699 Results
[QUOTE=DarkDragonLov;52898880]I guess cus new page I'll [URL="https://facepunch.com/showthread.php?t=1548067&p=52896570&viewfull=1#post52896570"]ask again[/URL], rephrased. I want a list or table of entities that are harmed by a util.BlastDamageInfo Is there a way to get t...
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[QUOTE=TNT3530;52881881][url]https://steamuserimages-a.akamaihd.net/ugc/853857709348254863/60CD2276190F48BFB23012BE78EE04CD721EFE6B/[/url] Im making an infinite terrain addon but for some reason this odd texture shows up around the 0,0,0 chunk, no clue why. Anybody know wha...
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[QUOTE=waffles187;52810922][URL="https://terrain.party/"]https://terrain.party/[/URL][/QUOTE] Just have to say this is awesome, and thank you so much for sharing.
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[QUOTE=Koolaidmini;52802657]I have been hitting my head for like 4 hours, but hopefully this saves someone some time: [CODE]local function LerpAng( frac, startAngle, endAngle ) local dif = math.abs( endAngle - startAngle ) if dif > 180 then if endAngle > st...
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[QUOTE=ViralHatred;52785188]How can I set up propper to work with Garry's Mod? I've tried following multiple tutorials but can't find one that actually works. The closest I've gotten is it running on compile in the gmod bin folder, it'll even extract the materials but wo...
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[QUOTE=dx9er;52762104]I want to make a texture transparent through $alpha when the texture itself isn't transparent at all. How do I make it work? I have tried doing the following with no luck: [code] $transparent 1 $alpha .5 [/code] What's the problem here?[/QUOTE] ...
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ok, so i've been working on a project that is supposed to be a fun build/sandbox map. The idea behind it is recursion, you are in the skybox(64x scale), and in a box in the play area(1x scale), and in an inner-box(1/64th scale). Anyway I need to scale things down to fit in the...
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Hello, I have a perplexing issue, here it is in totality... I am creating a map that is based on the idea of recursion(things inside of things, inside of things, etc.). So I created the main play/build area outside of a middle cube like a cage/tank(this also borders the who...
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[QUOTE=code_gs;52685693]Just sounds like function/file verification. I don't think he's attempting to network it.[/QUOTE] [QUOTE] I can pass it to the string dump on clientside but then I can't verify if the byte is correct server side without passing the object which coul...
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[QUOTE=blackwidowman;52685387]But is there anyway to get a function from the functions location? ie 0x4caee048 into the object? I can pass it to the string dump on clientside but then I can't verify if the byte is correct server side without passing the object which could be o...
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Sign me up please. Working alone.
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I understand what you are saying, I think, with the earth to mars experiment. That all objects on earth are moving with the earth and all objects on mars are moving with mars, and even though the portals are tethered to the respective planets an object moving through from eart...
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[QUOTE=Ziks;52149353]Imagine the piston is coming down super fast, like 200 Mph. Watching the orange portal, the cube would emerge at 200 Mph as it's "pushed" out. But then what do you think would happen when the piston reaches the floor? Would the cube suddenly decelerate and...
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The way I think of portals is a hole in space, like a floating set of event horizons, anything outside of a portal is acted upon by the local forces, and no force exists or acts between the portals. Objects passing through a portal will not have their forces acted upon by the ...
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[QUOTE=pierre0158;52126526][media]https://www.youtube.com/watch?v=6H80y4m7WLQ[/media] Give me ideas of what to do with eye tracking[/QUOTE] Fast aim? Look, blink, kill. Unless i'm misunderstanding what you are referring to.
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Hi Everybody!!! About a week or so ago I posted about my Game Mine Field Crosser, I've fixed a bunch of bugs and I've released it to the play store, check it out if you'd like, I think it's a lot of fun. [url]https://play.google.com/store/apps/details?id=com.mgreene.mi...
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Ok, so now for some content. Hi Everybody!!! I have been working on a game for Android devices, called Mine Field Crosser. It's a twist on the classic minesweeper game, in this version you are a person tasked with crossing the mine field. I am pleased to announce that it...
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[QUOTE=Sidneys1;52076570]Ok, how do I say "The offset to field B is held in field A."?[/QUOTE] How about like: start offset (in bits) : section name : section len ( in bits ) [code] // Offset : name : bit length 0 : header : 128 header[7-15] : field_a : 32 fiel...
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[QUOTE=Sidneys1;52073846]Down in sunny Orlando doing some work for Lockheed - as a personal project I've been toying with the idea of a hex editor that fully understands different binary formats - e.g., you could load up a PE and it would show you the header, import/export tab...
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It's commutative, at this point it's just a personal preference. I prefer decimals over fractions myself, but either works just fine.
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[QUOTE=Fillipuster;52024134]Nice! But wouldn't I achieve the same results using only devision? Multiplying by <1 numbers seems to me like it's just division... Correct me if I'm stupid :P[/QUOTE] yes, multiplying by a decimal is the same as dividing 10 * 0.5 = 5 10 / ...
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[QUOTE=Fillipuster;52024016]How would I go about ensuring that a HUD element stays the same place on the screen of the user no matter the resolution that play at? I've already eliminated all subtractions and additions, using only division and multiplication for my placement...
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[QUOTE=Apickx;52021452]I think the interesting discussion is around auto-downloading dependencies, versus including a copy in each project, and how you can auto-download without the backdoor drama that seems omnipresent in the gmod community.[/QUOTE] I can see that, securi...
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I was thinking about the library version idea, and the solution that I think would work is like this: The server would store an original copy of the library, version 1.0.0. Whenever a change to the library is uploaded (by an authorized maintainer) the version increments...
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I've been working on my android game, Mine field crosser. I decided to tone down the amount of stuff I was going to put in it. This allowed me to focus on finishing instead of still adding things. If I get a good response when I release I'll continue to add things and release ...
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well, I wasn't meaning return false on everything, I meant check if it's another player and then return false, I'll test it later. [b]Edited:[/b] I was wrong, it doesn't make it pass through. I thought it might have because the beam looks like it narrows.
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Have you tried, [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PhysgunPickup]GM:PhysgunPickup[/url] ? It allows you to return false and prevent the target entity from being physgunned.
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[QUOTE=txike;51812851]I'm talking about autocomplete. [url]http://wiki.garrysmod.com/page/concommand/AutoComplete[/url][/QUOTE] you must specify a function to do your auto complete, in [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page...
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[QUOTE=dx9er;51741476]Changed it up, still doesn't work... I give up. No way I can get it to work.[/QUOTE] Is it all in one file? also I should have been more specific, just delete that line. I'll post again soon with corrected code. [editline]28th January 2017[/editline]...
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[QUOTE=dx9er;51741258]Deleted everything, got the same error. Might aswell just post the whole code since I think there's a problem with it. [code] -- client hook.Add("OnPlayerChat", "togglepropdmg", function(ply, txt) -- command to toggle propdamage txt = string.lower(...
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[QUOTE=chimitos;51536258]My 2 cents: - Make the tiles reveal faster. Especially if you keep the timer. - Move the buttons to the bottom of the screen, and put them in a [url=https://www.smashingmagazine.com/wp-content/uploads/2012/12/figure6.png]revolving carousel[/url] if...
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Hi all. I haven't posted in a while, I'm making an Android game based off minesweeper. It's called Mine Field Crosser, in this variation you are a mine field technician and your job is to find a clear path across the mine field. You have a detector that tells how many mines a...
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[QUOTE=Darwin226;49454051]Hey is that your wallpaper in the background? I made that! Never thought someone would still be using it.[/QUOTE] I use it as well, it's an awesome background.
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[QUOTE=cartman300;48457745]What's better? [img]http://www.facepunch.com/fp/ratings/tick.png[/img] - Keep the camera rotation fixed so the player ship rotates independently [img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Rotate camera with the ship so the ship al...
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Just tested, runs okay, I do have horizontal, vertical and diagonal lines like many others, I have Windows 7 64-Bit 4GB Ram nVidia GeForce 9400 GT
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[QUOTE=Berkin;48001704]Help me out, WAYWO! What should I name Rant's embedded scripting language?[/QUOTE] what about tirade?
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[QUOTE=A Fghtr Pilot;47785753]Does anyone know of a good way to check if a function is being called? I've heard that I could use prints( and I know what print() is, it's the simplest function probably), but I don't know what whoever said that means by saying "prints" to check ...
