Made language.Add type-error on invalid input instead of silently fail
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Last argument of util.IsOBBIntersectingOBB is now optional
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Try to prevent static prop lightmap crashes when given invalid data
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Panel.PaintAt restores zpos of the panel
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Clamp physics forces phys_torque applies to prevent crashes/crazy physics
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Duplicator saves and restores sub materials by default
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Restored nav_generate progress dialog UI
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Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
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Matched behavior of SteamID functions for bots between clientside and serverside
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Made Player:SteamID64 and Player:AccountID never return no value
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Error no halt when player.CreateNextBot would crash due to being ran too early
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Remove limits when reading SteamHTTP response headers
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Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
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Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
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Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
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Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
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TTT: Disable notification sound by default and add a setting for it (Community Contribution)
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Various code cleanups (Community Contribution)
handyman
Fixed
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Fixed trigger_hurt forgiveness not resetting damage correctly
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Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
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Fixed a crash due to BSP ZIP hash collision
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Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
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steamworks.GetList "days" parameter is functional again
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Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
remove_circle
Removed
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Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately