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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Made GM:OnLuaError available on client and server
  • Added overflow/underflow safeguards to render.Push/PopRenderTarget functions
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Improvements

  • Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
  • Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
  • Blocked access to .db files via the file library
  • Added safeguards against malformed .gma files
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Fixed

  • Made the BSP whitelist case insensitive
  • Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.
  • Fixed several security issues reported on HackerOne
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Removed

  • Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll
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Improvements

  • Made "Entity thinking for X ms!!!" physics warning to only appear when "developer" is set to "1" or above
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Fixed

  • Fixed saves really not working on maps with spaces in their names
  • Fixed a number of security issues reported over the holidays
  • Fixed addon file paths being lowercased before being mounted, causing issues for Linux users
  • Allowed color correction files (materials/*.raw) and vehicle scripts (scripts/vehicles/*.txt) in map files
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Fixed

  • Fixes towards certain files not loading from inside maps
  • More security fixes
  • Fixed key binds being lost if they contain semicolons (;)
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Features

  • Added PANEL:OnTextClicked( id ) for RichText
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Fixed

  • Temporarily restored PANEL:ActionSignal for RichText
  • Temporary measures for addons that fail to load due to "failed to parse addon file"
  • Minor security fixes
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Improvements

  • Display addons in red in "Addons" menu when they contain invalid files (and therefore not mounted/working)
  • Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps
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Fixed

  • Fixed even more security issues
  • Fixed playing a demo not starting a loading screen
  • Fixed some crashes to do with engine light styles
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Removed

  • Removed following Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside) - These were legacy functions and this is a good opportunity to finally remove them