142 Results
Looks like you're missing a GENERATED_BODY() within the struct
Foohy Programming Reply
[vid]http://host.foohy.net/public/Videos/smolcoaster.mp4[/vid] precious little coaster. [editline]16th February 2017[/editline] But basically what's shown here is an exporter I made so one can design a rollercoaster in nolimits, and import it as a spline component into ue4
Foohy Programming Reply
[QUOTE=a wet towel;51765594]I'm using UE4 for my final project at uni. It's a little bit like Elevator: Source if anyone has played that. You start in a train carriage and the game picks at random another level to steam in, and a portal at the end of the current level leads to...
Foohy Programming Reply
[vid]http://host.foohy.net/public/Videos/aaaaaaaaaaaaaaaaa.mp4[/vid] It's the little things sometimes
Foohy Programming Reply
[QUOTE=DrDevil;51181832]Please release it, I want to play that on my oscilloscope![/QUOTE] Late as heck, but finally got around to slamming it onto github. Tell me if it works on your oscilloscope! [url]https://github.com/Foohy/Austeroids/releases[/url]
Foohy Programming Reply
So recently I wanted to play with generating waveforms in the vain of mushrooms on your oscilloscope. I made a game engine that has zero visual rendering -- it only outputs audio! Game itself is visualized with my lil' oscilloscope audio loopback program I made earlier: (...
Foohy Programming Reply
[QUOTE=SteveUK;51131261]the only bad thing about c++ is the compile times tbh[/QUOTE] Good god building the engine takes centurriessss (and like 50gb of space with the default compiler settings).
Foohy Programming Reply
[QUOTE=0V3RR1D3;50771342]I added some stuff like the ability to select which monitor to place it on, size if needed and a way to select a program to start on startup and auto apply if so when you start you computer its all done for you. Do you want to me to make a push request...
Foohy Programming Reply
[QUOTE=dingusnin;50767365][video=youtube;rtR63-ecUNo]http://www.youtube.com/watch?v=rtR63-ecUNo[/video] The video in the description is [URL="http://facepunch.com"]fucking incredible[/URL][/QUOTE] He made a whole album and it's incredible: [url]https://jerobeamfenderson.b...
Foohy Programming Reply
[QUOTE=FoohyAB;50765092]Yeah! For windows, I create a WASAPI device to grab audio from the default speaker output. Bass.net makes that super easy to hook into when you receive data/processing it. (I've had that green visualizer just sitting around for a while, I think I'll sla...
Foohy Programming Reply
[QUOTE=0V3RR1D3;50760755]Sorry for offtopic but do you have any good reads on capturing all the audio, I was trying to do the exact same thing with my wallpaper drawer that drew opengl stuff to the desktop. Only issue was I could not figure out how to capture all the audio out...
Foohy Programming Reply
[QUOTE=Occlusion;50754681]This would be absolutely sick if it could process the audio out from your pc and just have a visualiser as a wallpaper. I'd pay a few quid for that.[/QUOTE] Already does, the green one grabs audio from your PC, the other one is playing it. Plannin...
Foohy Programming Reply
[video=youtube;PzPYykTjW34]https://www.youtube.com/watch?v=PzPYykTjW34[/video] Figured out how to draw sick custom wallpapers (and by extension, allow any arbitrary window to be a wallpaper). Both the green background and the car seat simulator are just programs, no modifi...
Foohy Programming Reply
god that would make a lovely background
Foohy Programming Reply
Asynchronous item loading! (Zak made it, I just recorded) [vid]https://my.mixtape.moe/xtelwg.webm[/vid] We needed some ungodly complex item to test and oh boy
Foohy Programming Reply
So our game has users be able to have a customizable condo that is associated with a central 'lobby' server. Each condo space is secretly a user-hosted listen server, so I made a system to automatically find those sessions, get their data, and slap em onto a persistent door so...
