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Fixed symlinked autorefresh not working
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More potential crash fixes to do with texture loading
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Fixed net.WriteData warning not displaying correct data
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Fixed async model loading system trying to load already loaded models
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Fixed "bad sequence" warnings so they display correct max number
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Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
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Fixed lua_refresh_file not working with gamemode or addon files
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Fixed RecipientFilter global having its argument have a flipped meaning
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Fixed some presets being erroneously treated as collection ID
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Fixed "flush" concommand crashing on windows dedicated server
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video library restores fps_max if it sets it
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Fixed "render to video" not rendering while main menu is open
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Fixed quitting while demo is being recorded writing invalid tick count to the demo count
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Fixed a crash due to sounds failing to be loaded
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Fixed a crash with the mesh library
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Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed