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How do you guys handle version control in UE4 when using blueprints? I tried to use git for a group project recently, but handling merge conflicts was nearly impossible.
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So I've been working on a character. I'm done with the rig and am about to start animating. For this character though, I want certain parts of it to respond to physics. Parts bobbing up and down as they run and stuff swinging to the side as they turn. Basically jiggle physics....
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Sorry. Been using this one everywhere else for years now. FP was the only site I wasn't using this name on. Been wanting to change it since I first joined. (TheGoodDoctorF)
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Honestly, full width should be on by default. If you haven't already, go to "Settings" and turn on "Full Width Design"
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Quality incentive for shitposting.
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Gary knows we like our film grain. Now we don't have to add it ourselves. The site takes care of it for us.
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So I gotta know. How do you reload it...?
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In mod tracker music (UE2), you could sustain a sample by looping a section of it over and over. Does UE4 have anything similar?
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Sharing some old Halloween content. Spookiest thing I can think of is the ghost of dead perskins related content. [t]https://i.imgur.com/HYHQ6xY.jpg[/t] RIP dean [editline]23rd October 2017[/editline] You enabled this Rusty.
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[QUOTE=justinl132;52798371]Its like that bar everyone goes to hang out at.[/QUOTE] This. I don't make content anymore, but I still visit this section daily. It's like walking through an art gallery to support your friends work, and then heading to the bar next door with t...
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Anyone have experience with the Project World to Screen BP node? My understanding was that it would take a location in world space and translate it into screen coordinates. However, I'm getting a pretty unexpected result. Here's the function that I expect to spit out a s...
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You're on the right track with the colors. Oranges, reds, and purples dominate the scene and I love it. The easy route would have been a dull brown that makes everything look muddy. Follow the previous comments, and you'll make some really stellar desert scenes.
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I had never used dictionaries before, but this looks like exactly what I need. Thanks!
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Quick C# question. I have a game with a Weapon class. [Code]public class Weapon: MonoBehaviour { public virtual void Fire(Transform pSpawnPos) { } }[/code] My idea is to have weapon behaviors derive from Weapon. Here's a quick example. [code]public cla...
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So I'm using InControl to handle input devices for a local multiplayer game. I plan on assigning devices to a list. In short, I want to access this list between levels. A combination of a singleton and DontDestroyOnLoad() seems to be the most common solution, but I was wonderi...
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[QUOTE=gonzalolog;52684539]I have a question, what's your best way to create an item system, i've developed an inventory editor that creates scriptable objects with all definitions inside, but i have no idea how can i give them custom behaviors like custom consumables or actio...
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[QUOTE=jangalomph;52638818]They most likely just have the black/white textures in the RGBA channels of the texture. You can create these in photoshop. It's texture packing to save memory/draw calls.[/QUOTE] That makes loads of sense. I'm gonna try that out, thanks!
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So I'm pretty new to Unreal 4, and I'm working on creating some simple materials. I was looking through the starter content, and noticed that for materials using bump offset, they were using a texture that looks like this to handle roughness and ambient occlusion. [t]http:...
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When using Navmesh agents, is it possible to get the type of the area they are in? In my example, I have enemies that chase "runners" and shoot projectiles. I want to set it up so that if the runner is in a safe zone (an area on the navmesh), the enemy ignores them.
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So I've been working in Unity C# daily for about three years, but now my find myself having to learn Unreal for a class I'm taking in the Fall. I decided to take some time to start getting a handle on things now though. I took a short C++ class using SDL last spring, so I'm no...
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This high. [t]https://twistedsifter.files.wordpress.com/2011/06/worlds-tallest-bridge-millau-viaduct-france-16.jpg?w=800&h=386[/t]
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No love for Sea of Thieves? I am so hyped to solve pirate riddles and drink grog with my buddies.
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Decided to pop open Hammer for the first time in years. I used to play loads of DarkRP, and I had the idea of building a map whose layout was based on spirals. I'm pretty pleased with my base layout, but I am a terrible environment artist. Making the buildings is going to b...
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Robert Stoneman (formerly LitFuseFilms) just tweeted this out. [media]https://twitter.com/robert_stoneman/status/864078415904878592[/media]
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Try working with Unreal Editor 2. Or even more specifically, the Deus Ex SDK.