Foohy Programming Reply
[QUOTE=FoohyAB;49141516][video]https://youtu.be/aUm5SmrYI-A[/video] Collisions in ue4 'just work' and I love it[/QUOTE] lil' crosspost from the ue4 thread because my life is music visualizers apparently
Foohy Programming Reply
[video]https://youtu.be/aUm5SmrYI-A[/video] Collisions in ue4 'just work' and I love it
Foohy Programming Reply
Do you have it all properly configured to use the steam online subsystem? There's a [url=https://wiki.unrealengine.com/Steam,_Using_the_Steam_SDK_During_Development]few options[/url] to change in your ini files. I thought steam session stuff were entirely disabled in-editor...
Foohy Programming Reply
W-wait, was that bird up at the end [video=youtube;zdOQ5pCWiyI]https://www.youtube.com/watch?v=zdOQ5pCWiyI[/video]
Foohy Programming Reply
[vid]https://my.mixtape.moe/uerptf.webm[/vid] no hacks 100% pure skill
Foohy Programming Reply
[QUOTE=Nicolas;48871463]How big is the fps drop?[/QUOTE] Pretty significant, even with the ability to disable a bunch of things from drawing in a SceneCapture2D, it's a pretty effect but it's not worth the drop. (Though I'm sure there could be stuff to optimize, this is li...
Foohy Programming Reply
Screenspace water reflections tend to look pretty wonk if you ever wanted a crystal clear reflection, so I gave a shot at doing the classic 'reflect the camera about a plane' approach [img_thumb]https://my.mixtape.moe/wflkno.png[/img_thumb] [img_thumb]https://my.mixtape.moe/...
Foohy Programming Reply
Replication is a pretty huge thing to grasp when to use what, but in their content demo map they have an entire section dedicated to explaining replication with blueprints and it's super super helpful. It covers replicated variables, RPCs, and examples of when to use one over ...
Foohy Programming Reply
[QUOTE=Fourier;48619729]What is the music? Is this something from Portal?[/QUOTE] First is three different versions of "Behind the mask" by Yellow Magic Orchestra I somehow found and spliced to fit together nicely, and yeah second is portal 2 music :v: [editline]5th Septe...
Foohy Programming Reply
[QUOTE=FoohyAB;48619039]Made a custom audio component that automatically synchronizes the playing sound with the world time. Basically lets you ensure sounds will always play in sync: [vid]http://foohy.pixeltailgames.com/dev%20videos/behind%20the%20nerd.webm[/vid] [vid]ht...
Foohy Programming Reply
Made a custom audio component that automatically synchronizes the playing sound with the world time. Basically lets you ensure sounds will always play in sync: [vid]http://foohy.pixeltailgames.com/dev%20videos/behind%20the%20nerd.webm[/vid] [vid]http://foohy.pixeltailgame...
Foohy Programming Reply
For you C++ developers, I made a little utility for quickly generating new modules for your project [url]https://github.com/Foohy/UnrealModuleManager[/url] Modules are really nice because you can hot-reload specific ones without having to hot reload your entire project, an...
Foohy Programming Reply
[img]http://i.imgur.com/I5zdZSo.png[/img] My build swarm is coming along nicely :v: [editline]edit:[/editline] [img]http://i.imgur.com/HIVDS5R.png[/img] IT HUNGERS FOR MORE
Foohy Programming Reply
[vid]https://dl.dropboxusercontent.com/u/1179448/Misc%20Video/shrooms.webm[/vid] Made a little visualizer that does exactly as the sound describes, plots the waveform of the left and right channel's onto an xy plane and let it rip. It's still got some issues, specifically ...
Foohy Programming Reply
[url]foohy.net[/url] Gotta update it more often though :v:
Foohy Programming Reply
[QUOTE=MattJeanes;44175315]So the players are spheres too? I think everything in your game should just be a sphere[/QUOTE] [QUOTE=Hentie;44170938] here have some of the stuff i bookmarked: • [url=http://www.voofoostudios.com/?p=33]Some guy rendered pool balls in his game...
