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Bit of googling tells me it's American.
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Being a game on the Source engine, it shouldn't be too difficult to get models from the game. However, being on a different version of the Source engine, the models would require some minor work to function properly in Gmod.
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Okay, so move the head back to where it was originally, either through manual means or just by reimporting the original decompiled model. Then you move the body to the head. Rule of thumb is to never move the head unless you intend on remaking the flexes. Same goes with eye...
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[t]https://i.imgur.com/BP11Lf8.png[/t]
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Did you move your head? If that is the case then just have the head back to where it was originally. Flexes generally don't like it if the head is moved away from its original position.
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There was a skin for CS:S quite some time ago incase the porting doesn't work. [url]https://gamebanana.com/skins/115181[/url]
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You can directly grab the models and materials from the mod itself and drag it to your Garry's Mod folder. Usually it's located somewhere along the lines of: [code]C:\Program Files (x86)\Steam\steamapps\common\NEOTOKYO\NeotokyoSource[/code] [img]https://i.imgur.com/k9JnxDU....
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Didn't the devs specifically ask not to have models ported from Titanfall 2 after some guy uploaded all the models and materials from the first game?
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Joazzz is very much correct in assuming you have an attitude problem. There's no need for you to be a pompous ass.
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[QUOTE=kellne;52336900]These are all kinds of textures. [B]Characters, faces, clothes,[/B] grass, buildings, [B]weapons, armors, hair, glassess, eyes[/B]. You can use almost every texture without model ;)[/QUOTE] Lad, those are the textures that I'm pretty sure [B]requi...
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You don't need to lower the resolution, you should just use [t][ /t] instead of [img][/img]. It will turn your images into thumbnails until clicked on.
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[url]https://facepunch.com/showthread.php?p=37239177#post37239177[/url] Download that, drag and drop the .gma file from the workshop onto the .exe.
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[URL=https://garrysmods.org/download/11296/ark-marszip]Well I ported this guy some time ago.[/url] [t]https://files.garrysmods.org/11296/3/1024x768.jpg[/t][t]https://files.garrysmods.org/11296/2/1024x768.jpg[/t] Physics are a bit funky, but it's mostly posable.
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Is the skeleton for your phymodel and ragdoll animation the same as your reference model rotation-wise? What you could do to check is to import your phymodel and then overwrite its skeleton with the skeleton of either the ragdoll animation or the reference model. It should ...
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I would say these would be close: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=341801125[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=341813501[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=282733409[/url] [url]http://st...
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[QUOTE=maddogsamurai;46211472]Decepticon grunts it is. Turns out that combining the meshes is totally easy, at least for these weaklings. [t]http://i1315.photobucket.com/albums/t587/James_Cheamitru/DecepticonSoldier_zps85d7aabf.png[/t] #1 of 7(?) mook variants, these guys ...
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So I'm trying to port models from games using CryEngine and after much googling and hard drive space wasted, I'm hoping to use Noesis to do so. Unfortunately the [url=http://oasis.xentax.com/]site where Noesis and the CryEngine plugin was originally housed died.[/url] Fo...
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Noesis Cryengine plugin
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That goes here: [url]http://facepunch.com/showthread.php?t=1250308[/url]
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[QUOTE=CSLeader;44036529]I'm no gun expert, so I don't know if it has that type of ammo. All the gun tells me is this for the magazine: [B]Vulcan STD-04XL AK470[/B] [B]AK470 Rifle. Magazine. Extended[/B][/QUOTE] The calibre is on the side of the receiver.
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I think you might be in the wrong thread.
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Have some mooks. [url]https://dl.dropboxusercontent.com/u/12654117/13_enemy.zip[/url] Taken from .org, but it seems it isn't there anymore.
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Export the reference as a sequence. Make sure it's called "ragdoll" so that it doesn't overwrite the actual reference model.
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[QUOTE=Kommandant298;43254871]You have my support guys. I can't make proper saves anymore for whatever I pose, the ragdolls all go into T-pose and it's really annoying me right now.[/QUOTE] Touch where the ragdolls originally were with your physgun.
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Through the magical process of hexing which should easy to learn. Have an outdated tutorial: [url]http://facepunch.com/showthread.php?t=395931[/url]
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More attachments because why not. [t]https://dl.dropboxusercontent.com/u/12654117/dahafsasd.jpg[/t] Stolen from CSGO weapons pack thingy. Although I don't know how to mount on the GP-25.
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[QUOTE=SicariusCap;42755979]"МВС України" XD Oh my God. You realise Ukraine's not Russia, right?[/QUOTE] Well isn't Russia MVD?
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[url]http://newvegas.nexusmods.com/mods/52465//?[/url]
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[t]https://dl.dropboxusercontent.com/u/12654117/sahgadaaasa.jpg[/t] [t]http://gyazo.com/336a114e5af9441a55aac69cffc32c68.png[/t] [t]https://dl.dropboxusercontent.com/u/12654117/cs_twhl_20120000.jpg[/t] I need a misc model release thread. Although still needs tweaking.