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Though the thread is gone, perskins will never truly die. 13:30 [media]https://www.youtube.com/watch?v=3zFzfeV4_-Q&t=1261s[/media]
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So here's what I decided to do. This has all the details, limits, and quirks of Unity's serialization. [url]https://docs.unity3d.com/Manual/script-Serialization.html[/url] The cause of my issue of course was the lack of polymorphism. Unity suggests constructing your ow...
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The biggest fault of the thread near the end was that no one made content. The thread would go weeks before anyone posted anything in it, and half the time it was reposts (very guilty). If the content get's made, the thread will follow. If you're not making content, then no...
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[QUOTE=KillaMaaki;52137200]ChildList is not a serialized field, is it? Because Unity will in that case destroy any inheritance and re-serialize them all as ParentClass.[/QUOTE] That's exactly what seems to be happening on my end. Any suggestions for a work around?
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That was my first instinct. Didn't produce the expected result though. That brings up more questions about my code if anything. Gonna have to dig deeper.
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I have a quick questions about inheritance. [code]public class Parent { bool bol; } public class Child_a : Parent { string str; } public class Child_b : Parent { int num; } public class SomeClass { List<Parent> ChildList = new List<Parent>(...
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[QUOTE=Slim Charles;52135773]there's a bit of rose-tinted glasses going on too with some. There's a fair few reasons why most people (myself included) didn't stick around for too long.[/QUOTE] Helped me kickstart my game development career, so at least for me it wasn't all...
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Figured I might as well release the last version of the Perskin game I worked on since the thread is dead. Here's the download. [B]THE GAME IS NOT FINISHED AND PROBABLY NEVER WILL BE.[/B] [url]https://www.dropbox.com/s/gngi47cw6lutlfo/personalSkinsThreadTheGame.rar?dl=0[/url...
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Absolutely gorgeous imagery.
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Good to see you back for one last hurrah. Your stuff is always phenomenal.
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Let's plays are usually not well received on here.
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[QUOTE=KillaMaaki;51841182]EditorWindow does have an Update function, or alternatively you could subscribe to the EditorApplication.Update callback.[/QUOTE] EditorApplication.Update was exactly what I was looking for. Got it working perfectly now.
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I can't stand Unity's default animation tools for basic 2D, so I'm building my own. First time working with editor scripts though. [img]https://i.gyazo.com/be2a92ef9977a14df8811d27b1eb94fb.png[/img] I want to be able to preview the animation by clicking a button. The user ...
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I'm building a custom FPS controller and I want to make use of collisions. However, to give myself more control over how the game feels, my movement system makes use of transform.translate. Is there a way I can make use of colliders without having to use rigidbodies to handle ...
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The first game jam I ever did, I drank coffee to stay up for 24 hours. Needless to say, by hour 18 I was useless. I drank more coffee to try and be productive, but that made it even worse. Not only was I exhausted, but I also could not get to sleep. My hands were shaking, and ...
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Quick version control related question. Over the summer, I worked for a company that used a Team Foundation Sever. It handled version control and task management. The feature I really enjoyed was having a list of tasks that you could attach to your commits. On solo game dev...
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I'm already a sucker for good purple lighting, but this is hella sweet.
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We bring it back in a new form. Now presenting, the personal tires thread. [t]https://dabuschckah.files.wordpress.com/2014/01/hl2-2012-06-04-11-12-27-74.png[/t] This is my personal tire.
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I don't see the big deal, but I'm all for stepping away for a 6+ months. If there's no interest, then leave it be. If there's interest, I'm totally down again. Espionage Wars doesn't deliver laughs that perskins can.
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If a night for TTT or sven was set with screen shotters, I'd totally be down again.
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God help me. I had to meet a deadline today and had nothing but coffee and skittles last night. [editline]5th November 2016[/editline] I feel like death, but I met the deadline.
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The first one [url]https://facepunch.com/showthread.php?t=1427203&highlight=[/url] [img]https://dl.dropboxusercontent.com/u/51353469/screenies/skeletonDrift/skeletonDrift1.jpg[/img] [media]https://www.youtube.com/watch?v=XPzx9Yi1cwo[/media] [img]https://dl.dropboxusercon...
