33 Results
Was looking around the wiki and saw reference to a SNDLVL enum: SNDLVL Enumerations The enum is supposed to be used when emitting sounds, but it seems like the enum doesn't actually exist since running print(SNDLVL_GUNFIRE) -- returns nill Or any other arbitrary version of the...
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SNDLVL Enumeration doesn't exist in game
Remscar Lua Developer Discussion Thread
C++ and C# are two entirely different ball games and it seems a bit odd to me that you'd be gifting both of those books at the same time. If your friend wants to learn C++ then they should probably learn C first. Having a strong base understanding of C makes transitioning t...
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[video=youtube;lQhubD6pPxY]https://www.youtube.com/watch?v=lQhubD6pPxY[/video] And memory leaks.
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[QUOTE=MadPro119;47638054]Cool project! What did you use to make the game? What year/major student are you at Digipen?[/QUOTE] We built the game and its engine from ground up using C++ and Direct X 11. The team consisted of 5 computer science (in real-time interactive s...
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Also my school project which we just finished: [video=youtube;lQhubD6pPxY]http://www.youtube.com/watch?v=lQhubD6pPxY[/video] [URL]https://www.youtube.com/watch?v=lQhubD6pPxY[/URL] (what happened to embedding youtube)
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I recently made a blog post about how to use lua efficiently in a custom built game engine: [url]http://zachary.nawar.org/blog/efficiently-using-lua-in-your-game-engine[/url] Hopefully someone on here will find some use of it.
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That picture brings back memories. I have one in my moms house, thing is freaking massive.
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What's the benefit of a custom skeleton and bodygroups?
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I learned C++ after i learned C#. When i finished i was wondering why i bothered learning C++.
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2nd one is too gloomy and atmospheric for an action game. I would only use it if i was making a post apocalypse or zombie themed environment.
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Dead Space (sorta) gamemode? [url]http://facepunch.com/threads/1092742[/url]
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I think ima take these models and put them in Morbus. And only have them for a day. Nothing but weird ass anime characters for a day.
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[QUOTE=ZestyLemons;33708945]The original road was actually 1024, and I scaled it down (so it doesn't scale properly for a road). I'll grab some in-game shots, it'll be the same technique. Here's what I based it off, though I did a little extra work to get it to look better...
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I saw this and was amazed. I wonder if any of the maps will be usable in my horror gamemode Morbus. It needs a good arctic map, like outpost 31 from THe Thing.
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Ill try it, sounds kinda fun
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OSX has parallels or boot camp.
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What would i do to fix normal HL2? I tried making my own configuration, but i get the same result.
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HL2 Healthkit
Remscar Modelling Thread
Could somebody kindly add the ValveBiped.Bip01_R_Hand Bone onto the HL2 Healthkit (the big one) and then recompile it as "weapons/w_healthkit.mdl" (Hopefully in a logical place so it seems like the person is carrying the health kit) This would be greatly appreciated. Thank you.
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Hello i would like to submit a request for necromorph playermodels. I would like to use them in a gamemode i am developing, i AM paying, pay will be based on quality and speed. (As low as 15, as high as 40) There are two i would like, the first one is "The slasher" [img]http:...
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2 Dead Space NecroMorph PlayerModels
Remscar Modelling Thread
Bone Attachments Onto World Models
Remscar Modelling Thread
-snip- I learned how to do this myself, and even though the amount of quality i want is very time consuming (took me 2 hours for just 1 model) since a lot of the models needed resizing and stuff. Its a learning experience.
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[QUOTE=mastermaul;30052337]OK because the artifacts in the screenshots make me want to stab myself.[/QUOTE] Yea i know what you mean. I make sure all my source files are high quality. I took the screenshots in JPG format cause 1MB < 16MB.
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Its just the screen shot. All the textures are BMPs, most ranging from 256x256 - 512x512.
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Learn assembly. Its fun.
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I might have uploaded the wrong version. A new version reduces the lagg by a LOT. Uploaded patch, see OP. Replace BansheeStriker.exe with the new one from the patch. Notes: Projectiles no longer get their own collision detection call. Since the number of ships < projectiles,...
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Does Garrysmod look the same? :D
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I wouldnt crash my ship into their mothership. I would call the asgard to fuck them up.
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[QUOTE=Dlaor-guy;30049025]Could you post some screenshots? Most people (including me) don't download games unless there are pics/videos of it...[/QUOTE] Sorry just thought about that, ill take some right now and upload.
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Banshee Striker - A XNA/C# Game for Windows (and XBOX360)
Remscar Programming Thread
So i made a game for a contest using XNA 3.1 and C#. Everything is made by me, excluding the music, but its royalty free. Music from: [url]http://incompetech.com/m/c/royalty-free/[/url] [B][U]HIGHSCORE: 586,294[/U][/B] [B]Requirements:[/B] [url]http://www.microsoft.com/downl...
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