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Improvements

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    CPropDoorRotatingBreakable does not try to precache NULL model breakables
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    Moved "render to video" temp file to videos/ folder
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    Allowed physgun_wheelspeed to go negative again
handyman

Fixed

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    Fixed symlinked autorefresh not working
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    More potential crash fixes to do with texture loading
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    Fixed net.WriteData warning not displaying correct data
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    Fixed async model loading system trying to load already loaded models
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    Fixed "bad sequence" warnings so they display correct max number
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    Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
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    Fixed lua_refresh_file not working with gamemode or addon files
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    Fixed RecipientFilter global having its argument have a flipped meaning
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    Fixed some presets being erroneously treated as collection ID
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    Fixed "flush" concommand crashing on windows dedicated server
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    video library restores fps_max if it sets it
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    Fixed "render to video" not rendering while main menu is open
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    Fixed quitting while demo is being recorded writing invalid tick count to the demo count
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    Fixed a crash due to sounds failing to be loaded
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    Fixed a crash with the mesh library
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    Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
remove_circle

Removed

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    Removed some useless console commands - Test_CreateEntity, Test_RandomPlayerPosition, con_enable, con_drawnotify