[QUOTE=J4censolo;24663893]Maybe changing the texture face to world or face? This probably isn't the proper solution but if a texture is stretching for me and it's scale is normal I usually just check off face or world and it goes back to normal.[/QUOTE] Worked wonders, than...
[QUOTE=Firegod522;24663491] Tools>options>general untick the stretch arches to original bounding box or what ever it is.[/QUOTE] It was already unchecked :S
Why is it when I try to texture this arch the textures gets all smeared out at some places and how do I fix it? [IMG]http://imgur.com/nVnM0.jpg[/IMG] [IMG]http://imgur.com/9YDRx.jpg[/IMG]
The doesnt seem to work, can anyone re upload these?
What is the best way to go if I want a config with ep2, hl2, custom stuff and textures and models from other games such as the ship and dark messiah in all in one hammer config? Making a gmod config?
I only have tf2 under 2009 engine. Under 2007 is episode two, which still doesnt work! Tried reseting game configs but that didnt help.
yea you need triggers on both end resetting the gravity to normal state :)
I extracted the materials and models from css GCF, alltugh when I spawn them in hammer (gmod config) they show up as purple and black checkers, in game however you can see the props. The textures from css works fine in hammer tough.
Cant get the water too work in game, it just spazzes out.
Those are awesome, Im gonna make a simple fort wars map with those :D
Is there a way to measure angles in hammer?
[QUOTE=Firegod522;21365228]Smart one. The func reflective glass has to be a certain texture. Read the tutorial in the op. The reflective glass goes under the func_brush. The func_brush is textured with the floor texture and has a fx amount of 200.[/QUOTE] Finally it work...
Still cant get it to work. Mirrors work just fine tough. [img]http://pici.se/pictures/EfjigReRO.jpg[/img]
[QUOTE=magravn;21166322]No, i made a 1 unit thick func_brush, set the render mode to "Texture" and the FX to 200. Underneath i added a func_reflectiveglass. I don't know if the method you guessed will work, but the problem with my version is that there will be a small gap betw...
I so love this map, the architecture is awesome and very inspirational.
Nice bump there mate.
[QUOTE=PLing;20847995]You do realise that an underwater window will not distort anything? It didn't in Bioshock and it doesn't in real life.[/QUOTE] This, all tough I think its the simplest way without making any water brushes, as it gives the illusion of under water. [i...
[QUOTE=Lord Ned;20580204]:sigh:[/QUOTE] I didnt know shit about displacmenets or edgeloops but I god it to work the first time :D
The ship as awesome textures for that! Altough they are a little "cartoonish"
I think I read somewhere on fp that func_physbox also could make slow motion?
[media]http://www.youtube.com/watch?v=K7WSilWuI-k&feature=player_embedded[/media] So what do you guys think, even better has someone tried? Or would you have to involve coding? ALso how about zero gravity, I know about trigger_gravity but I cant seem to achieve "real" xero g...
[QUOTE=robmaister12;20528393]If you put water at least 2 units thick, it should negate all fall damage, at least that's how most jump maps do it.[/QUOTE] Ah okey, was actually thinking of that but didnt know how thick to make it, thx! Edit: Just tried, only problem is I now ...
Is it possible to disable fall damage on specific areas of a map? For example have 0 fall damage on a certain brush?
How do I make something that looks liek this: [img]http://pici.se/pictures/qyfCfqiqf.jpg[/img] I'm using the arch tool to create the the roof and walls. My problem is that I dont know how to create the area I marked in red. How do I "fill out" the space between the two side o...
Arch tool :) This is a good start to exactly the thing you are looking to make [url]http://www.halfwit-2.com/?page=tutorials&id=73[/url] Also some more usefull stuff about arch tool. [url]http://www.halfwit-2.com/?page=tutorials&id=74[/url]
[QUOTE=Sparkwire;20491597]that usually never works, notepad doesnt work like that. [editline]12:39PM[/editline] go into source sdk and hit the refresh mod content or something like that.[/QUOTE] You sure about that? It has worked for a bunch of stuff I tried earlier. ...
Model browser crashes hammer
Whenever I open my model browser hammer just crashes. I tried disabeling vgui for model brwoser, didnt work. I also tried adding the mdlpickerscreencaps.res. As I dont have tf2 I just copied the raw code for it, pasted it in notepad and saved it as mdlpickerscreencaps.res an...
would be so epic if you made a race course around the rooms, like the old micro machines racing games :D [img]http://img.hexus.net/v2/gaming/mmv4/mmv4_1.jpg[/img]
It would have been a much better map if you didnt name it gm_flatgrass, giving a map the name flatgrass makes it instantly worse. Also there isnt even grass in it lol.
[url]http://filesmelt.com/dl/room0016.jpg[/url] [url]http://filesmelt.com/dl/room0017.jpg[/url] [url]http://filesmelt.com/dl/rooom10000.jpg[/url] [url]http://filesmelt.com/dl/rooom10003.jpg[/url] [url]http://filesmelt.com/dl/rooom10004.jpg[/url] [url]http://filesmelt.com/...