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[QUOTE=AnonTakesOver;47715476]Anyone know where I can get some royalty free sprites for my 2D game? I am making a game (free), and I suck at drawing and I'm not going to hire someone.[/QUOTE] [URL="http://opengameart.org/"]http://opengameart.org/[/URL]
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[QUOTE=Dostoyevsky;47684060]I need help reading image data in Lua (Löve, more specifically). I know I asked this before, but that was libGDX and Java has its own class, BufferedImage for these things. I couldn't find such a standard library class, and I tried doing it with ...
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[QUOTE=WalkingZombie;47681361]How can I find out how deep under water a player is, in units? I understand waterlevel is 0 = what water? 1 = feet, 2 = body, 3 = head, basically... but I want units, for example, to see if maybe a player is 300 units below the surface.[/QUOTE] ...
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[QUOTE=Fourier;47679363]Ok, that is cool idea! Meh, I don't think I will do this style right now, I will wait if there is any better answer.[/QUOTE] You could do an actual 2D array, an array of arrays, or in python a list of lists [code] GameArray = [] for y in r...
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It depends on the influence, every substance interacts with the brain in it's own way. I find alcohol to be way more impairing than marijuana.
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So I've dropped my tetris clone for now, all block aligner needs is a main menu with options, and a saved high scores menu. So since it's working I've moved on to a more challenging project. I've started making a scorched earth clone, I'm calling it Toss Battle. After a day /...
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ok, so I took the advice and renamed everything to not include, tetris, tet, tetromino, etc. It's all now Block Aligner. No new video, that is all.
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[QUOTE=proboardslol;47635728]Don't call it tetris. The tetris company will sue you. Call it brick gravity simulator 2015[/QUOTE] I thought they could only sue if you sell it. Also they'll have fun getting a whole lot of zero from me.
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Update on my tetris game: I added screen flashes when you clear a line and score a tetris. and it's now on gitHub @ [URL]https://github.com/FANTYM/my_projects/[/URL] There's also a scorched earth clone i'm working on, also in Love2D and here's a video: [video=youtube;nsWt7...
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I'm not sure who, I think it was in this thread recently, but someone suggested making a Tetris clone for programming practice. It sounded fun so I made one using Love2D, it's mostly done, the game play is all there. I created the graphics, all 2 images, and I got the sounds ...
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[QUOTE=Matt2468rv;47614104]This looks really helpful but it's a bit over my head since I'm not experienced with Lua. How would I go about actually using this to settle my props and update their positions in Hammer?[/QUOTE] hmm, that part i'm not sure on, I just know I was...
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[QUOTE=Matt2468rv;47611946]So I'm trying to optimize my TTT map by settling the physics props and having them start asleep. I can't get it to work properly though. It just ends up crashing Gmod and freezing the Hammer viewports. I'm using map_edit and following [URL="https:...
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[QUOTE=The Inzuki;47527962]I'm trying to adjust the player's height to the new height. However, with a basic positiion.y = y piece, it'll just "teleport" the player to the new height instead of a smoothed translation to it. I was wondering how exactly I would write a function ...
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[QUOTE=proboardslol;47494712]What are some stylistic choices I can make to make my C code more navigateable? I've got a bunch of methods that I think are formatted really well, but no matter what I do, my methods, their declarations, and the main method all run together when I...
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[QUOTE=r0uge;47477800]Gonna ask this again since I never got a reply but I would like to report the issue somewhere - [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/sound/PlayURL]sound.PlayURL[/url] doesn't work quite as it should. Who...
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they are strings, try converting them to numbers [code] print(Angle(tonumber(tempang[1]),tonumber(tempang[2]),tonumber(tempang[3]))) [/code]
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Hello all, I have a question about the possibility a feature. How difficult would it be to expose some node graph manipulation functions? and is it possible to raise the maximum number of nodes allowed in the node graph from 1500 to 3000? I think it would be useful to ...
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Hey NixNax123, you could try making a card game, or a variation of Lights out, or make a digital version of a board game of some kind. Just a few ideas for you, my best advice is to try everything when you are learning. I have started thousands of projects that are no longer ...
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[QUOTE=unrezt;47268198]I can start applying this to any model I want now. [video=youtube;r2o8LbWEOaU]http://www.youtube.com/watch?v=r2o8LbWEOaU[/video][/QUOTE] but can it jump?
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I haven't had time to work on mine, I am dropping aswell. :suicide:
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You can kinda break the game with these settings though, I made a physical bullet that modify's them, if things go too fast they fly out of the map and do very odd things.