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[QUOTE=Lt_C;42637420] [IMG]https://dl.dropboxusercontent.com/u/21161113/random/arctic_explorer_wip3.jpg[/IMG][/QUOTE] Head is from Battery Online albeit heavily reskinned.
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Hey hi, I just bought Bioshock 1 and 2 and planned on porting some models. Unfortunately the files are in a format I'm not familiar with so I'm clueless on what to do with them. [t]http://gyazo.com/0259ee8bab7fa5163859b0ffc7cfc5dd.png[/t] So could anyone with prior expe...
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Porting from Bioshock 1+2
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[url]http://www.gildor.org/en/projects/umodel[/url] [t]https://dl.dropboxusercontent.com/u/12654117/UmodelTut.jpg[/t]
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
I can probably port some stuff from Jericho if I had the assets.
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Because most people from this section have no use for playermodels.
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That's a smoothing problem.
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Do you have the last material applied to the model at the top of the list?
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[QUOTE=Rinfect;41817189][B]He has face skingroups but i couldn't get them working atm.[/B] [IMG]http://puu.sh/40E9O.jpg[/IMG] time for 80's americans[/QUOTE] What's the problem.
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Yeah that should slightly simplify the phymodel, making it easier to pose. $noselfcollisions should make it easier to pose the shoulders and arms since the boxes are so damn close to each other.
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$noselfcollisions, fuse these two together by rigging them to the same bone: [t]https://dl.dropboxusercontent.com/u/12654117/dgasga.jpg[/t]
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[QUOTE=MrShlapa;41776092]It's been a long time. How have you been? [img]http://img833.imageshack.us/img833/8900/8zkh.png[/img][/QUOTE] Is that who I think that is?
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Testing the Peacemaker. [t]https://dl.dropboxusercontent.com/u/12654117/Screenshots/gm_construct_120006.jpg[/t] [t]https://dl.dropboxusercontent.com/u/12654117/Screenshots/gm_construct_120007.jpg[/t]
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Problem with this request is that there are no games that feature this tank at all. At best you're asking someone to model, UV map, texture, rig, and compile all this from scratch. [editline]4th August 2013[/editline] Well I manage to find this but the model doesn't have any...
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Just do what I do, delete the comment.
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/gm_construct_120004.jpg[/IMG]
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[QUOTE=uaredead2020;41673042]-snip- workshopper must hate me too[/QUOTE] You need to run it as admin to make it work properly iirc.
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/d1_town_02a0000.jpg[/IMG]
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Got bored so I decided to cobble together the German from Killing Floor. [IMG]http://gyazo.com/82c418254fc92df15ea249346e84f407.png[/IMG]
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[media]http://www.youtube.com/watch?v=2bosouX_d8Y[/media] [IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/Herman.jpg[/IMG] C&C appreciated. Like really, I require criticism.
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Are you Korean by any chance? If so teach me your magic.
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[QUOTE=YourBreakfsat;41643834]I like her model.[/QUOTE] [IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/gm_construct_120000.jpg[/IMG] Perv.
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[QUOTE=Lt_C;41642387]Ha. I get it.[/QUOTE] Of course you do. [t]https://dl.dropboxusercontent.com/u/12654117/rp_mercyhospital_v10041.jpg[/t] You made the original.
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/Blahblahblah.jpg[/IMG]
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Comics/JFMB%285%29.jpg[/IMG]
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Comics/JFMB%284%29.jpg[/IMG]
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Smoothing looks off.
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For the first time in my life, anime models that aren't being crushed/killed/mained/shot/etc. look good in poses.
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[IMG]http://gyazo.com/414f4b1f94e0173c3e2ce65c5ce8c56f.png[/IMG] New project.
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Well I don't feel like making a new thread for every issue of this bloody comic so I'm just gonna dump em here. Issue 1: [url]http://facepunch.com/showthread.php?t=1292682[/url] Issue 2: [url]http://facepunch.com/showthread.php?t=1293009[/url] Issue 3: [IMG]https://dl.dr...
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Fallout: New Vegas Securitron V2
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And here it be, the Securitron from New Vegas now running on a slightly modified version of the original skeleton. [code]Features: -Bodygrouped whatever! (i.e. Exhaust vents, fingers, gatling laser, 9mm SMG, and missiles) -Skingrouped monitors! -Fingerposing of some so...
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Comics/JFMB%282%29.jpg[/IMG]
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I made a comic out of an idea from working on some Securitrons. [url]http://facepunch.com/showthread.php?t=1292682&p=41574503#post41574503[/url] I'd like some C&C from it.
