal my idea and do exactly that. Combine rave party to this music. It w...
Hxrmn Developing Reply
[QUOTE=MacTrekkie;29049431]Needs to be done in a dark map with dynamic lighting effects.[/QUOTE] Done, but I can't film it with Dynamic Lighting yet (I need to get to my faster PC). Anyway I've just posted my latest work :)
Hxrmn Developing Reply
[QUOTE=Persious;29042040]God that's cool. You should add more lasers tho.[/QUOTE] Done and done, video in a sec.
Hxrmn Developing Reply
[QUOTE=Occlusion;29041530]Is it dynamic or do you need to program per song?[/QUOTE] It uses MIDI files to determine when to run the effects, so you can use any .mid file with the system and it will sync.
Hxrmn Developing Reply
I'm currently making it more awesome, more turrets, other instruments, better music.
Hxrmn Developing Reply
[QUOTE=RusselG;29031179]Great work! How many tracks can it support so far?[/QUOTE] Theoretically, infinite. Even though midi supports up to 16 channels, there's no limit to how many GMIDI instances I can make :P
Hxrmn Developing Reply
WIP: Laser Lightshow (GMIDI)
Hxrmn Developing Thread
My GMIDI project, more videos to come. Video 1: [media]http://www.youtube.com/watch?v=zEuP8-j4BlM[/media] Video 2: [media]http://www.youtube.com/watch?v=Epoy-SFnlL8[/media] Video 3 (Frameskip result of crap recording, Better quality soon): [media]http://www.youtube.com/watch?...
Hxrmn Developing Reply
Hxrmn General Games Discussion Reply
[QUOTE=sk89q;24657096]That requires the person to restart their Gmod before it works too, unfortunately.[/QUOTE] Really? That's odd.
Hxrmn Developing Reply
[QUOTE=sk89q;24645405]Lord wants to clip text as well (without having to trim the text), so that does not work so well.[/QUOTE] In that case, ya could try render targets (not the most ideal solution I know, but I think that's about as close as you're gonna get).
Hxrmn Developing Reply
[QUOTE=LordZZT;24600075]How do I draw something in 3D2D but clip it?[/QUOTE] You could just write your own tools for clipping stuff. Here's an example to get you started: [code] local clip = {} function setBoundingClip(x,y,width,height) clip.x = x clip.y = y cli...
Hxrmn Developing Reply
The ban train doesn't work on my server. It spawns, then just sits there. I'm running a dedicated server SRCDS. Also, you should add "AddCSLuaFile()" to your scripts, otherwise they don't work on dedicated servers.
Hxrmn Addons Reply
[QUOTE=mpntball2012;21260602]Can you say please?[/QUOTE] please.
Hxrmn General Discussion Reply
Someone join the fretta server
Hxrmn General Discussion Thread
Someone join the fretta testing server [url]http://www.facepunch.com/showthread.php?t=920792[/url] It's kinda empty
Hxrmn General Discussion Reply
She's really working up an appetite.
Hxrmn Videos and That Kind Of Crap Reply
Throw jacket fail @ 0:21
Hxrmn Videos and That Kind Of Crap Reply
The bumping worked. I had no idea everyone was still watching this. I'll try to fix it up. EDIT: Eww, my programming skill sucked last year. I'm gonna try and rewrite some of this stuff.
Hxrmn Developing Reply
I'll get an update out in a bit, just gotta tiddy up a couple things.
Hxrmn Developing Reply
[QUOTE=rnr]I'm exually having the same problem. When I shoot at a object, nothing happens, and when I press "c" only the movie length is showing. I'm using GMOD10, and the latest version (AS_Beta2_fix.zip) Hope someone can help me with this?! Thank you in advance[/QUO...
Hxrmn Developing Reply
[QUOTE=Mihara]Results of my further experiments with welded objects: When you try to animate welded items creating tracks for both, the animation never progresses beyond the second frame, and in fact, keeps looping within it -- pulling the items away results in them jumping...
Hxrmn Developing Reply
[QUOTE=Mihara] 1. Perhaps most importantly, I don't see the frame markers in the tracks window as seen in your video, neither when I record motions step-by-step with Capture+Advance nor when I try Record. The scrollbar marked "Drag to scroll through the frames" works, but sin...
Hxrmn Developing Reply
[url=http://www.garrysmod.org/downloads/?a=view&id=31995][img]http://www.garrysmod.org/img/?t=dll&id=31995[/img][/url] [Quick Fix] Fixes problems with gmod11 and the animator itself.
Hxrmn Developing Reply
[QUOTE=TetaBonita]Excellent! FYI there's a function called LerpAngle( delta, target angle, destination angle ) for easy interpolation of angles if you don't want to write your own. There's also a function called LerpVector, but I don't what it does or how to use it.[/QUOT...
Hxrmn Developing Reply
[QUOTE=TetaBonita]I remember this thing. Thought it was pretty amazing when it came out. Still do. And one question: Does it interpolate between frames? because that would be pretty powerful.[/QUOTE] It does not interpolate yet, but I have been working on some Quadrat...
Hxrmn Developing Reply
Okay guys, it's apparent to me now that you still like this script, So I'm gonna get back to work on it now. -I'm really surprised, I thought this thread was dead.
Hxrmn Developing Reply
you might be able to but I'd need to write an SMD dump system that dunps the relative bone positions for each frame. So maybe someday (Aka highly unlikely)
Hxrmn Developing Reply
[QUOTE=supertoaster]you would get more lua kings if you would stop wetting people's pants :argh:[/QUOTE] Sorry. :( Have a moist towlette. [QUOTE=Omnimmotus]I'm waiting for tweening and save support. (and numpad triggering) When that happens I'm making so many movies. (bot...
Hxrmn Developing Reply
[QUOTE=supertoaster]:4chan:[/QUOTE] hmm, maybe I mis-understand your question. do you mean keyframes as in tweening?
Hxrmn Developing Reply
[QUOTE=Hemroid_Man]can I have a fix to make the scoreboard come up again becasue this really buggered it up. Thanks. God it's annoying . You try to see how many people are in a server and thi comes up! >:([/QUOTE] Get Beta2 :P If you have it, delete Beta1 content from yo...
Hxrmn Developing Reply
[QUOTE=clan-imp]It is about time man! I have been waiting since the first one you released! I even made a movie with it, go you [url]www.youtube.com[/url] and look up medicblue and you will see the one i maid using it. YEA! you own man. Lua King for you :D[/QUOTE] Very n...
Hxrmn Developing Reply
[QUOTE=Omnimmotus]Nope. :) About to try it out now. Looks good so far. :D EDIT: Getting an error. I installed the new version without the old version, if that's a problem. [URL=http://img231.imageshack.us/my.php?image=csoffice0000nd1.jpg][IMG]http://img231.imageshack.u...
Hxrmn Developing Reply