2,277 Results
[QUOTE=TH89;51237445]I love this :D [/QUOTE] Solomon? Didn't think I'd see him again.
Captain Charles Modelling Reply
[QUOTE=Empty_Shadow;50976957]Is there a discord chat or general help thread somewhere? I need help but I don't want to shit up this thread.[/QUOTE] I can make one? I wouldn't mind having one for questions. [url]https://discord.gg/NQ4YxuM[/url]
Captain Charles Modelling Reply
Created a [URL="https://lab.facepunch.com/3d"]3D section on newpunch[/URL]. Theme is WIP so i may have missed something or made mistakes.
Captain Charles Modelling Reply
Wrong thread to ask that in.
Captain Charles Modelling Reply
Neither of the images you linked to are working.
Captain Charles Modelling Reply
[QUOTE=adamsz;49838992]Now that we have Endor Rebels, has anyone made Hoth rebels yet? Last I heard the files were made private and then lost.[/QUOTE] Check the previous page, please.
Captain Charles Modelling Reply
Updated the Republic Commandos addon and changes it to be a general RC models addon. Added: -BattleDroid -Clone Adult
Captain Charles Modelling Reply
[QUOTE=Pvt. Hazzard;49801949]I had never appreciated how low res the republic commando models were, and I literally just played it... I guess that's a compliment to the game, that I didn't notice it while I was playing. Well, I knew it was old but damn, it doesn't look tha...
Captain Charles Modelling Reply
Managed to find the snow uniform after realizing it was packaged in with the rest of the human male meshes. [IMG]http://i.imgur.com/IkrmNIH.jpg[/IMG]
Captain Charles Modelling Reply
I will leave the rebels up for now, but they are in serious need of an overhaul. When I first created them in 2010 I was very limited with what I could do in terms of modeling. The models themselves especially the soldiers were kinda loosely based on what was pictured in the f...
Captain Charles Modelling Reply
[QUOTE=Tamschi;49764900]It is. It's in the subforum description. No idea how you missed that for seven years :v: Anyway, [URL="https://facepunch.com/forumdisplay.php?f=65"]here's the right subforum for your convenience[/URL].[/QUOTE] Oh jesus christ. See, this is why I don'...
Captain Charles Programming Reply
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Captain Charles Programming Reply
After sitting on these things since 2010. I think it's time that the Rebels had a release. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=626826818[/url]
Captain Charles Modelling Reply
Living up to the thread's title. The question remains. Will I actually ever finish anything? I have no idea, but I would like to. This is why I am posting in this thread once more. I have stumbled upon a stash of old, unreleased models that never went public. Some were releas...
Captain Charles Modelling Reply
[QUOTE=CryoDragon;49658181]Something I'll probably never finish, I'm currently going through the process of porting all of Half-Life 1's characters to replace Team Fortress 2's ones[/QUOTE] What about TFC? Or does that exist somewhere already?
Captain Charles Modelling Reply
[QUOTE=Masterlegodude;49636474]Nope, they both use $color2, so you would need to separate the mesh and make a new VMT[/QUOTE] Hmm, I see. Thanks. If I doubled the mesh, I could make that work. Would I be able to make an area of the texture transparent and use the color ...
Captain Charles Modelling Reply
[QUOTE=Masterlegodude;49623916]Your VMT should look like this [CODE]"VertexLitGeneric" { "$baseTexture" "FILE_PATH/YOUR_VMT" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" Proxies { PlayerColor { resultVar $color2 // pass the player colo...
Captain Charles Modelling Reply
[QUOTE=Masterlegodude;49623916]Your VMT should look like this [CODE]"VertexLitGeneric" { "$baseTexture" "FILE_PATH/YOUR_VMT" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" Proxies { PlayerColor { resultVar $color2 // pass the player colo...
Captain Charles Modelling Reply
I need some help. I'm working on some PS2 Half-Life models and made them work with the player color thing. [IMG]https://puu.sh/mLnwV/1b4ba437d7.jpg[/IMG] It doesn't work at all in garrysmod though, can anyone tell me what I'm missing? [QUOTE]"VertexLitGeneric" { "$base...