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[QUOTE=Hoffa1337;47177784]is there any way to modify the velocity cap of phys objects? They seem to be capped at 2300u/s or something right now. Can we bend this limit?[/QUOTE] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/physenv/Set...
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So I've been wanting to make a computer intelligence, but it needs an environment in which to exist. I think Lua is the most flexible for the way I want to acomplish this, so I've made a 2D text graphics, game engine ( well the start of one ), in Love2D. At the moment it only ...
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Washed Up
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[QUOTE=mistopportuni;47111680]I have another question <_< I'm making a swep for a gamemode and everyone has the same weapon, it switches between burst, semi auto, and full auto. Each mode has it's own stats but my problem is when anyone changes the fire mode the damage stats t...
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[QUOTE=2sp00ky;47090825]I have a Demo of kill all melons mainly looking for browser compatibility and fps count if you could pm me that would be great. [URL]http://isaacbaldwin.x10host.com/kam/[/URL][/QUOTE] Fun game, I got 60 fps if that's the number in the lower left corne...
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[QUOTE=Falkok15;47089665]Remove the maze please. Even in maps that don't intentionally make tunnels mazes, I get lost really fucking easily.[/QUOTE] No. I have 7 empty maze fields to fill in still, the mazes are the entire idea behind the map, if I remove the mazes I might...
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I went with a more sci-fi type bunker and less military, it'll still have some aspects, like a small armory, but it's more of a science bunker. Here's some of my progress so far, I have not put any detail in, this is mostly concept and layout. This is a bunker along the ...
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not too bad, stalled at the moment due to school. I'd say i'm about 20% done.
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Whatever happened to personal accountability? Men, don't have sex with drunk women. Women, don't get so drunk you can't control your selves.
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I'll enter, I have a fun Idea for a bunker....
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you could [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/string/Explode]string.Explode[/url] and use : for the separator you'll get a table with 10.0.0.1 and 1337
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I've been working on a script to find the optimal AI node placement for a map i'm working on, that's stalled a bit, but as a nice side track I figured out [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/hammer/SendCommand]hammer.SendCommand...
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[QUOTE=Acecool;46993635]-16k should still be within range, because I've had props fall through to 100k plus, but crazy physics removes props that would otherwise cause the server to crash because the physics has broken or is acting erratically typically caused by faulty parent...
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[QUOTE=Rammelslakje;46986682]Why the hell does it say *leaked* all out of sudden? Pretty sure I made all my maps like this, already remade it once too. As long as you are at least 2 units away from all sides it should be fine right? Pointfile doesn't load btw. Am I tripping or...
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I'm working on a script that scans a 3-Dimensional map and generates a list of points along the ground edges of the walls in the map. Using this data I need to generate evenly distributed points that cover the entire area in between the generated points and they can be no fart...
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[QUOTE=Lamar;46969842]This could be a long-shot Has anyone seen this door model anywhere before? [img]http://i.imgur.com/jCIZThRl.jpg[/img] This is from gm_submerge. I attempted to extract the door through pakrat, but it shows up without the handle and I don't see any ...
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@polkm - You could put a small analog clock in the corner of the screen, and have it represent time, it doesn't need numbers just tick marks. So when you are doing stuff it moves and when you stop it slows and stops too. Also if you have a turbo mode it could speed up, etc. ...
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[QUOTE=TwoYearLurker;46891780]No, see, what I'd like to be able to do is spawn any brush entity (it could be a func_physbox, it could just be a scripted entity made for testing that ignites things inside it) at any arbitrary location by defining the corners with a STool or som...
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I suggest learning about func_viscluster: [url]https://developer.valvesoftware.com/wiki/Func_viscluster[/url] this entity tells vis that all leafs inside this area are visible to each other. It should mostly be used on large open areas, this speeds things up fairly well...
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You could scan the upload and if it contains any dupe information auto flag it as a dupe, and then if someone wants to get it unflagged they message you about it.
Fantym420 Garry's Mod General Reply
yup, I figured that one out already, and func_viscluster
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Thanks for the feedback, I'll try and add more detail to my next version. At this point it would take too much to go back and do it to this one, also I didn't want too many brushes, I have an issue with vrad crashing when it get's over 1.7GB of memory. So I have to keep my lig...
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I just released an update, it adds climbable surfaces all around the map, and I added gutters. Thanks again for the feedback.
