1,883 Results
Nice of you to do this. I love prophunt and I'll definitely try it, the prop rotation is a great feature which I think was lacking in the old one. And your voice is funny
Hugabuga Game Modes Reply
[QUOTE=JasonMan34;52896734]Is it only with your server? Are you connecting through the server menu or through IP address? What about your client console? Sometimes a bad addon could cause issues Could never hurt to paste it here[/QUOTE] Works fine with other servers, a...
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[QUOTE=JasonMan34;52896705]Check your console and the server console, you could probably find some info there[/QUOTE] Forgot to mention that, can't seem to find anything on the console. Says that I connected and everything, and as soon as I cancel on Sending Client Info it...
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Not really a lua question but oh well, installed a GMod dedicated server using SteamCMD, the server starts fine but when I try joining locally, it kind of gets stuck on Sending Client Info. I can press cancel and the game doesn't freeze. Just doesn't go past it. Anyone got any...
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[QUOTE=Drury;51806889]Is your animation set up so you can't move the elements around? In this situation I'd just grab the title, get it in a proper position, round up its coordinates and then adjust the animation accordingly. Seems to me like a matter of just meddling with the...
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[QUOTE=Persious;51719887]I'm rather new to Unity, and I'm messing with animations for a android game. What I'm trying to do is having textboxes that start outside the screen, and "roll" onto the screen. I've set everything up, and did the animation, but it doesn't work as I...
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I'm rather new to Unity, and I'm messing with animations for a android game. What I'm trying to do is having textboxes that start outside the screen, and "roll" onto the screen. I've set everything up, and did the animation, but it doesn't work as I want it to. The anima...
Hugabuga Programming Reply
I'm rather new to Unity, and I'm messing with animations for a android game. What I'm trying to do is having textboxes that start outside the screen, and "roll" onto the screen. I've set everything up, and did the animation, but it doesn't work as I want it to. The anima...
Hugabuga Programming Reply
[QUOTE=Moat;51161854]Try using these on the frame, not the text entry. [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/SetKeyboardInputEnabled]Panel:SetKeyboardInputEnabled[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url...
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[QUOTE=Moat;51160531]This might work: [url]https://github.com/garrynewman/garrysmod/blob/784cd57576d85712fa13a7cea3a9523b4df966b0/garrysmod/lua/vgui/dtextentry.lua#L312[/url][/QUOTE] Tried it, same problem.
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If I have a DTextEntry and I do not call MakePopup on the frame that the DTextEntry is parented on, but rather I use gui.EnableScreenClicker, how could I make it possible to click on the DTextEntry and type into it?
Hugabuga Developing Reply
[QUOTE=darpeyface;51156939]theres no other option for DPanels besides SetBackgroundColor [url]http://wiki.garrysmod.com/page/Category:DPanel[/url][/QUOTE] There's also a Paint() function for Panels.
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[QUOTE=darpeyface;51156866]so [CODE]timer.Create( "DeathCoughTimer", (RandomAidsDeathTime) - 30, 1, function() surface.PlaySound( "ambient/voices/citizen_beaten4.wav" ) FoggyVision:SetBackgroundColor( Color(255, 255, 255, 100) )[/CODE] and [CODE]local FoggyVision = vgui...
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Uh, is it possible to make DIconLayout only go horizontal?
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[QUOTE=cartman300;51146773]No, if you look closely it just swaps each index sequentially with a random index.[/QUOTE] Yeps, I can see it now, I screwed it up myself!
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[QUOTE=Fourier;51146106][code] for(int i=0;i< list.Count;i++) { int randomIndex = randomInt(i, list.count); // swap i and randomIndex var obj = list[randomIndex]; list[randomIndex] = list[i]; list[i] = obj; } [/code] This could be made...
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What's the best way to shuffle a List in C# (Unity)?
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I'm having a bit of trouble with Unity C, and I'm really new to C# and don't understand that much. What I'm currently working on is a game for parties. Now, I made a Settings scene containing 3 checkboxes (Questions, Games and Dares), and you can toggle/untoggle them. Th...
