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Fixed "TraceAttackToTriggers" system for bullets causing the shot entity to have a separate damage event for each pellet of a shotgun shot
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Fixed func_lookdoor in multiplayer only reacting to the first player on the server (now reacts to the closest player)
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Multiple improvements to error handling of particle sheet loading
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weapon_fists sets Weapon in DamageInfo (Community Contribution)
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Prevent crashes due to net_graph trying to draw too much at a time
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Fix Error() in C not exiting the game with a nice message when multicore rendering is enabled
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Fixed sv_lagcompensationforcerestore not really doing what it says in its description
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Fixed soundscapes not working with duplicate sounds
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Fixed Entity:FireBullets causing "CLuaObject:GetType with invalid lua state" warnings after a changelevel when using FireBullet callbacks
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Restore rope texture scaling to Half-Life 2 values when they are spawned by the map
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Prevent potential Lua errors with weapon_base when owner dies during firing bullets
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Fixed some IMaterial functions complaining in console about "$basetexture not being a texture". (Non multicore rendering only)
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Fixed server crash when mounting ladders at edict limit
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Prevent crash to do with CSpatialPartition invalid handles
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Fixed edict exhaustion prevention affecting nextbot players, and crashing the server
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Fixed a crash when using gm_load on dedicated server
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Fixed a crash with clientside ropes on props
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Fixed server crashes to do with Gonarch NPC
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Fixed many server crashes when trying to spawn gibs at edict limit
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Make prop water level changes actually work, and apply on clientside too
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MsgC no longer outputs empty strings when first argument is a color, preventing console message deduplication
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Fixed fall damage constants being inconsistent between client/server
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Prevent "bone write access" warnings with ClientsideRagdoll
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Fixed CLC_Move::ToString numbers being flipped
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Fixed CBaseFileSystem::ReadLine not working for workshop files at all
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Fixed VPK file.Find issues with folder searching
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Fixed BSP file.Find not really working well
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Fixed Lua errors with DProperty_VectorColor when deleting the associated editable entity
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Prevent misleading "X used to create wrong class type" warning that happened at edict limit when spawning gibs
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Try to prevent Half-Life: Source gibs from falling out of the world
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Fixed an issue with GM:HUDShouldDraw that allowed blocking access to main menu
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Fixed some weird v7.4 VTF cubemap textures not loading due to missing sphere map
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Fixed clientside prediction breaking hull traces against local player in multiplayer
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Do not complain about missing "$refracttexture" when polling water material for its requirements
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Fixed kickid via SteamID64 not working on dedicated servers
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Prevent crashes in engine tracing code to do with BSP models
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Fixed maps compiled without VVIS not rendering any water surfaces (and when noclipping outside of the map)
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Fixed 'status' console command showing IP address for -p2p dedicated servers
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Fixed sun glow overlay not rendering in water reflections
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Fixed a nullptr crash on game exit to do with models
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Prevent crashes with vertexSize of 0 on materials - will now use error material instead, and throw a warning about what material is wrong
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Fixed spam about "Trying to use Map as if it were a variable" on GUI dedicated server
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Try to improve static props fading out randomly for CS:GO maps
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Fixed render.RenderView affecting FOV for worldclicker, including the context menu
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Fixed (near?) infinite loops/game freezes in when listing entities in a box with negative bounds
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Fixed a potential issue with bad BSP embedded files
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Prevent potential crashes on map change to do with color correction entities
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asset:// sets correct mime type for .svg files (Community Contribution)
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Fixed an obscure crash with LuaJIT
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Fixed an null pointer crash with sv_debug_player_use convar
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Fix Un-Statue property bypassing GM:CanProperty serverside
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Fixed ATI1N and ATI2N names being swapped in the texture list
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Made env_smoketrail entity not add its velocity to its particles, SMG1 grenade trail works as expected
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Improved handling of v7.5 texture image formats
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Fixed exit game crash to do with procedural sounds
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Fixed some theoretical, extremely tiny memory leaks to do with Key Values parsing (Community Contribution from TF2 SDK)
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Fixed pose parameter support for CMDLPanel (Community Contribution from TF2 SDK)
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Fixed asset://mapimage/ URLs using wrong mime type (Community Contribution)
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Fixed a exit game crash to do with -multirun
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Applied potential fix for retry command for local server host not working correctly when other players are present on the server
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Applied a potential fix for r_flushlod crashing the game (Community Contribution)
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Fixed -tools mode spamming about "Too many popups!" when many particle previews are on screen
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Fixed crashes to do with IK in certain models