Foohy Programming Reply
Another picture of that heatmap thing, after playing minecraft for a good while [img]http://i.imgur.com/z9llgQu.png[/img] It totally makes sense but that's so cool how clear it defines the inventory slots. Also looks like I've got a rounding issue somewhere, it looks a bi...
Foohy Programming Reply
[QUOTE=pedrus24;43625134]Can you release it? I'm curious how it would look like when playing dota.[/QUOTE] Sure, here ya go [url]https://dl.dropboxusercontent.com/u/1179448/omgexe/ConvectionIO.zip[/url] (super not done yet but yknow I tend to work on things to dust and it ...
Foohy Programming Reply
Made a small program that tracks your mouse movements and creates a low resolution heatmap out of it [img]http://i.imgur.com/j2rMhnO.png[/img] (You can totally tell I've been playing games :v:) Eventually I'll have multiple graphs for mouse and keyboard related stuff beca...
Foohy Programming Reply
[QUOTE=Makke;43333698]I really really like that tornado. I would love to see more of it, perhaps make it collide with a static shape of some sort?[/QUOTE] Right now it's basically a big function of time, so it'd probably take a bit to have that. (Also I'm in need of a 3d p...
Foohy Programming Reply
[vid]https://dl.dropboxusercontent.com/u/1179448/Misc%20Video/dorothy.webm[/vid] Testing exporting image sequences with a fixed timestep. mostly just wanted an excuse to show off this tornado
Foohy Programming Reply
because I have no idea what I'm doing [editline]12th November 2013[/editline] shh
Foohy Programming Reply
Yeah, it's just checking if the intensity of the lower frequencies is above a certain threshold to detect a 'beat'. It works pretty well for a lot of stuff (but terribly for things with little bass drum beats or super bassy wob wobs) And then everything else is just directly ...
Foohy Programming Reply
[video=youtube;gvBN9v2KlM4]http://www.youtube.com/watch?v=gvBN9v2KlM4[/video] I turned up the speed and suddenly neato
Foohy Programming Reply
[video=youtube;EXOin06IlJA]http://www.youtube.com/watch?v=EXOin06IlJA[/video] Messin with mesh generation stuff. (bleh, seems the converting/uploading to youtube dropped some frames, ignore that)
Foohy Programming Reply
I've somehow managed to make a Saints Gold color scheme for windows [img_thumb]http://i.imgur.com/Mivcj1b.png[/img_thumb] I took the screenshot with no idea it looked like that and I was blown away. (ignore the stuff in the window it's a secret experiment)
Foohy Programming Reply
[QUOTE=nuds;42060959]Either one of you should make it into a wallpaper.[/QUOTE] Does anyone know how this would actually be done? It's possible with windows dreamscene, but not everyone has that available. I did some preliminary looking up, apparently drawing to "SysListVi...
Foohy Programming Reply
I don't. I'm not sure if you can, but if you try to trudge through the menus, does the 3D geometry seem to render correctly? I'm wondering if it's just the GUI. Also your drivers are probably pretty up to date, but it doesn't hurt to say that. [editline]17th July 2013[/editl...
Foohy Programming Reply
[QUOTE=eirexe;41486446]it's on the screenshot, a nvidia gtx 560 ti, it's pretty actual so I don't think that's the problem.[/QUOTE] Okay updated some shaders, try redownloading again. [url]http://foohy.pixeltailgames.com/Projects/Wheel/Wheel%20of%20Video%20Games.zip[/url]...
Foohy Programming Reply
oh sweet jesus [editline]16th July 2013[/editline] What's your video card?
Foohy Programming Reply
A while ago I showed off a silly wheel thing. It's now releasable silly wheel thing, for those times when your crippling indecision of what steam game to play prevents you from playing games at all. [video=youtube;Pdhf5tatB3U]http://www.youtube.com/watch?v=Pdhf5tatB3U[/vide...