Captain Charles Modelling Reply
What's the problem? Is it the n-gons? You should probably retopo that.
Captain Charles Modelling Reply
[QUOTE=Zeh Matt;48264880]This thing was just for the giggles back then I never expected people would actually show that much interest. About the signatures, that is because it required the Steam client interfaces which aren't public and change too often so back then the Sig...
Captain Charles Programming Reply
[QUOTE=Lt_C;48106525][URL="http://pastebin.com/49XfusH9"]This one is my favorite[/URL]. [/QUOTE] The fuck? I don't know this guy, I've never worked on a HL1 mod. I don't even remember joining this group. What's going on here? [editline]2nd July 2015[/editline] By the way, ...
Captain Charles Modelling Reply
I usually have requests from people asking for help with things. Then they try to get me to fix something or look at something that they could fix themselves if they put effort into it. I've got my own stuff to do, I can't be working on other people's models that aren't going ...
Captain Charles Modelling Reply
[QUOTE=Voidtex;47918939]What do you mean by "all the proper bones"?[/QUOTE] If the model you want to use is already on the HL2 or CS:S rig, then you're good to go. if it's on a different rig, you're going to run into problems.
Captain Charles Modelling Reply
Try this, I moved an older post of mine onto my website. [url]http://charlesmconard.weebly.com/blog/how-to-make-playermodels-and-npcs-for-garrys-mod[/url]
Captain Charles Modelling Reply
Try centering the bone at 0,0,0. It helps to decompile a similar weapon model like the crowbar to get it to sit right, that's what I did for my weapon model ports.
Captain Charles Modelling Reply
Strangely enough, This is also a problem on an entirely different PC. I have noticed that both Steam installs are on not on the C:/ Drive, they are on their own dedicated drives. I tried moving CS:S to C:/ but that hasn't changed anything. It was worth a shot I guess...
Captain Charles Modelling Reply
Windows 7.
Captain Charles Modelling Reply
I've been away from the Source modding community for a few years now. The problem that I'm facing though is that HLMV is completely broken in any version of the game that I run it. It doesn't matter if it's CS:S, HL2, TF2, or even L4D. I'm always getting the same results in ea...
Captain Charles Modelling Reply
HLMV: Distortion and Stretching?
Captain Charles Modelling Thread
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Captain Charles Modelling Reply
I've been loving Wall Worm Model Tools on any newer version of 3ds Max. I haven't tried it on 2016 yet, but I'm sure it still works.
Captain Charles Modelling Reply
[QUOTE=nomad1;47785259]So did that one person who would tell you if your normals were wrong get unbanned?[/QUOTE] [URL="http://facepunch.com/member.php?u=229052"]Yes[/URL]
Captain Charles Modelling Reply
I updated my old Dalek model, well, the materials anyway. [URL="http://charlesmconard.weebly.com/blog/1963-daleks"]Check out the before and after.[/URL] [IMG]http://charlesmconard.weebly.com/uploads/4/0/5/7/40577869/4892100_orig.png[/IMG]
Captain Charles Modelling Reply
[QUOTE=ZombieDawgs;47267195][T]https://dl.dropboxusercontent.com/u/10565588/3DHIT/Canadian_Freight/Train04.png[/t] Whip[/QUOTE] Wow, that is really nice compared to what I'm working on. [t]http://puu.sh/glJVH/7d9d0a9c91.jpg[/t]
Captain Charles Modelling Reply
Holy shit, this looks amazing. This is definitely PA. Everything is so recognizable.
Captain Charles Level Design Reply
[QUOTE=kaine123;46642417][url]http://alexpolyart.weebly.com/resume.html[/url] lol[/QUOTE] I'm glad I'm not the only person using weebly as a portfolio host.
Captain Charles Modelling Reply
Decompile the model and then import the reference smd with WallWorm.
Captain Charles Modelling Reply
[QUOTE=God of Pro's!;45937269]daaang, this guuuyyyyy[/QUOTE] Well he's right...
Captain Charles Modelling Reply
[QUOTE=AdrianTheShep;45910720]Anyone is working on the endoskeletons? that would be cool for recreate the animatronics workshop camera and make them broken and rusty: [URL="http://images.gameskinny.com/gameskinny/186757bc863a8670c0588e38a7c83d6d.png"]http://images.gameskinn...
