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Improvements

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    Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit
handyman

Fixed

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    Fixed a regression crash on Linux when almost finished loading a map
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    Prevent crashes with steamworks library when used too early on dedicated servers
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    Fixed console spam about invalid sprite orientation when the sprite material is simply missing
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    Fixed HLTV clients being kicked due to mismatching SteamID
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    Fixed a crash to do with env_projected_texture's texture
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    Fixed some security issues reported on HackerOne
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    Remove unnecessary return value in WorldPickerMouseDisable hook so GM:VGUIMousePressAllowed hook works more reliably for addons (Community Contribution)
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    Fixed Lua error with creator tool when trying to spawn NPCs that do not exist on the server (Community Contribution)
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    Blocked .vdf and specific .cfg files from being accessible by the Lua file library
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    Added one more known Lua backdoor URL to HTTP blacklist
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    Increased default value of mem_max_heapsize to 512, and block it from being changed by Lua API
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    Block datacachesize convar from being changed by Lua API, to prevent crashes when set to invalid values
  • •
    Fixed monitor (and potentially other) materials in Hammer acting strangely when using "Fit" option in texture application tool.