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Features

  • Output an identifying string on map/model compile tool startup so you know the studiomdl/vbsp/vvis/vrad is from Garry's Mod
  • Added "Browse" button to env_spritetrail in Hammer
  • Ported updated layout of the Particle Particle Editor from newer Source Engine games
  • Added color input/key-value for func_water_analog in Hammer
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Improvements

  • VVIS/VBSP automatically tries to find gameinfo.txt if path not given
  • Load particle editor first in -tools mode for convenience
  • Improve scrollbar styling in -tools mode, so its more obvious what the position of the slider is
  • $eyeposition and $illumposition are now affected by $scale (studiomdl.exe)
  • VRAD: -dumppropmaps dumps the lightmaps as .pfm during HDR compiles
  • VRAD: -dumppropmaps dumps files to /sp_lightmaps/ instead of base directory
  • VRAD: Fixed -dumppropmaps TGA output color range to be accurate with what is written to the BSP (also only writes TGA files for SDR compiles)
  • VRAD displays which lighting mode is being compiled in the log (HDR vs SDR)
  • Compile HDR .ppl files into the BSP, without overwriting the SDR ones and swap-in HDR static prop lightmaps when HDR lighting is in use in-game
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Fixed

  • Fixed VBSP disabling -v flag midway through compilation if -verboseentities is not set
  • Fixed VBSP being unable to find sub instances in subfolders
  • gmad.exe allows model.vtx files again to be uploaded to Steam Workshop
  • Adjust Hammer entity definitions so Garry's Mod specific sandbox settings don't appear on point entities such as point_spotlight
  • StudioMDL: Fixed models with more than 65k vertices breaking up
  • Fixed studiomdl.exe crashing when remapping sequences to preserve their order