It's something I do after work (but in the office). I guess this depends on your relationship to your coworkers.
Same here. That's why a coworker of mine invented the "Open Source Friday" at our company. The idea is, that everyone who wants to work on their personal projects can gather together at the end of the day and just code for 1-2 hours. It's really motivating to collaborate and d...
https://files.facepunch.com/forum/upload/114056/67b2a101-9e72-4a7d-8cf3-a3d99efcd6c6/image.png I feel like showing a rating (scraped from IMDb) there would be a neat addition. Would that be possible?
Not anymore with .NET Core applications. Runs on Windows, Linux and Mac OS. You can build a self-contained application, which doesn't require the user to have any framework installed, because it comes bundled with the necessary dependencies. Not sure how well it works with GUI...
Old gold [media]https://youtu.be/xa-4IAR_9Yw[/media]
He's back [media]https://youtu.be/zeNg8H7afDY[/media]
Does it handle complex values like tables for example? Or should I serialize my data before sending to redis?
[VID]http://cdn-2.oddshot.tv/m/render-captures/480p/vargskelethor-aMIh1ZxOtAtbQETzGLSuBQ.mp4[/VID] (hope this doesn't got posted before)
[QUOTE=Robotboy655;50983573][img]http://i.imgur.com/HkdsPng.png[/img] This just makes me sad. ( DLabel source )[/QUOTE] [CODE]-- all three methods are semantically identical. Player.Name Player.GetName Player.Nick[/CODE] This makes me sad too.
[QUOTE=Giraffen93;50941244][t]http://i.imgur.com/hacjX89.jpg[/t] i [I]might[/I] have overengineered this just a tiny bit[/QUOTE] I like the barcode detail. I wouldn't buy the sugar though :v:
Added a maximum range option for superadmins. Setting this will also affect all currently spawned money detectors. You can access the option under "Utilities > Money Detector" or via convar "wire_money_detector_admin_maxrange" (can only be set from the server console). [...
[QUOTE=XxLMM13xXx;50740865]What about money pots?[/QUOTE] Added support for money pots. [QUOTE=VeXan;50741114]I feel like this could somehow be abused. Does it internally set a max range?[/QUOTE] It does not at the moment, but I could add a server convar, if there i...
This is a DarkRP addon, which allows you to detect money (and optionally cheques, money pots) in a specified radius and report it to your wire system. This is extremely useful for automatic gunshops. Since I couldn't find a working version, I decided to make my own one. ...
[QUOTE=Oldrid;50725675]PS: Those skins are serverside and don't appear on a server they haven't been installed on, right? If that's the case, they don't have that much of a use[/QUOTE] They should appear on every server that allows you to execute clientside Lua scripts (Sa...
[QUOTE=Robotboy655;50720476][url]https://facepunch.com/showthread.php?t=1527079[/url] I guess I will post this here as well.[/QUOTE] Well, I was about to create a pull request to update the Sandbox Tools UI :v: Anyway, good job. I like the new UI changes a lot.
[video]https://youtu.be/06VGdUVfd98[/video] Skip to 2m 55s.
[QUOTE=vigi8;50448863]Just dropping by to say that 'game.RedirectPlayer' function ([url=https://github.com/Facepunch/garrysmod-requests/issues/707]github request[/url]) would be incredibly useful for multiserver communities, and it would be great to see it make it to one of ne...
Next Update v. "You're not the only one doing it."
old gold [video]https://youtu.be/bydGoAdvmZo[/video]
I don't get it, why you wouldn't want to store the 64-bit SteamID. It's just 4 more bytes to save per row (compared to an int column). Let's say you have 1000 unique entries in your table. That are 4000 bytes more to store. ~3.9 kilobytes. Holy shit. And you wouldn't have t...
[QUOTE=Mr.Moustachio;49951366][IMG]http://i.imgur.com/mJS2o96.jpg[/IMG][/QUOTE] [QUOTE]It was at this moment that Kyle knew, he fucked up[/QUOTE]
Hope I'm not late. [media]https://twitter.com/garrynewman/status/693425547993600000[/media] [media]https://twitter.com/garrynewman/status/693503438865485824[/media] [media]https://twitter.com/garrynewman/status/693783061666893824[/media]
[URL="https://www.getsentry.com"][IMG]http://i.imgur.com/KDrkciI.png[/IMG][/URL] His avatar fits as always.
