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VVIS/VBSP automatically tries to find gameinfo.txt if path not given
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Load particle editor first in -tools mode for convenience
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Improve scrollbar styling in -tools mode, so its more obvious what the position of the slider is
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$eyeposition and $illumposition are now affected by $scale (studiomdl.exe)
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VRAD: -dumppropmaps dumps the lightmaps as .pfm during HDR compiles
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VRAD: -dumppropmaps dumps files to /sp_lightmaps/ instead of base directory
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VRAD: Fixed -dumppropmaps TGA output color range to be accurate with what is written to the BSP (also only writes TGA files for SDR compiles)
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VRAD displays which lighting mode is being compiled in the log (HDR vs SDR)
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Compile HDR .ppl files into the BSP, without overwriting the SDR ones and swap-in HDR static prop lightmaps when HDR lighting is in use in-game