Foohy Programming Reply
[QUOTE=Deco Da Man;40706034]This has potential. JsFiddle but with Unity? UnityFiddle! Hold down the space button somewhere in the code text area.[/QUOTE] [vid]http://foohy.pixeltailgames.com/dev%20videos/help.webm[/vid] Send help
Foohy Programming Reply
[vid]http://foohy.pixeltailgames.com/dev%20videos/wheel%20of%20videogames.webm[/vid]
Foohy Programming Reply
[vid]http://foohy.pixeltailgames.com/dev%20videos/rift%20inducer.webm[/vid] I found out negative values for lights often results in bad things happening.
Foohy Programming Reply
Don't think it's been posted, but for those not following, the Oculus dudes released their SDK if anyone wants to czech it out: [url]https://developer.oculusvr.com/[/url]
Foohy Programming Reply
[img_thumb]http://i.imgur.com/FOU1CcH.png[/img_thumb] I've forced myself to make something of a GUI, though I still need to implement proper skinning.
Foohy Programming Reply
[img]http://i.imgur.com/D3oofxV.png[/img] Woo, got text rendering working (and with that a place to slap GUI stuff)
Foohy Programming Reply
[vid]http://foohy.pixeltailgames.com/dev videos/phediting.webm[/vid] Got a non-useless editor on the way! (doesn't save yet) also sorry I left my music on, might be loud.
Foohy Programming Reply
[img_thumb]http://i.imgur.com/1DSvQkz.png[/img_thumb] Textured spotlights, hooray!
Foohy Programming Reply
[QUOTE=garry;39476581]Sarah went to bed early, so I worked on my top sellers scraper thing. [url]http://tools.garry.tv/steamchart/[/url] You can alter it now and share the link. [url]http://tools.garry.tv/steamchart/?show=202970,2028062,10180,7940,115300,10090,42700[...
Foohy Programming Reply
[img_thumb]http://i.imgur.com/Mohg3O0.png[/img_thumb] shadowmaps yeahhhhh (still need to do more edge filtering though)
Foohy Programming Reply
[img]http://i.imgur.com/YSzKQ7X.jpg[/img] Normal mapping!
Foohy Programming Reply
[img]http://i.imgur.com/A8VSzVn.png[/img] Diffuse lighting and specularity!
Foohy Programming Reply
[vid]http://foohy.pixeltailgames.com/dev%20videos/rollercowster%20tycoon.webm[/vid] Got my basic obj loader working and some positional sound.
Foohy Programming Reply
[img_thumb]http://i.imgur.com/XzYsx.jpg[/img_thumb] physics [editline]15th December 2012[/editline] [img_thumb]http://i.imgur.com/71S6Y.jpg[/img_thumb]
Foohy Programming Reply
[QUOTE=ZenX2;38774188]Looking good, pretty cool how you synced it with the music [editline]9th December 2012[/editline] Also might I ask for the name of that tune? It's pretty "groovy"[/QUOTE] The song is "Behind the Mask" by the Yellow Magic Orchestra ([url=http://w...
Foohy Programming Reply
I'm learning how to use non-deprecated openGL (my previous attempts didn't go so well) and I'm ecstatic at how far I've actually gotten this time. [vid]http://foohy.pixeltailgames.com/dev%20videos/musictime.webm[/vid] (the background is randomly generate quads and the 'groun...
Foohy Programming Reply
[QUOTE=laylay;38338362]Step 3: Basic physics [/QUOTE] What algorithm are you using for the track? Catmull-Rom spline? [editline]6th November 2012[/editline] I have an unhealthy addiction to rollercoasters
Foohy Programming Reply
He'd just discovered it, I'll let him figure it out.
Foohy Programming Reply
[img]http://img703.imageshack.us/img703/8818/useridleprocess20121006.png[/img] [img]http://img696.imageshack.us/img696/8818/useridleprocess20121006.png[/img] A friend has been getting into bitcoin mining and wanted a way to start up his miner when he left his computer, so ...