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The Sound of the End of the World 2
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Max is kill
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[QUOTE=Fort83;51261002]Been trying to wrap my head around SFM. Would greatly appreciate feedback on how I can improve. [img_thumb]https://dl.dropboxusercontent.com/u/13166719/games/SFM/ww1_test.jpg[/img_thumb][/QUOTE] Looks great. Currently, his other side is pretty ...
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If it uses the Valve's naming convention, then you don't need to do anything else for finger posing.
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[quote]Sniper Wolf, FOXHOUND's champion slav squatter.[/quote] [t]https://dl.dropboxusercontent.com/u/51353469/screenies/sniperwolf.jpg[/t] Holy fuck, this is the first SFM thing I've touched in 14 months. [editline]25th October 2016[/editline] And second screenshot at a...
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I could use thoughts on something that has me incredibly puzzled. [code] Item objectItem; objectItem = itemObject.AddComponent<Item>(); objectItem.ItemID = itemElement.Element("itemID").Value; objectItem.Notes = lNotes; foreach (Note n in objectItem.Notes) { D...
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Got a link to the tutorial? Without knowing how it's set up in the hierarchy and what components are being used, it's hard to tell what's going on. [editline]17th October 2016[/editline] If you're using a canvas group, double check to see if you have the "intractable" box ti...
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Okay, this is easily one of the best I've seen on here. Fucking incredible.
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Holy fuck, Nolan Bushnell is coming to do a lecture at my school. You could make the argument that he is the father of the video game industry. In honor of this, let me share what I think might be one of my favorite stories about the old games industry, In the 1970's At...
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Don't quote me on this at all, but in my experience video interviews have been very laid back. This wasn't an actual interview, but a former employee at Ubisoft Montreal gave me a legit practice interview. It was incredibly cool of him to do. Your experience will likely dif...
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There's some weird shadow banding going on with the detective on the right, and the color of the light doesn't really match with what the sky is doing. I absolutely love the pose on the left detective though.
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This thread isn't allowed to die until I finish the shitty fucking game.
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Let's get weird for a moment. We frequently post the first and latest things we've done, but let's all post something from the [B]EXACT[/B] middle. [img]https://dl.dropboxusercontent.com/u/51353469/screenies/perskinScreens/RightRound.gif[/img]
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[QUOTE=Butthurter;51039513]what the fuck how did you guys do it, i didnt think it was possible to delete light sources in maps like that outside of sfm[/QUOTE] He's not deleting lights, or even turning them off as far as I can tell. It seems like he's not letting light sou...
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[QUOTE=Lt_C;51017354]Interesting news! I got a job at Turbosquid! I'm working as an Associate Producer with realtime 3D and VR![/QUOTE] You'll do a great job. Please do great. Every model the studio I worked for this summer got from there ended up being nearly unusable.
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And a not repost. [t]https://dl.dropboxusercontent.com/u/51353469/screenies/watchingBirbs.jpg[/t]
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Repost. [t]https://dl.dropboxusercontent.com/u/51353469/screenies/perskinScreens/peas.jpg[/t]
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I host a monthly game developer showcase in my area, and we get some pretty rad games. This one guy has come to a few of these to share his game, Empyrean Frontier. [url]https://galdorstudios.itch.io/empyrean-frontier[/url] [media]https://www.youtube.com/watch?v=mDWN1VocmH...
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[QUOTE=chimitos;50840796]I've finally learned how to use the new UI system. IT'S SO NICE :ohno:[/QUOTE] For the company I work for, we've had to mix NGUI and the unity canvas because NGUI couldn't do sprite animated buttons. Basic depth sorting is a nightmare. :suicide:
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I'm a sucker for the theater, and the lighting reminds me of a stage play, so I'm digging it. The angle could be way better though.
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You have to play around with the lighting tools more to simulate natural lighting. It's way more work, but having that absolute control over how a scene is lit is crazy powerful.
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Ba-boom, check it. You're getting the full treatment. Step 1: Check this out [url]http://steamcommunity.com/sharedfiles/filedetails/?id=364783359[/url] Step 2: Now check this out. There's no sense of motion here because this guy doesn't look like he's running. There's...
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Really neat. Great atmosphere. The god rays coming from the alley are a little out of place though.
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It's different and I love it. Great stuff.