[QUOTE=opaali;49499576]Yes. [media]https://www.youtube.com/watch?v=DcNZCzK3Z00[/media][/QUOTE] Samir, you're breaking the car!
[QUOTE=Zender Troop;49401538]Source? Just curious ha ha[/QUOTE] Imori 201
[QUOTE=Shalaska;49351388]Do you know what a backspace is? Seriously, your posts remind me of tropsical guy,,[/QUOTE] Thanks for reminding me. [video]https://youtu.be/_WgYmrJzXVE[/video]
old glod [IMG]http://i.imgur.com/VPaRyjD.jpg[/IMG]
[vid]http://i.4cdn.org/wsg/1445492448482.webm[/vid] (volume warning)
How to summon FPtje: Say something about Haskell. [editline]13th October 2015[/editline] Shit, pageking. I have nothing guys, sorry.
[t]http://images.akamai.steamusercontent.com/ugc/432700399044695685/53B25E8C10D132DB5E83124796485849ABF602E4/[/t] Rust is getting good. (forgive me if it has already been posted)
garry posting [t]http://i.imgur.com/jGuQbwa.png[/t] [url]https://twitter.com/garrynewman/status/648187059602092032[/url]
[QUOTE=Z0mb1n3;48747782]and if I can ever figure it out, sound won't play for you if emitted from entities not in your 'map'.[/QUOTE] You could try to prevent sending information about the entity to the client by using [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=...
[QUOTE=Ott;48721858]Commit whenever your code stops being broken.[/QUOTE] Or create a separate branch whenever you're working on some big changes and merge them, when you're done ([URL="https://atlassian.com/git/tutorials/comparing-workflows/feature-branch-workflow"]featur...
It really needs some sort of anti aliasing. Besides that it looks good so far.
[QUOTE=Nak;48644403]Shadowplay( or AMDs thingy): free and high quality OBS: free, but low quality Fraps: Cost money , offers high quality but slows down the pc Also COVERT! Only takes 15 mins to convert and upload it. The alternatively is 3-4 hours spent uploading it raw....
What about ingame code editors? Wouldn't they need that feature?
[QUOTE=Rapist;48606362]Where's that from? (not Adele :v:)[/QUOTE] [video]https://youtu.be/nHc288IPFzk[/video]
[QUOTE=Robotboy655;48524705][code] [...] * Finalized Vehicle.GetVehicleParams() [...][/code] Latest.[/QUOTE] Will there be a Vehicle.SetVehicleParams function soon?
[QUOTE=xaviergmail;48478449]Jesus, no need to be so hostile.[/QUOTE] Sorry, I didn't meant to be hostile. I guess the feature might be useful for some people out there.
[quote]Max line width of 79 characters. Annoying at first but god damn useful after you get used to it.[/quote] I already hate it that I'm forced to 80 characters when I'm coding stuff for university. And no - I'm not getting used to it after 2 semesters. It's just stupid. ...
[QUOTE=YourStalker;48420650]Could you check for sv_lan?[/QUOTE] Or try to check if the server uses an ip address in a private address range.
[QUOTE=xaviergmail;48130614]However, feel free to send HTTP POST requests to / with the argument 'script' as your source code if you want to use this anywhere other than the little web UI. Please let me know if you find any issues with it![/QUOTE] [IMG]http://i.imgur.co...
[QUOTE=meppers;48020029]the truck in the middle should be blue, not red 4/10[/QUOTE] [QUOTE=kibbleknight;48019939][video=youtube;IRsPheErBj8]http://www.youtube.com/watch?v=IRsPheErBj8[/video][/QUOTE]
[QUOTE=Snappy29;47711137]The module system works by first finding all the modules within a folder, registering them and then [B]loading them based on a priority given to them (defaults to 3, where 1 is highest)[/B]. Not really modular but I feel that's the best way to describe...