Foohy Programming Reply
Oh that might be the cause also. I'm not really sure what I'm doing :(
Foohy Programming Reply
[url]https://dl.dropbox.com/u/1179448/Misc%20Audio/music_caveworld.ogg[/url] I'm able to get the file name and the length of the file, but that's pretty much it. I'd send you the whole archive, but it's 150 mb.
Foohy Programming Reply
[QUOTE=supersnail11;36819525]Try opening it with StuffIt. It supports a bunch of old archives and encodings.[/QUOTE] It doesn't even seem to want to open it, changing the extension to something it supported made it try to open it, but it always errored out.
Foohy Programming Reply
[QUOTE=voodooattack;36817604]Here, I decoded the file's structure for you: File format is small-endian. Strings are stored as a DWORD specifying the length followed by an ASCII string of said length; not null-terminated As for individual files, my best guess is that t...
Foohy Programming Reply
[QUOTE=windwakr;36810220]Looks like game extractor is supposed to handle the file, but I couldn't get it to open the one included in the demo of the game. [url]http://www.koders.com/java/fid2E7F6D9AB8D4166F5373D173CCC2B6DAB9317797.aspx?s=226[/url] The individual files ...
Foohy Programming Reply
Yeah I tried opening it in 7zip before with no luck.
Foohy Programming Reply
While you guys are on the subject of reverse engineering a format, what can you do if a game has compressed all of it's content into a single file? I'd always wanted to get the music and some of the geometry from [url=http://en.wikipedia.org/wiki/Switchball]Switchball[/url], b...
Foohy Programming Reply
[QUOTE=geel9;35542058][media]http://www.youtube.com/watch?v=Xwf_3OW7wAE[/media][/QUOTE] [IMG_THUMB]http://i.imgur.com/aORuz.png[/IMG_THUMB] So close.
Foohy Programming Reply
[QUOTE=thomasfn;35194252]Who was making that program which forced the windowed/fullscreen mode of other programs?[/QUOTE] Me I think? [url=http://foohy.net/post/19141165866/new-release-window-manager]This thing[/url] can do that, as well as remove/add the borders.
Foohy Programming Reply
[img]http://i.imgur.com/1U6rp.png[/img] Added program profiles, which basically monitors for when a program is started and automagically sets the settings you choose. Source: [url]http://dl.dropbox.com/u/1179448/omgexe/Window%20Manager/Window%20Manager%201.2.5%20Source.zip...
Foohy Programming Reply
A friend of mine wanted a little utility to be able to remove the border from any window. [img]http://i.imgur.com/z8WGW.png[/img] He really liked it so I decided I'd post it here if anyone else wanted it: [url=http://dl.dropbox.com/u/1179448/omgexe/Window%20Manager/window%20m...
Foohy Programming Reply
[QUOTE=Chryseus;35035650] Overall I'm pretty impressed with it because it has given me more motivation to improve my circuit analysis skills, [b]for absolute beginners however it may be rather difficult to keep up.[/b] [/QUOTE] I found it really difficult, I was hoping I...
Foohy Programming Reply
[img_thumb]http://i.imgur.com/QxoMC.jpg[/img_thumb] Replaced the old unstable physics engine with farseer. Over 1700 and zero crashes!
Foohy Programming Reply
[QUOTE=glitchvid;34732753]Somebody just needs to make a simple program that converts .3ds to .vmf both are documented well enough that you could do it.[/QUOTE] It really isn't that simple. The two formats have almost nothing in common, one is mesh based (.3ds) and the other...
Foohy Level Design Reply
[img_thumb]http://i.imgur.com/20aFs.png[/img_thumb] Dual screens! However, I [i]really[/i] need to look into rendering via openGL or directx or something, because windows forms is being noticeably laggy now.
Foohy Programming Reply
[img_thumb]http://i.imgur.com/6DCbd.png[/img_thumb] (Sorry if I'm spamming)
Foohy Programming Reply
[video=youtube;d2QmScu7pxk]http://www.youtube.com/watch?v=d2QmScu7pxk[/video] I was bored and had a nearby arduino.
