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Added gameui_show_dialog, buildcubemaps, voice_ and some snd_ commands to blocked cvar list
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Added support for L4D1 & Retail Black Mesa Source maps
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Added maps/*_particles.txt for HL2:EP2 maps
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Added new TF2 map icons and a few L4D1 map icons
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Added menu_cleanupgmas that cleans up unused .gma files
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Added ACT_HL2MP_SWIM_IDLE & ACT_HL2MP_SWIM to Lua
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Added new soundscript stuff from TF2 update
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Added 2 new parameters for Entity.RestartGesture - autokill=true, addIfMissing=true
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Added 6 missing silkicons
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Added cfg/mapcycle.txt to stop invalid map version spam
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Added -noworkshop command line parameter
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•
Added possible ragdoll related physics crash prevention/fix
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•
Added support for Steam game server accounts
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Added font name to the "There was an error creating the font!"
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Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not
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Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles
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system.IsWindowed
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input.LookupKeyBinding
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ENT:FireAnimationEvent
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ENT:HandleAnimEvent
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CNavArea.SetAttributes
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CNavArea.GetCostSoFar
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CNavArea.ComputeAdjacentConnectionHeightChange
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CNavLadder.GetLength
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navmesh.IsLoaded
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navmesh.SetMarkedArea
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navmesh.GetMarkedArea
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navmesh.SetMarkedLadder
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navmesh.GetMarkedLadder
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navmesh.GetEditCursorPosition
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navmesh.Reset
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navmesh.Load
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navmesh.Save
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CLuaLocomotion.IsAreaTraversable
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CLuaLocomotion.GetMaxJumpHeight
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PathFollower.ResetAge
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PathFollower.MoveCursorToClosestPosition
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PathFollower.GetHindrance
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PathFollower.GetCursorData
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PathFollower.GetCurrentGoal
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PathFollower.FirstSegment
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PathFollower.LastSegment
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ismatrix
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halo.RenderedEntity
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Entity.IsPlayingGesture
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Entity.AddGesture
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Entity.AddGestureSequence
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Entity.AddLayeredSequence
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Entity.IsValidLayer
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Entity.GetLayerDuration
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Entity.SetLayerDuration
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Entity.SetLayerPriority
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Entity.RemoveGesture
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Entity.RemoveAllGestures
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Entity.SetLayerCycle
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Entity.GetLayerCycle
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Entity.SetLayerPlaybackRate
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Entity.SetLayerWeight
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Entity.GetLayerWeight
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Entity.SetLayerBlendIn
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Entity.SetLayerBlendOut
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Entity.SetLayerLooping
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Entity.StopAndDestroyParticles
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Entity.StopParticlesNamed
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Entity.StopParticlesWithNameAndAttachment
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•
Weapon.GetWeaponViewModel
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Weapon.GetWeaponWorldModel
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Weapon.GetWeight
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Weapon.HasAmmo
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Weapon.AllowsAutoSwitchTo
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Weapon.AllowsAutoSwitchFrom
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•
CreateParticleSystem
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CNewParticleEffect.IsValid
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CNewParticleEffect.SetControlPoint
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CNewParticleEffect.SetControlPointOrientation
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CNewParticleEffect.SetSortOrigin
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CNewParticleEffect.GetEffectName
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CNewParticleEffect.StartEmission
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CNewParticleEffect.StopEmission
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CNewParticleEffect.GetOwner
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CNewParticleEffect.AddControlPoint
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CNewParticleEffect.StopEmissionAndDestroyImmediately
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•
Added CNewParticleEffect.__tostring()
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Added CNewParticleEffect.IsFinished
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Added CNewParticleEffect.IsViewModelEffect
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•
Added CNewParticleEffect.SetIsViewModelEffect
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Added CNewParticleEffect.SetControlPointEntity
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Added CNewParticleEffect.SetControlPointForwardVector
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Added CNewParticleEffect.SetControlPointRightVector
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•
Added CNewParticleEffect.SetControlPointUpVector
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•
Added CNewParticleEffect.SetControlPointParent
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•
Added CNewParticleEffect.GetHighestControlPoint
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Added CNewParticleEffect.GetAutoUpdateBBox
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Added CNewParticleEffect.Restart