+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
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Force OS Specific binary module load errors to English
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Sandbox spawning and entity variable editing bypasses IsAdmin checks in singleplayer, so mods cannot accidentally interfere with basic Sandbox functionality
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Some changes towards fixing/narrowing down the CSoundPatch update crash
Changed NPC:NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
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Added CLuaLocomotion:GetDesiredSpeed
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Added CLuaLocomotion:GetGroundNormal
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Added math.SnapTo (Community Contribution)
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Added icons and select fields for DProperty_Combo (Community Contribution)
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Added Entity:GetSequenceVelocity
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Made Entity:GetSequenceMoveDist shared
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Improvements
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ServerLog global now obeys sv_logecho convar
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Save cookies on Lua state shutdown to prevent data loss when disconnecting
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Render library underflow warnings are now non halting Lua errors
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Clamped PhysObj:SetMass to safe values (0-50000] to prevent crazy physics
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CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
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Can no longer create concmmands/convars with blocked names
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Made Player:GetPlayerInfo shared
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Added snd_buildcache to blocked command list
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Entity:DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
handyman
Fixed
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Fixed crashes with certain Vehicle functions when used on unsupported vehicles
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Fixed PhysObj:SetInertia causing unexpected zero-G behaviour when used on frozen physics objects or with invalid values
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Fixed cam.End crashing when used without cam.Start first (will throw Lua error)
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Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
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Fixed CNavLadder & CNavArea's Lua objects not becoming null after removal, causing crashes
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Fixed Material() not being able to access gamemodes/ folder
Added string = util.FilterText( input, context, player )
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Added TEXT_FILTER_ enums
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Added safeguards to DownloadUGC when Steam sends us a null SteamUGCQueryCompleted_t
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Add OS specific errors to binary module loading errors
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Implemented Steam chat filter to the default chat box (profanity filter is toggleable in the Filters section of the default chatbox, Steam preferences apply)
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Improvements
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Spawnmenu search now resets its model cache when addons/games are remounted
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surface.DrawLine now uses floats not integers
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"Stop Persisting" property will now also be hidden when persistence is disabled
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Make it more clear that changing sbox_persist while in-game will cleanup the map
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Do not clean up map when disabling persistence
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Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
handyman
Fixed
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Fixed 2 server lag exploits with default properties
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Fixed "join game" not showing up in Steam for P2P games after a changelevel
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Fixed a stack overflow with DListView and columns inserted at specific positions
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Fixes a server crash with no collide constraint.
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Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
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Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo
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Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook
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Potential fix for crash relating to env_microphone's measure target entity
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Potential fix for a crash within CFontTextureRegen
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Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
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Fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
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Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
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Removed
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Downgrade Steamworks SDK to 1.50 as the newer version was causing issues
Duplicator tool will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. This only applies to new dupes
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Making a map save now stores the Workshop ID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
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Show severity of problems in the problems menu
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Failed addon downloads will now show up in the Problems menu with the reason why it failed
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Added ability to view and revoke granted permissions in the Problems menu
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Players now have to grant explicit permission for servers to be able to force voice chat on players
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Improvements
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CS:GO lobby is put into correct map category (Community Contribution)
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Improved addon detection for Lua errors
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You can now save dupes from the duplicator’s context panel
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Experiment: Count connecting players as bots until they fully join
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"Addon is missing its file" problem now shows which addon exactly is broken
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Updated texture for the painting model
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Minor optimization to map lighting loading
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Do not allow npc_barnacle to pick up gibs it itself spits out
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Force enable episodic behavior when npc_barnacle eats zombies so they are not just spat out as ragdolls
handyman
Fixed
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Numerous security fixes
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Improved spawnmenu resilience against addons that do not set Sandbox tool name