Foohy Programming Reply
That sounds like it could be hilarious.
Foohy Programming Reply
[QUOTE=sim642;34557470]Mind sharing how it exactly works? You could get positions and sizes of all windows through WinAPI, but how do you display the :v:s and how do you get mouse input?[/QUOTE] For displaying, I actually have a fullscreen transparent form that allows mous...
Foohy Programming Reply
[video=youtube;UJZNdtz73o8]http://www.youtube.com/watch?v=UJZNdtz73o8[/video] :v:
Foohy Programming Reply
Bit of a cross post, but I'm trying to get the size and position of all open windows in C#. [img_thumb]http://i.imgur.com/njLa4.jpg[/img_thumb] As you can see, it isn't exactly working. I'm first getting a list of each window handle via [url=http://msdn.microsoft.com/en...
Foohy Programming Reply
I tried drawing a rectangle around each active window. [img_thumb]http://i.imgur.com/njLa4.jpg[/img_thumb] Not even close :v:
Foohy Programming Reply
[vid]http://dl.dropbox.com/u/1179448/Misc%20Video/pong_assist.webm[/vid]
Foohy Programming Reply
[QUOTE=amcfaggot;34072442]More updates to the fpapi, I'm including another test script which is actually just primarily being used to help i300 with a task at the moment, but this is what it does: Per-user highlights, essentially.[/QUOTE] Ooh, I like that feature.
Foohy Programming Reply
[QUOTE=Maurice;34066811]It says "trrailing" at the end of the video.[/QUOTE] fuck
Foohy Programming Reply
Added a wordwrapped (well, per character for now) multiline textbox! [vid]http://dl.dropbox.com/u/1179448/Misc%20Video/pong_textbox.webm[/vid]
Foohy Programming Reply
Fuck yeah! I got rotated collision to work for my pong game thing. [vid]http://dl.dropbox.com/u/1179448/Misc%20Video/pong_collision_fuckyeah.webm[/vid] I'm using my own method so I'm 99% sure it would break with any other shape/situation but it works for what I'm doing.
Foohy Programming Reply
Haven't posted in a while, mostly lurking. Anyways for the past bit or so I've been working on making my own (very simple, I'm not planning to ever use it) engine, using only the default SFML 2 functions and make everything else myself. Recently I got fullscreen shader effect...
Foohy Programming Reply
Anyone here good with regex? I need some help. I have a string, and I need to extract the two numbers after the place name for fun stuff elsewhere (In this case, the two numbers are 4 and 6 ). [code] 26TH AVE : Surf: 4-6 ft. [/code] However, with my current expression, it ca...
Foohy Programming Reply
[QUOTE=Natrox;33319792]Working on a simple sand toy for school; [img]http://i55.tinypic.com/5u47pv.png[/img][/QUOTE] I've always wondered how exactly you can keep track of so many dots without it lagging. Is it similar to particle systems in the sense that the memory for the...
Foohy Programming Reply
Aaaa I want to enter, but I don't think I can write fast enough/have enough time to be finished. Maybe the next month or two.
Foohy Programming Reply
Anyone familiar with the lidgren networking library? I'm trying to use: NetIncomingMessage.WriteAllProperties(myObj) NetIncomingMessage.ReadAllProperties(myObj) However, once I write the properties and read it on the client, all my values are null. I can send data just fine v...
Foohy Programming Reply
[QUOTE=Night-Eagle;33196074]Experimenting with directional sound using phase shift and volume adjustments. The first test is a combination of phase shift and volume reduction. The second test is four times the phase shift and no volume reduction. I find the first method - ...
Foohy Programming Reply
[QUOTE=ief014;33194856]I've been using an older version of SFML2. If you're using the latest version of it, is it a bug with SFML itself?[/QUOTE] It very much could be, I googled it and it seems a few (though not many) people had this same problem on a fairly recent version (...
Foohy Programming Reply