[QUOTE=SkitZz;47466961]I feel like Share and Downloaders is just put there to fill empty space out.[/QUOTE] Well, seems like the layout changed a bit recently: [t]http://i.imgur.com/DLU85Ma.png[/t]
[QUOTE=VIoxtar;47309097]Shit. That's what I thought. Whatever it is I wanted to do just became trickier. Thanks.[/QUOTE] Well, what do you want to achieve? Maybe there is another way.
[QUOTE=sarge997;47305459]I'm working on some vgui for choosing a player's team, but I'm unsure how to call a function from another script? Does anyone have an example?[/QUOTE] Use a global function or a function inside a global table (I like to use the latter one).
[QUOTE=FPtje;47296643]time = 02:16PM [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/os/time]os.time[/url]? Surely that is shorter to network than that string?[/QUOTE] Can also be used to replace the date field.
[QUOTE=LUModder;47246660]So I decided to test Ott's script on a random server. Result: [img]https://dl.dropboxusercontent.com/u/67402346/ShareX/2015/03/2015-03-02_18-13-17.png[/img] Some people... :v:[/QUOTE] "Hey, lets set sv_allowcslua to 1, but we won't allow cli...
[QUOTE=Nick78111;47203939]or you can use this if you want everyone to see the bans: [URL="http://forums.ulyssesmod.net/index.php?topic=5878.0"]http://forums.ulyssesmod.net/index.php?topic=5878.0[/URL][/QUOTE] This is in fact not a true history of kicks/bans, as the [URL="h...
Someone posted a sorted list of files, where you can see, which files will be run at first. [url]http://pastebin.com/HR1FWScu[/url] If that helps.
[QUOTE=Hoffa1337;47202154]Edit: previously we had [url]http://dumps.garrysmod.com/[/url] atleast[/QUOTE] I remember this site from the old days. Don't know if it still works. [url]http://dumps.metastruct.uk.to/[/url]
[QUOTE=Giraffen93;47026885]actually not my furniture thing is ~13kb when in a compressed json string, when sent as a table it goes easily over the limit[/QUOTE] Well, perhaps not, but you'll still have an overhead, which you really want to avoid when sending data over t...
[QUOTE=Exho;47026860]I primarily use WriteTable in my gPhone. Maybe I'll create a function to better manage net messages later [B]perhaps sending the table as a JSON string[/B][/QUOTE] That will make it worse.
[QUOTE=Author.;46383325]Considering the server is triggering the screenshotting, you could make the server send a special key to the web server, and if the client's key match, let the image go through or something.[/QUOTE] I did that once for my school project and it worke...
[QUOTE=Nemisis116;46344819]I got in by clicking randomly All the avatars are lagging my computer out :~)[/QUOTE] You can close the member list. This will reduce lag.
[QUOTE=Alex_grist;46144287]I would say if you don't know how to escape strings, you shouldn't be using MySQL.[/QUOTE] Or if you don't know how to normalize a database. Whenever I see a serialized string in a table...
[QUOTE=Phoenixf129;45767251]Notepad++ Master Race. I don't see what the big hype is with sublime, honestly.[/QUOTE] Cross platform support 'Sleek' design (looks cleaner imo) Better plugin integration with package control (no need for restarts)
[CODE]Array(4) == ",,," // true[/CODE] wtfjs
[QUOTE=find me;44549305]I don't get it, what would the proper way be then? I always assumed this was the best method considering it takes one query to get all the info one one player, especially large things like an inventory. So a table per player is the proper way? Isn't tha...
CoderHire should get an own category on [URL="http://clientsfromhell.net/"]clientsfromhell.net[/URL] :v:
[QUOTE=IceMod;43736089]Sublime Text is nice cause it shows the functions that can be used example if you write Inflictor it can come up with :GetInflictor() But Notepad++ has sooooo many features and SOOOOOOOOOOOOO much community support compared to ST2[/QUOTE] There ar...
The atomic save feature is enabled by default in ST3. From the default settings file: [code]// Save via writing to an alternate file, and then renaming it over the // original file. "atomic_save": true,[/code]
[QUOTE=IceMod;43724562]Fixed the bug in the video :d The menu aint finish and some features is missing. I need to change the color on the buttons ::suicide: [video=youtube;kF2A7hvPzrA]http://www.youtube.com/watch?v=kF2A7hvPzrA[/video][/QUOTE] Back in my days it was e...
[QUOTE=Ghost_Sailor;43371175]That's the GWEN Logo. I found the actual skin PSD [url]https://github.com/garrynewman/GWEN/blob/master/gwen/skins/DefaultSkin.psd[/url] there.[/QUOTE] Oh, thanks. Couldn't check it since I've no Photoshop installed currently.
Here's the .psd file for editing the default GWEN texture: [url]https://github.com/garrynewman/GWEN/blob/master/gwen/Logo/GWEN.psd[/url]
[QUOTE=MuteTM;43311383]Oh god I just caught a guy watching porn in shift-tab (thanks, zerothefallen) [img]http://i.imgur.com/walOFCJ.jpg[/img][/QUOTE] I should learn modeling.
[QUOTE=MDave;43259654]Uh oh pageking, emergency content: [t]https://dl.dropboxusercontent.com/u/7659139/Facepunch/vecmath_is_fun.png[/t] Vectormath![/QUOTE] I'm pretty sure that I already saw this picture at some point :v:
Got mine today! Thanks! It seems that there is a bit of lipstick on the back of my envelope! :3
[QUOTE=Ybbat;43215521]Also, spanking mousepad.[/QUOTE] I'm so jealous right now!
[QUOTE=rejax;43177830]Stick to a nice color scheme. There's a PowerPoint from Microsoft somewhere about their metro ui, try googling that because I'm on my phone. Also [url]www.flatuicolors.com[/url][/QUOTE] It's probably this: [url]https://skydrive.live.com/view.aspx?...
[QUOTE=arcaneex;42762575]Is there anyway to get this working on singleplayer? I do all my "developing" there and I'd rather not download SRCDS and all that stuff just to get one module working I tried renaming it to gmcl but that didn't help, either.[/QUOTE] Just start ...
[url]http://userscripts.org/scripts/show/132597[/url] That userscript won't remove them completely, but it makes them much smaller.
[QUOTE=SashaWolf;41708771]Lets say a player F5's this for awhile: [URL="http://www.mygaywebsite.com/reportdacheeter.php?report=CHEETER"]www.mygaywebsite.com/reportdacheeter.php?report=CHEETER[/URL] IS IN THE SERVER HELP ADMENS RIP mailbox. Also, if you do use php, don't ...
DayZ Standalone video diary shows multiplayer playtest and explains why the alpha’s not ready. Still
[QUOTE=Benstokes;41700566]God dammit, I really hope you can turn off the head bobbing and screen shaking. These videos always make me sick. REAL VISION DOES NOT LOOK LIKE THAT, unless you have no neck and your eyeballs don't pivot.[/QUOTE] Yeah, the motion blur is heavi...
[QUOTE=BoowmanTech;41695706]I just realized that on coderhire if someone buys something they very rarely leave a review. For example my hud was bought 23 times and I have 3 reviews. You should force the player to leave the review. You could make like if they bought like 3 scri...
[QUOTE=Drak_Thing;41685504]What happens when you use create a table with gmods built in sqlite database, and it already exists? Like for example, if i make a generic table called "users" in my gamemode, and another plugin/addon uses a table called "users" does it conflict? or...
[QUOTE=Sparky-Z;41654414]Made a model panel where you can pan around it and zoom in. Not perfect, but good enough for me. -content-[/QUOTE] I see that you're still using the old ass Luapad editor. You might wanna take a look at the [url=http://www.facepunch.com/showthre...
Wow, this turned quickly into a "Windows 8 is shit" debate. Would be nice if we can go back to the original topic.
Another thing that annoys me as hell is, that your game closes instantly when you have an internet disconnect for about 2-3 seconds. It would be nice if there's a warning like in Source games with a proper countdown.
I still don't get why they don't just put a server browser in the game. I don't care for the smartphone/tablet shit.
You should remove the stripes.
[QUOTE=RocketMania;41236166]-vid- Middle BOSS - Orisi[/QUOTE] IMO the 'red screen' damage indicator is a bit annoying. Maybe you should not cover the whole screen with that.
Here you go: [url]http://pastebin.com/izs1pXqP[/url] [url]http://pastebin.com/SWKU0zw6[/url]