Captain Charles Modelling Reply
[QUOTE=Mr.95;45901739]Working on a stormtrooper, still got some stuff to add [t]https://dl.dropboxusercontent.com/u/20446371/gmod%20and%20sfm/gmod%20pictures/screenshots/gm_tinynuke0000.jpg[/t][/QUOTE] Is that Ghogiels' armor?
Captain Charles Modelling Reply
Probably because he's lying. Scott didn't release the models, and he's not going to. There are some available from a TF2 server, but they are only the suited characters, not including the endoskeleton.
Captain Charles Modelling Reply
[QUOTE=Steve Stump;45655842]Is that ported from one of the games?[/QUOTE] [URL="http://facepunch.com/showthread.php?t=1250031&p=45552594&viewfull=1#post45552594"]No[/URL] My only fear at this point is the bricks and minifigures may be too large. I wanted to make the train...
Captain Charles Modelling Reply
Soon, we shall have bricks. [t]http://cloud-4.steampowered.com/ugc/47605214681246803/076C483F537DB572A99351E596163EABBAC0B702/[/t] I'll most likely make them low poly and bake any detail into a normalmap.
Captain Charles Modelling Reply
[QUOTE=Skerion;45558242]Have you considered looking into those LDraw models? Not sure if they're easy to export, but LDraw seems to have a shit ton of models of almost every existing brick that they've gotten to so far.[/QUOTE] Not sure, I just want the work to be as low ...
Captain Charles Modelling Reply
[QUOTE=Masterlegodude;45551391]Is that from The Lego Movie The Game? :D Do you plan on porting any other characters?[/QUOTE] It is not from any of the Traveler's Tales LEGO games, it's from LEGO Digital Designer. The only problem with porting from that is the amount of ...
Captain Charles Modelling Reply
Tried to port over a LEGO minifigure. I think I got it. [IMG]http://puu.sh/ayuuZ/e91d3e98bb.png[/IMG] Now I just need to unwrap the rest of it, rig it, and get it into Source.
Captain Charles Modelling Reply
Yeah, what are you doing exactly?
Captain Charles Modelling Reply
[QUOTE=Falkok15;45333503]How do I apply multiple textures to a model with 1 smoothing group?[/QUOTE] Smoothing groups don't really dictate textures. You'll want to split the uvs into different sheets though, and apply a multi-sub object material to the model.
Captain Charles Modelling Reply
[QUOTE=General J;44838298]recovered/redid my highpoly for the projection/cage bake [I]thing[/I] but my UV pack is when suddenly my normals are [B]PANIC[/B] what could have gone wrong?[/QUOTE] Do you have "use existing channel" checked on the render to texture window?
Captain Charles Modelling Reply
[QUOTE=General J;44448037]Before I delve deep into modeling again, what program(s) works best with Unreal Engine?[/QUOTE] Whatever can export as .FBX.
Captain Charles Modelling Reply
[QUOTE=thefreemann;43819491]Does anyone know of any resources for learning to do playermodel hacks? I can't seem to find anything on youtube[/QUOTE] Make something that uses the HL2 biped and add the correct animations and that's about it. Nothing really special.
Captain Charles Modelling Reply
[QUOTE=Suspect2161;43051906]I'm doing it on these models that use suits, when i decompile model 02 it works fine but if i do it to the rest it gives me an error. - can't find eyeball texture "eyeball_r" on model[/QUOTE] Male_01 and Male_03 use "dark_eyeball_l" and "dar...
Captain Charles Modelling Reply
[QUOTE=Katazuro;42649332]send me el model, and i will rig it, if that's alright :v:[/QUOTE] Why? I'm pretty sure there's already an info start playermodel on garrysmod.org
Captain Charles Modelling Reply
[QUOTE=devonjones;42500438]apparently some idiot on reddit posted fewes hev suit arm and said it was an epidode 3 leak.[/QUOTE] Also /v/.
Captain Charles Modelling Reply
[QUOTE=Salva;42174643]You bought this model from turbosquid? [url]http://www.turbosquid.com/3d-models/military-male-soldier-3d-model/723305[/url][/QUOTE] I think it was [URL="http://www.turbosquid.com/3d-models/military-male-soldier-games-model/761228"]this one[/URL].
Captain Charles Modelling Reply
[URL="http://www.facepunch.com/threads/764320"]This thread[/URL] may help.
Captain Charles Modelling Reply
Try using Hooch's It's the only one that I know of that works anymore. I would suggest that you download Source SDK while you're at it. You can find it in the "Tools" tab in your games library on Steam.
Captain Charles Modelling Reply
[QUOTE=Georgyporgy;41646497]Just a little reminder, but the white Republic Commando Playermodel is an error at the moment. Not sure when you'll get around to fixing it.[/QUOTE] Hopefully it'll be done whenever I get my main computer fixed.
Captain Charles Modelling Reply
He's not on the right skeleton anyway, unless you want to re-rig him.
Captain Charles Modelling Reply
[QUOTE=mralexs;41561199]He said they crashed hammer when he loaded them[/QUOTE] Then he's not doing something right, because the models work fine in hammer.
Captain Charles Modelling Reply
You didn't find what you were looking for in here? [url]http://facepunch.com/showthread.php?t=738169[/url]
Captain Charles Modelling Reply
[URL="http://www.facepunch.com/threads/764320"]This may help.[/URL]
Captain Charles Modelling Reply
[QUOTE=Stiffy360;41050285]Hey shotgun guy, you gonna port anything from The force unleashed? It had some cool stuff[/QUOTE] I don't own the games.
Captain Charles Modelling Reply
[QUOTE=Trek;41047821]Front of your mask seems to be a really strange place to mark your kills...[/QUOTE] It's a reference to a hockey player's face mask with similar markings. It showed where the puck hit his helmet, so he drew stitches where the points of impact were. T...
Captain Charles Modelling Reply
You can import your texture map and use that as a reference.
Captain Charles Modelling Reply
Looks fine to me, just make an opacity map.
Captain Charles Modelling Reply
[QUOTE=KillerSlash;40781270]I think I might just make the pommel a separate object, thoughts?[/QUOTE] Just add in a few more edge loops to keep the shape when you smooth it.
Captain Charles Modelling Reply
Well, those are still in use in my guide. The zombie anims are new to me though.
Captain Charles Modelling Reply
Try this, it's old, but it should still do the trick. [url]http://facepunch.com/showthread.php?t=764320&p=15824733#post15824733[/url]
Captain Charles Modelling Reply
[QUOTE=Itauske Roken;40681447]Hands are a nightmare to make from scratch.[/QUOTE] Zbrush's Zspheres are a beautiful thing.
Captain Charles Modelling Reply
[QUOTE=nomad1;40630097]I wanted to go to the AI school in North Vancouver here in BC but its pretty expensive and my dad thinks its a scam :\ I went to it for a week for some work experience thing and I enjoyed every moment of it. I got to meet people who has more or less t...
Captain Charles Modelling Reply
[QUOTE=surfur;40629522]Art Institute of Raleigh Durham. It's pretty pathetic. I could go on forever about the quality of this school. We only have 2 Game Art teachers, neither of them have actually worked on games, one of them doesn't even play games, and he's the one who teac...
Captain Charles Modelling Reply
[QUOTE=surfur;40628000]Reason I asked, I got shafted on mine. I go to one of the Art Institutes here in America. Private colleges are a piece of shit. My first intro to modeling class, the PROFESSOR told us to take a screen shot of our UV and photoshop out everything else...we...
Captain Charles Modelling Reply
Because he uploaded it wrong. He's not even the original uploader.
Captain Charles Modelling Reply
I have a bunch of props and textures for Kamino maps if anyone wants them. I may have more shit ported from Jedi Knight games and Republic Commando lying around somewhere.
Captain Charles Level Design Reply
[QUOTE=nomad1;40390509]I don't know it was 12:20 when I posted that so I kind of just thought that I could use fog or something. I suppose I can make it arc slightly down or something.[/QUOTE] Don't be lazy, put some effort into your work.
Captain Charles Modelling Reply
Why would there be fog in space?
Captain Charles Modelling Reply
Try to make more modular panels with more variation. There's too much repetition there. Break it up some more, or even rotate some panels.
Captain Charles Modelling Reply
[QUOTE=Lt_C;40325665]Those bumps [I]have got[/I] to be inverted. Engravings usually are imprinted, not magically stamped out of a surface. /dean[/QUOTE] Dean can see when bumpmaps are inverted, but can he see why kids love Cinnamon Toast Crunch?
Captain Charles Modelling Reply
Put a custom particle system on the 4D sword, it'll improve it.
Captain Charles Modelling Reply
Sometimes you just need to know the right keywords.
Captain Charles Modelling Reply
[url]http://www.garrysmod.org/downloads/?a=view&id=109232[/url]
Captain Charles Modelling Reply
That's [I]really[/I] blue.
Captain Charles Modelling Reply
[QUOTE=wingwolf;40115331]That's a bizzare glitch...[/QUOTE] Not really, there's always z fighting when decals are placed like that. No matter what engine you use.
Captain Charles Modelling Reply
Porting animations from Amnesia shouldn't be very hard. I was able to import the spider from Penumbra with animations. I needed to watch the anim for reference on a game design project. [editline]7th March 2013[/editline] The only reason they didn't export with anims is beca...
Captain Charles Modelling Reply
The non Workshop addons will be updated tomorrow. Ryan gave me the go ahead to upload his stuff to the Workshop for him. Also, like I said in the previous thread, anyone who wants to test out the blaster sweps in beta can send me a PM.
Captain Charles Modelling Reply
Star Wars Models Thread V2: Will I ever finish anything?
Captain Charles Modelling Thread
[h2]Welcome to the new thread![/h2] It's just like the old one, except this one is new, and has workshop links. Pretty neat, huh. [IMG]http://puu.sh/2cRlo[/IMG] I'll be posting models that nayr7259 and I have ported from Star Wars: Jedi Knight 2: Jedi Outcast, Jedi Knight 3: ...
Captain Charles Modelling Reply
So there's a "super secret" workshop file of mine up right now. I'm working on some new blaster sweps that work with gm13, thanks to Chad (the guy who made the Nomad swep). Send me a PM if you want to try it out. Also, see you in the next thread. It's been a fun ride.
Captain Charles Modelling Reply
[QUOTE=Broski;39719242]Sorry about the bumpidy bump. Could you port the Earth's Special Forces (ESF) models?[/QUOTE] I really don't want to do that until the new version comes out.
Captain Charles Modelling Reply
[QUOTE=Retro Ace;39715543]can you make sure they are ragdolled as well?[/QUOTE] Yeah, but it's going to rely more on flexes.
Captain Charles Modelling Reply
[QUOTE=dvaderv2;39709524]We need some classic series daleks goddamnit. They had some interesting variations that aren't covered in the new series, e.g. the Special Weapons Dalek.[/QUOTE] I really need to finish those Daleks I was working on.
Captain Charles Modelling Reply
That's what I ended up doing.
Captain Charles Modelling Reply
You already answered your own question with the wiki quote and ypu tried to disprove it. They don't work together.
Captain Charles Modelling Reply
[QUOTE=Dissolution;39597070]Product of the last two hours, Cybermen primarily meant for posing. Ported from Doctor Who: The Eternity Clock.[/QUOTE] Looks really good, could go with a bit of a texture update and fixing of all the holes. I could be lazily fixed with "$nocull"...
Captain Charles Modelling Reply
[QUOTE=tlsaudrl2548;39399732]I did those three packs of models from CS:GO the reason I hadn't done SAS guys is that they had gasmask on their faces and I wanted to transplant BMS Heads on them. I couldn't come up with any idea with it.[/QUOTE] Bodygroup the gasmask?
Captain Charles Modelling Reply
It's his sixth sense.
Captain Charles Modelling Reply
Try changing XR into LR?
Captain Charles Modelling Reply
The skeletal rig should be the same as the ones used for hldms. try taking one of the phymodels from that as a test to see if it works.
Captain Charles Modelling Reply