Install the ep9832_tower folder into your ep2\materials folder Do we have to map in ep2? Ive got a really slow internet atm and havent had time to download it, also I have a stupid download limit (40gb/month) that Ive soon hit?
I pmed yesterday and still nothing :(
He didnt pm me, Im still in!
Yes, just add the portal and tf2 materials folders to your css folder.
[QUOTE=arleitiss;19739429]ok, since you replied, you are ok. And kabookie as well.[/QUOTE] I posted pics some days ago you msg'd me :P Anyway Im almost ready. Ill be finished by monday (as Im moving then and wont a have hammer anymore =( )
[QUOTE=ep9832;19698956]These are my final finals: Now that I've built 1,540,000 sq ft of office space, I just need to lease it (possible community project).[/QUOTE] NICE, how many brushes are there in that monster :P?
arleitiss you should set some kind of dead line.
[QUOTE=St33m;19526824]have you placed a cubemap? if yes, have you tried the console command "buildcubemaps" ?[/QUOTE] Ah yea I did place cubemaps, must have forgotten to do the console command, thx.
Lighning isnt my thing, need to fiddle around some more :P All the lights are switchable Im also doing so when u press on the fire place it starts/stops the fire :3 Nor also textures and brushwork isnt final. Currently I have a kitche, bathroom, living room, bedroom, "big" clo...
Pro tip, use propper to turn those brush based swords to props :)
Ill take 5!
[QUOTE=Phone-Booth;19286031]Started work on this a few days ago and I have been fiddling with the textures since. [media]http://img195.imageshack.us/img195/4895/mecitshopdist0003.jpg[/media] I think I'll fiddle more with the envmap :v:[/QUOTE] Wow thats scarry, at first I tou...
[QUOTE=St33m;19350462]Epic shit. but you really need lighting![/QUOTE] Thx :D Also [QUOTE=quuz;19349943] And yea I will add proper lightning and textures :P[/QUOTE] I like to fix the brushwork and props and shit before I do the lightning :3
Some progress made [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/room0015.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/room00011.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/room0002.jpg[/IMG][/URL] [URL=http://f...
[QUOTE=Magman77;19296236]Then; Lying? Because the "Not working" is simply vista's way of saying it stopped responding.[/QUOTE] If you bring up your task manager you wil often notice that vrad says (not responding) and the memory usage is pretty high. Almost alway...
[QUOTE=Infinity1995;19239070]I don't think we can have a great room. He worked out this: max models = rooms x 120 + hall props. He's worked it out so we only have a precise amount of props[/QUOTE] All tough I dont think everyone will use the max limit on props, b...
Nah I wont Ill just lower the height of the walls a tad bit :P
[QUOTE=Firegod522;19223672]No way that is 512x512x256.[/QUOTE] Just need to adjust the height :P [img] http://filesmelt.com/downloader/room1.JPG[/img]
Textures nor brushwork is final. Also I will add proper lightning when everything is finished. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/room0000.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/room0001.jpg[/IMG][/URL] A...
Ill post some pics as soon as I get home from work, later today!
I asked first :3
[QUOTE=leontodd;18990345]are you the same quuz from darkland rp?[/QUOTE] Nah what kind of fgt is that? Nah its me :D
[QUOTE=arleitiss;18988176]There will be basement as well. [editline]03:21PM[/editline] 1 more apartment is free. Anyone?[/QUOTE] I would gladly take it!
Space or Sci-fi.!
I bought tf 2 for like 4 euro I think at some super sale they had on the game. Portal I had downloaded (illegal) so I guess thats why its still there and ep2 I bought 3 weeks ago because it was cheap, like 6 euro and I needed the textures and stuff :P But yea I guess I could ...
Tried refreshing it 3 times. Noope I dont have ep 1. Do I need ep 1 to accses the ep 2 textures and props in hammer?
How do I set it up myself? Part of the reason I bought ep 2 was so that I didnt have to fiddle around to get it to work :[
Tried both, still nothing.
Yea I tried playing about 5 mins on the first level earlier today.
So Im trying to accses all the ep 2 textures but I cant find them in hammer. I bought ep 2 about 3 weeks ago so it should work. When I open source sdk it looks like: Engine Version: The orange box Half life 2 episode 1 Current game: The orange box - tf 2, por...
Can't find ep 2 in source sdk
Thank you very much!
I really need this texture pack, does someone have a download link for it?
I actually like those devtextures, seems to fit in the map. Also Im too looking for some good space station textures.
Nice tools there coolguyfourteen. also which codec do you guys think is the best for when using source recorder? Atm I'm using mpeg 4 Microsoft.
If you still need help then send me a pm:)
Essential machinima tools list
So I just reinstalled my gmod. The folder was 14gb before I deleted it, so no wonder it was slow as hell and crashed often. So now Im wondering about some essential machinima tools? I think it would be great if we hade a nice list with links for it. Catmull-Rom Cinematic Came...
Really looking forward to this! Btw what map are you using in the trailer?
Hi would love to join as I have been trying myself to make a few films on my own. Im a fairly good voice actor (19 year old) and have a good mic and soundcard. I also have loads of ideas and Im good at setting up sets. I have a fast internet connection (20/4). My steam name i...
Very very nice, where can I find those props?