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[img]https://dl.dropboxusercontent.com/u/12654117/Comics/JFMB%281%29.jpg[/img]
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/Mugs.jpg[/IMG]
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Yes those are the exhaust vents according to bones and done. [editline]23rd July 2013[/editline] Vents bodygrouped. [t]http://gyazo.com/6c218127bbc72336330a3c9111a498b0.png[/t]
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Clean securitron: [IMG]http://gyazo.com/ee76d2f83d07053422bd88d36c54cdec.png[/IMG] OWB textures: [img]http://gyazo.com/2aed75fe1a830d090151b3e11799b9f6.png[/img] [img]http://gyazo.com/e26a4a6df3453c20318d49c1e41b53bd.png[/img] [img]http://gyazo.com/85414a61f6b574465780574...
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/DoYaFeelLucky.jpg[/IMG]
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[t]https://dl.dropboxusercontent.com/u/12654117/2013-07-23_00003.jpg[/t] Fingerposing works, the constraints feel rather inadequate though.
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Anyone have ideas on how to give fingerposing to these things? [IMG]http://gyazo.com/ee2152330044555360ff1a89c9635895.png[/IMG] Each "finger" segment is rigged to a bone but idk how to set them up to make them posable. I'm planning on using bodygroups to switch between fold...
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/Bleh.jpg[/IMG]
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~snip~
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[IMG]http://gyazo.com/5a9456de8d0fd5611b1b3817d0203b1f.png[/IMG]
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All the little bits into OBJ?
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nif import plugin for 3DS max. Period.
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So bought New Vegas 2 days ago. [IMG]http://gyazo.com/4356e66aa3d710ec8464d3a6fdc6bfce.png[/IMG] Time to re-port this guy with proper skeleton
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[IMG]http://gyazo.com/bd6131fd874343cf142509b4bbcc310a.png[/IMG]
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you can import the phymodel without the skeleton and edit it to match the proportions of the model. Afterwards rerig it to the skeleton. Also found a good double shoulder holster for priest: [t]http://gyazo.com/80dad73fc52e6e3c2fec58033b73d1e0.png[/t]
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modelviewer is fine
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Can I see your physmodel overlayed the model itself?
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Working on a hack for a comic. [IMG]http://gyazo.com/4b6b4f685f6683ce61d6458115d07a78.png[/IMG] Does anyone here know of any good shoulder holster models?
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iirc it was released on .org [editline]10th July 2013[/editline] There we go: [url]http://www.garrysmod.org/downloads/?a=view&id=115150[/url] No faceposing however.
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[IMG]http://gyazo.com/4a1f96161767cc2b96fb49348cc0e89e.png[/IMG]
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CoD: Black Ops [t]http://images.wikia.com/callofduty/images/c/c8/Woods_Attacking_an_Armored_Vehicle.jpg[/t]
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Today I kissed a girl from school, it was pleasant.
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[QUOTE=SimplePlanz69;41145803]Is something wrong with the normals on the face? They look kind of inverted but I can't tell[/QUOTE] We won't know unless dean comes in and judge it himself.
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[QUOTE=McTbone;41135684]You going to get angry at your future squad mates and yell at them to trip an IED?[/QUOTE] Nah I'm gonna be fixing guns. Since I wanted to be surrounded by firearms and do the same repetitive job involving them. And one more thing, I doubt there'...
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So Sunday I'll start work at my cousin's liquor store. Apparently I can't seem to escape the fate of the rest of my family. I can't wait to overhear two customers spew profanity everywhere like every time I visit. Oh well still looking forward to National Guard after my nex...
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French coffee filter. Separated components [IMG]http://blog.travelandleisureasia.com/wp-content/uploads/2009/12/drip2.jpg[/IMG] Assembled product. [IMG]http://ecx.images-amazon.com/images/I/317uvBQe%2B-L._SY300_.jpg[/IMG] [IMG]http://gyazo.com/ea3ae535ca1fac701fd4248f268c...
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[QUOTE=Tip_ok5;41107761]The work is awful, humble yourself[/QUOTE] Aight let's see you do something better.
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[IMG]https://dl.dropboxusercontent.com/u/12654117/cs_office0004.jpg[/IMG]
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Screenshots/Lady.jpg[/IMG] Yes, I'm aware a poleaxe isn't Japanese.
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[IMG]http://gyazo.com/a06cb0f16ad6af9a6bc932802d7e125f.png[/IMG]
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Back from final exam, or lack thereof. I walked into the classroom and my teacher at the last minute said I was exempt from it. So throughout entire week I only had to take 1 out of 5 exams.
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
There isn't a joke, I wrote underneath that I ran out of ideas for new issues.
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I hate the damn finals. Two hours and half the work done. Wonderful isn't it?
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[IMG]https://dl.dropboxusercontent.com/u/12654117/Comics/HumanRelations%287%29.jpg[/IMG] I ran out of ideas for new issues.
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