+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
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Force OS Specific binary module load errors to English
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Sandbox spawning and entity variable editing bypasses IsAdmin checks in singleplayer, so mods cannot accidentally interfere with basic Sandbox functionality
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Some changes towards fixing/narrowing down the CSoundPatch update crash
Changed NPC:NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
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Added CLuaLocomotion:GetDesiredSpeed
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Added CLuaLocomotion:GetGroundNormal
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Added math.SnapTo (Community Contribution)
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Added icons and select fields for DProperty_Combo (Community Contribution)
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Added Entity:GetSequenceVelocity
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Made Entity:GetSequenceMoveDist shared
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Improvements
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ServerLog global now obeys sv_logecho convar
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Save cookies on Lua state shutdown to prevent data loss when disconnecting
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Render library underflow warnings are now non halting Lua errors
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Clamped PhysObj:SetMass to safe values (0-50000] to prevent crazy physics
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CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
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Can no longer create concmmands/convars with blocked names
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Made Player:GetPlayerInfo shared
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Added snd_buildcache to blocked command list
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Entity:DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
handyman
Fixed
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Fixed crashes with certain Vehicle functions when used on unsupported vehicles
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Fixed PhysObj:SetInertia causing unexpected zero-G behaviour when used on frozen physics objects or with invalid values
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Fixed cam.End crashing when used without cam.Start first (will throw Lua error)
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Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
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Fixed CNavLadder & CNavArea's Lua objects not becoming null after removal, causing crashes
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Fixed Material() not being able to access gamemodes/ folder
Added string = util.FilterText( input, context, player )
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Added TEXT_FILTER_ enums
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Added safeguards to DownloadUGC when Steam sends us a null SteamUGCQueryCompleted_t
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Add OS specific errors to binary module loading errors
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Implemented Steam chat filter to the default chat box (profanity filter is toggleable in the Filters section of the default chatbox, Steam preferences apply)
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Improvements
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Spawnmenu search now resets its model cache when addons/games are remounted
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surface.DrawLine now uses floats not integers
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"Stop Persisting" property will now also be hidden when persistence is disabled
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Make it more clear that changing sbox_persist while in-game will cleanup the map
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Do not clean up map when disabling persistence
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Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
handyman
Fixed
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Fixed 2 server lag exploits with default properties
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Fixed "join game" not showing up in Steam for P2P games after a changelevel
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Fixed a stack overflow with DListView and columns inserted at specific positions
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Fixes a server crash with no collide constraint.
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Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
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Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo
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Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook
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Potential fix for crash relating to env_microphone's measure target entity
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Potential fix for a crash within CFontTextureRegen
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Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
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Fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
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Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
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Removed
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Downgrade Steamworks SDK to 1.50 as the newer version was causing issues