Hugabuga Programming Reply
You are setting the alpha color to 0 which will make it invisible, so do it like this draw.SimpleTextOutlined("CIVIL GAMERS", "cg", 140, ScrH() - 150, Color(255,255,255), TEXT_ALIGN_LEFT,TEXT_ALIGN_LEFT,1, Color(0,0,0,255))
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[QUOTE=BillyOnWiiU;49971603][lua]for _,v in pairs(ply:GetWeapons()) do print(v:GetClass()) end[/lua] ?[/QUOTE] Fucking shit, I didn't even think about that lol
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I'm having trouble giving weapons assigned to a table using Player:GetWeapons() back to a player by looping through the table. The tables output looks like this: [lua] 1 = Weapon [41][weapon_crowbar] 2 = Weapon [42][weapon_pistol] 3 = Weapon [82][weapon_smg1] 4 = Weap...
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[QUOTE=tyguy;48299145]Waittttt, what happens when we log off?? Does our ship still stay?[/QUOTE] Yeah the ships stay. Pretty neat feature, and fun to find players on planets.
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[QUOTE=Tripleskit;48294236]It would be cool to able to tell what upgrades do before you upgrade something. This is more in regards to planet-specific upgrades like Core Heater and Tide Analyzer. [editline]25th July 2015[/editline] It was only about 40 systems man. Y...
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I'm having a blast on the server. I can't wait to get my own colony!
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I'm going to test it out right now, pretty damn excited.
Hugabuga Addons Reply
[QUOTE=PortalGod;48191002]this would look great with a better font/s[/QUOTE] I'm still trying to find fonts that'll fit
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[QUOTE=ms333;48190547]Looks good. You should style the scrollbars and close button to match your style. And maybe try to position the minus and plus better in your stats buttons.[/QUOTE] Yeah I was thinking about styling the scrollbars, but the close button is there for ...
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I'm working on a War gamemode for educational purposes, and this is the creation menu: [img_thumb]http://i.imgur.com/iXSCT6W.jpg?[/img_thumb] What do you guys think? Should I change something or what?
Hugabuga Developing Reply
[QUOTE=MegaTronJohn;48187115]Playing around with SetCamPos and SetLookAt can be a bitch with weapon models. For some reason weapon models always seem to be displayed MUCH smaller than the DModelPanel's size itself, so just play around with SetLookAt and SetCamPos. But beware, ...
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I'm stressing myself the fuck out. I'm using a DModelPanel and want to display a weapon without rotation, and show the side of it but I can't figure it out. [lua] local WeaponModel = vgui.Create( "DModelPanel", ListItem ) WeaponModel:SetPos(90, 0) WeaponModel...
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Did you even read through your code? It's not categorises
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p1:SetNWInt ('level', p1:GetNWInt ('level') + 1) this should work
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This looks awesome!
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I'm making a third person game, and I'm using click-to-move. For some stupid ass reason the character goes crazy most of the time, and I have no idea why. If I increase the distance in Vector3.Distance the character won't go crazy as often, but the position where the charac...
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I'm making a third person game, and I'm using click-to-move. For some stupid ass reason the character goes crazy most of the time, and I have no idea why. If I increase the distance in Vector3.Distance the character won't go crazy as often, but the position where the charac...
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I'm struggling to figure out how I can get a camera to follow a specific object, and if I click on another object, it will follow that object instead. I'm totally blank on how to do it. Could someone elaborate?
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It's nothing specific, I'm just wondering which ones are good out there if you want to teach yourself within the mobile world.
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Just a general question, if I'd want to create a regular application on a mobile, which software (For example Xamarin) would you prefer?
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Do people have to pay for my script for me to see if my developer settings are working, or can they for example get as far as checking out, or what?
Hugabuga Developing Reply
A fun playerbase, no matter the gamemode. If you have a fun time with other players, you will enjoy playing there.
Hugabuga Garry's Mod General Reply
[QUOTE=Banana Lord.;46008673]It's just important to say [i]what[/i] isn't working rather than leaving everyone to guess. I don't have a developer description and I really doubt Matt would rather you say "script header editing doesn't work" and just start taking wild stabs at ...
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[QUOTE=Banana Lord.;46008479]Okay this isn't even my site and this bug report is making me angry. [i]What[/i] doesn't work? How can it be reproduced? What are the [i]exact[/i] steps? I imagine, however, based on another post from the other page, that the image proxy Ma...
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Does updating a script header work? It doesn't seem to work for me.
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I'd say MoronYard due to it being very original and has a lot of great people there.
Hugabuga Garry's Mod General Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
I laughed my ass off reading Frozendairys posts, thank you for that. But on the more serious side, I still don't think all people that have been VAC banned years ago will hack again.