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[QUOTE=Plaster;46581789]What's the use of a huge house if there's no way to get on things like for example the bed? You could get creative and let a wire hanging down from a phone that is lying on the bed charging up or something.[/QUOTE] I had thought about putting climba...
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I loved playing on the Super Size Room map and was inspired to make a house, a very big house. It's about 30x enlarged. It has an attic, living room, bathroom, bedroom, kitchen, pool. It has a basic ground node map, and tons of doors, the cupboards open, the fridge, the entert...
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Very Big House
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[QUOTE=jakej78b;46498410]How to get a spawned entity to freeze? Mine never seem to freeze! [lua] local gun = ents.Create("mygun") gun:SetPos( Vector(-1700, -400, -7.968750) ) gun:Spawn() gun:SetMoveType( MOVETYPE_NONE ) [/lua][/QUOTE] you need to get th...
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[QUOTE=LUModder;46492612]How can I have like the last 4-6 messages in chat be posted to something clientside without PlayerSay (unless I'm missing something and PlayerSay is shared) I only want it for one player also.[/QUOTE] use [URL="http://wiki.garrysmod.com/page/Pla...
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[QUOTE=NixNax123;46475349]I'm trying to add a particle effect when an enemy dies: [code] public boolean toBeRemoved() { if (health == 0 || intersectsWithPlayer()) { // Sprite t = enemySprite; // ParticleEntity deathParticle = new Parti...
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[QUOTE=ROFLBURGER;46450622]Anyone know how to make it so props act like fences (ie bullets go straight through props) with lua [editline]49[/editline] SetNotSolid isn't want I want, I still want to be able to make it so I can detect it with a trace[/QUOTE] You could ...
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[QUOTE=ROFLBURGER;46418675]Making a simple prop damage addon, not as complex or as appealing as anything posted here but I need ideas for what to include for the mechanics [t]http://i.imgur.com/SVtCOWz.jpg[/t][/QUOTE] Nice, it's good to see interest in this subject agai...
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in sv_fin.lua line 25 is passing a nil parameter to a math function
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You need to post a lot more information. What game? What language is it in? What N.P.C.s? What select things?
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[QUOTE=Snickerdoodle;46234190]I honestly don't know what the default physics engine in Unity is called, but the gear teeth are presented by actual shape. [t]http://i.imgur.com/o2RIUkK.png[/t] I feel that I just got really lucky that it works so well that way. I think I n...
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This works for me, you have to enter ""'s for the input or it won't do multiple words. so when it asks for Enter Option you enter(quotes included) "Sherlock Homes" [code] set /p line3="Enter Option(use "quotes around" for multi-word commands): " %=% IF %line3% == "Sherlock...
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[QUOTE=Darkwater124;46193211]I actually wonder how many people here use spaces. Could I have agrees for tabs, disagrees for spaces, and no further discussion about which is better? (I use spaces)[/QUOTE] Just a quick third option... both. I use a combination of both tabs ...
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Whilst trying to gain enough motivation to work on my android game I came across this site. [URL="http://rosettacode.org/wiki/Category:Programming_Tasks"]http://rosettacode.org/wiki/Category:Programming_Tasks[/URL] It's a site with many programming tasks/challenges that ...
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[QUOTE=NixNax123;46035985]Anyone? I want something to work on every day, I need practice.[/QUOTE] Make a computer opponent for a simple board game, like battle ship, or connect 4 or clue, or make an obscure board game into a digital version. write an efficient collis...
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I'm not up with c# at the moment, so here's pseudo code on how i'd do it: [code] lastTouchCheck = currentTimeInMilliseconds; // stores the last time we checked the click count currentClickCount = 0; // current number of clicks clicksPerSeconds = 0; // number of clicks...
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[QUOTE] This fucking exception was not handled System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationInde...
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I've been continuing development on my game Mine Field Crosser, I recently re-wrote my game grid creation system and I got to thinking about allowing players to choose the size of the grid as well as difficulty, I think I'll need multiple high score lists if I do though. [B...
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[QUOTE=Drak_Thing;45554327]How do most people scale there 3D world? Do they base there units off of real world measurements? Or just arbitrary "units"? Specifically, I don't know jack about 3D to much, and I can draw a 3d cube on the screen [code] glColor3f(0.0f,1.0f,0.0f); ...
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