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Today at work, I was digging through the assets in our project files and found a model of a truck. The moment I clicked on it, Unity shat itself. Turned out this model had 330k faces and 1100 materials. wat
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The perskin game is coming. It's 90% complete. I was hoping to have it done this week, but I got employed by a local developer during a game jam I hosted last weekend. Can somone make a comic about my descent into madness while making this game during the past 7 months? Any...
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[QUOTE=F T;50651578]Is a steam controller worth buying? Amazon still has it on discount.[/QUOTE] I think so. I use mine all of the time. Works great for third person games with borked controller support.
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This includes some helpful tips to improve your composition. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=364783359[/url]
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Considering what you're working with, this is pretty great.
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Pizza dreams are wild. Wouldn't recommend it. [QUOTE=TheGoodDoctorF;50192327]I've been working on a project for Google Cardboard recently, and I had an entire dream as if I was looking through it. Like this. [t]https://lh3.googleusercontent.com/vNacK7nx0HXU1g28FyqfnjYbaF0S...
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In Blender's uv/image editor, select all of your faces and go to "image" and "export as png". You'll get a transparent wire image that you can use for reference as you paint your texture.
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"and then they kissed"
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snipsnip
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[QUOTE=Cub;50606595]So, a good buy? Anything with "Simulator" in it's title/description is surely a good buy[/QUOTE] Don't get it for anything more then $30. It's incredibly immersive, but there variety in locations and missions is awful.
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It's a cozy space trucker simulator. Not much more then that.
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[QUOTE=biodude94566;50588982]Are you changing the color of every voxel or are you calculating the differences and only changing what needs changed? I would think you would want to change only the differences, kind of like how .gif files are optimized?[/QUOTE] Great idea. J...
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*snip* shhhhh, don't tell mom
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That was pretty neat dude. I enjoyed it.
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The lighting looks awesome, but not a lick of it seem's natural. I can't tell if it's night time illuminated by some off screen source, or if it's a cloudy day.
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Now teach it to make textures.
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[QUOTE=Sharker;50472723]One of the current backgrounds uses assets from skyrim so I don't see the big deal.[/QUOTE] I don't think it is a big deal at all. It just seems in good taste to keep it as close to vanilla gmod as much as possible. Having a badass picture of the dr...
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Went ahead and did it. Took about 5 mins. It was pretty easy for me. Here was my checklist. -Looks like it was made in gmod (very little post-editing) -Didn't look like it used material from non-valve games -Had a light/pleasant tone (fitting for gmod) -Had more then 5 ...
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This is the time of year where once again, gamers will be smashed by the hype train. I hope we can show some restrain this year. Also, calling it now. BFOne will be incredibly mediocre and the WW1 novelty will wear off quick.
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Alright listen up you marvelous bastards, quick update about the game. Bad news. Features are getting cut. Thought they were in scope, short answer is they weren't. Good news. The next release will likely be the final release. The first two people to reply to this post w...
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Have you tried looking here? [url]http://kenney.nl/assets[/url]
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[QUOTE=wraithcat;50373042]PT is only good thanks to how tiny it was. It would fail apart in the seams as a longer and bigger game. Honestly I still find the best horror game I've ever played the marine campaign in AVP2. You're decked out, you're a killer and yet you still some...
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[QUOTE=Agilor;50365507]ooohhh well fuck me, now I feel stupid[/QUOTE] Some color correction could fix that. Make the green reddish pink :v
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I'm working on a UI for controllers and m&k, and I want it so that when a player navigates the character list, it will scroll down with them automatically, similar to something like this (skip to 1:13) [media]https://www.youtube.com/watch?v=_Yo3iQZZIJE[/media] This is my c...
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I have literally no interest in playing Overwatch, but from what I've seen it's perfectly fine.
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If we're talking about shit like Slender and it's thousands of clones, then sure. It's definitely run it's course, and they ran themselves into the ground very quickly. Long story short, I think traditional survival horror has aged awfully. I would much rather prefer more e...
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[QUOTE=simkas;50360254]Can we just like, stop with the horror games where you have no way to fight back and you're just hiding from some monster that's chasing you? It was a cool experiment for the genre but I think it's about time we went back to getting actual proper horror ...
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[QUOTE='Ninja Nub[NOR];50359591']its too bad thats basically all there is to the game other than sitting around and waiting until the coast is clear, if you're not easily scared it's basically waiting: the game[/QUOTE] Yea, if the cat and mouse hunt doesn't feel tense to y...
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