Hugabuga Developing Reply
[QUOTE=KillerJaguar;45733087]So? Your goal is to make a game. GML isn't as gimped as you'd think it is. [editline]18th August 2014[/editline] And Unity isn't very good for 2D[/QUOTE] It's getting more and more features for 2D, and currently is has enough featurees...
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Oh fuck me, I see. I was being stupid, thanks.
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By name
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Well, Network.CloseConnection requires a argument, and I have absolutely no idea how I can get the player.
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Uh, I'm having trouble disconnecting clients. If I say, I've got a button (Quit), and when a player clicks it, he gets disconnected from the server. I've google'd a ton, but nothing has come up handy for me (Might be because I'm too stupid to understand it).
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I'm trying to make nameplates for players now, yet it doesn't seem to show up for each player. name = "Bob"; and the "names" array is a list of multiple names. [code] private void InputNameChange() { if (Input.GetKeyDown(KeyCode.E)) { ChangeNameTo(names[...
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Fuck me, starting to work again this monday and now it's on 50% off, fucking hell.
Hugabuga Programming Reply
Oh, I see, didn't know that existed, let me try that. [editline]14th August 2014[/editline] [QUOTE=KillaMaaki;45691220]First of all, you don't need to the "GameObject player;" line at the top of the script, the player variable can just be defined inline. Second of all, yo...
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I'm trying to make all the players teleport back to a position if they touch the "lava", but it seems like only the player that touches it, and SOMETIMES both teleport back. [code] public class CollisionEnemy : MonoBehaviour { GameObject player; void OnCollisionEnt...
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Hm, I'll try that and see if it does any difference.
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[QUOTE=KillaMaaki;45680968]I'd say the most flexible would be a custom script that serializes what you need.[/QUOTE] That sounds complicated :P
Hugabuga Programming Reply
[QUOTE=KillaMaaki;45680824]Not what I meant. Is it watching the transform, the rigidbody, a custom script... ?[/QUOTE] Custom script, that controls the the movements. I'll try sending the velocity too, and see what happens. - I mean it watches the transform only. [e...
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I'm using the "Reliable Delta Compressed"
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For some reason there's lag in the movement, and I have no clue how to fix it. (Go to 1 minute) [url]https://www.dropbox.com/s/e847ujfvb5v4d9w/2014-08-13-1948-25.mp4[/url]
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Oh, okay, I'll try that.
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I've finally managed to get a 2D platformer multiplayer working, but I can't get the camera to follow each player (Each player should have it's own camera). The player is a prefab.
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[QUOTE=Icejjfish;45670544]oh okay. I think your best shot atm is serious darkrp[/QUOTE] DarkRP is impossible as SeriousRP, but I guess if he doesnt want to make his own RP then DarkRP is his only shot.
Hugabuga Garry's Mod General Reply
Garry's Mod's Wiki is just as good as a normal tutor. It has all the possible information a new beginner has to know. And no one is going to teach you for free too.
Hugabuga Developing Reply
5732 :)
Hugabuga Garry's Mod General Reply
It requires 2 seconds to Google the question. It's a useless question to post be honest, and instead of being lazy you could just go to [url]www.wiki.garrysmod.com[/url]
Hugabuga Garry's Mod General Reply
[QUOTE=NiandraLades;45505192]Uhh, is this Coderhire related?[/QUOTE] Naw, don't think so. I've seen a few threads where people say they can't join any servers due to their console saying they don't own the game.
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Check the config file, it has most settings in there.
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I'd go for Elpis Host, to be honest. I've used a lot of server providers, and I've enjoyed Elpis host the most.
Hugabuga Garry's Mod General Reply
Ooh, I see, that was pretty obvious. It works now.. Thank you!
Hugabuga Programming Reply
This is biting my ass, so what I've got this far, but I can't seem to get this to work. [code] public Transform battleCircle; public int SecondsToScale = 120; public float sizeOfBattleGround = .5f; private float timer; private Vector3 myValue; void Start...
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That worked, it scales and does exactly what I wanted, but the seconds are way off, it's scaling really fast? EDIT: fuck me page king, and nothing to show :<
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First of all, new to Unity, so sorry about my stupidness if I'm doing something absolutely stupid here, but why the hell doesn't this shrink the scale of the object through 120 seconds? The debug shows that it goes to the "to" size (0.5f) right away. [code] void Start () {...
