Added overflow/underflow safeguards to render.Push/PopRenderTarget functions
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Improvements
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Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
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Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
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Blocked access to .db files via the file library
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Added safeguards against malformed .gma files
handyman
Fixed
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Made the BSP whitelist case insensitive
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Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.
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Fixed several security issues reported on HackerOne
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Removed
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Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll