Throw a non halting Lua error when giving invalid types to Entity:SetNetworkedVar (and the other SetNetworkedX functions)
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Throw a non halting Lua error when trying to read net message past its end (Limited to lua_strict being set to 1)
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Added engine_no_focus_sleep to blocked convar list
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On dedicated servers, BRANCH returns "unknown" instead of "prerelease" - Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances of servers using the prerelease beta, instead of most of the time when not using any beta.
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Apply changes to type() function for speed improvements (Server/menu) (Community Contribution)
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CUserCmd:GetMouseY/X values on the server are now independent of client FPS of the associated player
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constraint.Motor accepts a bool for "toggle" parameter (was only accepting 0 or 1)
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Do not try to run HTTP requests with invalid URLs at all
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Run GM:PlayerBindPress for unbound keys too
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numpad library discards bindings to KEY_NONE (Community Contribution)
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Remove tostring call on the argument of player.GetBySteamID64, since it is supposed to be a string at all times anyway (Community Contribution)
Make util.RemoveDecalsAt distance a float, and use squared distances internally
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Added IMesh.__tostring method with format IMesh [X verts, Y indices]
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Throw a non halting error when ENTITY:GetRenderMesh returns a mesh. but not a material
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Prevent a crashing issue with multicore rendering and IMesh:BuildFromTriangles
handyman
Fixed
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Fixed double clicks not invoking GM:VGUIMousePressAllowed hook
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Player:VoiceVolume works for local player without voice_loopback - This only works when using Steam voice, and only when not recording voice to file. (The default state)
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Fixed IGModAudioChannel:GetPos returning invalid values sometimes
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Fixed Player:GetAimVector clientside for non local players in vehicles always pointing in the same direction relative to the vehicle
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Fixed worldspawn entity not calling entity create/remove hooks correctly clientside
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Fixed clientside ragdolls not calling GM:EntityRemoved
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Consistent Player:SteamID returns for multirun clients between client/server
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Fixed VMatrix:InvertTR returning invalid values
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Made VMatrix:GetAngles be less affected by matrix scale
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Fixed "timeout" not working in HTTP on client, clamp it to 1-3600
Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit
handyman
Fixed
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Fixed a regression crash on Linux when almost finished loading a map
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Prevent crashes with steamworks library when used too early on dedicated servers
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Fixed console spam about invalid sprite orientation when the sprite material is simply missing
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Fixed HLTV clients being kicked due to mismatching SteamID
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Fixed a crash to do with env_projected_texture's texture
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Fixed some security issues reported on HackerOne
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Remove unnecessary return value in WorldPickerMouseDisable hook so GM:VGUIMousePressAllowed hook works more reliably for addons (Community Contribution)
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Fixed Lua error with creator tool when trying to spawn NPCs that do not exist on the server (Community Contribution)
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Blocked .vdf and specific .cfg files from being accessible by the Lua file library
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Added one more known Lua backdoor URL to HTTP blacklist
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Increased default value of mem_max_heapsize to 512, and block it from being changed by Lua API
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Block datacachesize convar from being changed by Lua API, to prevent crashes when set to invalid values
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Fixed monitor (and potentially other) materials in Hammer acting strangely when using "Fit" option in texture application tool.