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Having the "Created by Richtofen" just annoys me, it's really not needed. Just comment your name in the lua file instead. :)
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If I were you, I'd keep complaining until they actually bother checking this out. I feel with you man.
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(The website is from 000webhost, in case some have trouble with it being called "Not trusted") [unity]http://sviska.comeze.com/Web.unity3d[/unity] I'm making a 2D RPG game as a personal learning thingie, as I'm very new to Unity. I just got my web/database integration, but...
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I'm messing around with networking, and it's working fine, I'm able to create two players, but I can't seem to get cameras to work on each player. The player is a prefab, which I create by making a public GameObject, then assigning it through unity's Inspector, and the prefab ...
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What's the smartest way of creating multiple levels in a 2D game, like a platformer or something like that. Multiple scenes or what?
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Why woud your edits be in it? DarkSpider was the owner of Darkland, so I'm sure he has a clean version of SEOW.
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I just started using unity, and I hit a wall with variables. I've got two files, "FPSDisplayer.cs" and "MenuController.cs", now I've made a Options menu in my game, and there's a CheckBox (GUI.Toggle) assigned to a bool named ShowFPS (All of this is scripted in "MenuControll...
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type this into your console: [lua]rcon lua_run Entity(his number):SetLevel(ASS_LVL_GUEST)[/lua]
Hugabuga Garry's Mod General Reply
Using Unity here! I've followed up a tutorial about doors, but after making two animations for the door "Open" and "Close", but I get two errors when I interact with the door (When the open/close animation should show: First I get [code]The AnimationClip 'Open' used by ...
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1. Go search through all the files in the perp gamemode for the "INSERT INTO ..." and show me what you find. 2. There's no way we can help you fix that without more information.
Hugabuga Developing Reply
[QUOTE=mastersrp;43686409]If there's one thing I've learned about Linux, it's that once you start learning about it, you'll never run out of things to learn. If it really catches on to you, you'll probably end up stuck with it for decades to wonder, read, and flourish in all o...
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I've learned that no matter how fucking hard I try to make SFML work with CodeBlocks, it never ends up working. I've learned a bit more about C++ I've learned a lot more about Lua
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Looks pretty awesome, I'll join tomorrow and see how it is.
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What the fuck are you even doing. Your notifications require ..'s because of your quotes ending and starting again, and your hook.Add is wrong, because of you having the closing column after "KillPoints", while it shouldnt even be there.
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Show me the whole menu code
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I've won all my cases without calling them. I simply wrote to them explaining what was going on.
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[QUOTE=stapler2025;43382171]Not really. Just make it unavailable to purchase, but still display it. Would be better than just making them hidden.[/QUOTE] Why would anyone want to see a script that they can't buy?
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[img]http://puu.sh/64OTR.jpg[/img]
Hugabuga Garry's Mod General Reply
[QUOTE=LennyPenny;43356107]Coderhire, get your job done :L [url]http://pastebin.com/z6F1Z4k1[/url][/QUOTE] He also asked me bout the donation script, but he didn't ask me that much thank god
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Did you call the function? - You could also hook it to a hook.
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I'll try that, thanks a lot. I've been studying C++ for a while now, and also been coding Lua for a few years, so I really enjoy coding, and I won't stop trying to get it working.
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I'm very new to Linux (Ubuntu 12.04). I'll try building from source, if I can figure it out.
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It looks very exiting, I just wish I could of gotten SFML working on Linux.
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[QUOTE=Nathan Fox;42967527]Yes, how did you know?[/QUOTE] When you once get mature and grow the hell up, you'll realize that you've done some damn fucking stupid shit.
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[QUOTE=aaronuk12;42873884]All the coder does is write a few things I ask for. I will be managing the server, paying for it. They will be getting money. I've already recruited a few people and this community doesn't seem fit for the job.[/QUOTE] "This" community is fit for...
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[QUOTE=Death_God;42872987]donations are for the server not paying for work[/QUOTE] Well, I really don't agree there, as that's like a company saying "The sales are for our store, not the employees." which makes no sense. I see nothing wrong with using donations to pay the ...
Hugabuga Garry's Mod General Reply
[QUOTE='[Maxx];42871422']alright, I did that, is that client sided or serversided? because it says local anyway sorry for acting odd, i've never actually gotten into LUA before.[/QUOTE] There are local variables, and global variables, those two have nothing to do with the...
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