You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
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Moved potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
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Improvements
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“Unused Addons” problem will now tell you which files it recommends deleting
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Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community Contribution)
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Updated server browser recommendation icons (Community Contribution)
handyman
Fixed
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Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community Contribution)
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Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community Contribution)
+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
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Force OS Specific binary module load errors to English
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Sandbox spawning and entity variable editing bypasses IsAdmin checks in singleplayer, so mods cannot accidentally interfere with basic Sandbox functionality
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Some changes towards fixing/narrowing down the CSoundPatch update crash
Changed NPC:NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
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Added CLuaLocomotion:GetDesiredSpeed
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Added CLuaLocomotion:GetGroundNormal
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Added math.SnapTo (Community Contribution)
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Added icons and select fields for DProperty_Combo (Community Contribution)
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Added Entity:GetSequenceVelocity
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Made Entity:GetSequenceMoveDist shared
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Improvements
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ServerLog global now obeys sv_logecho convar
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Save cookies on Lua state shutdown to prevent data loss when disconnecting
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Render library underflow warnings are now non halting Lua errors
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Clamped PhysObj:SetMass to safe values (0-50000] to prevent crazy physics
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CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
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Can no longer create concmmands/convars with blocked names
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Made Player:GetPlayerInfo shared
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Added snd_buildcache to blocked command list
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Entity:DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
handyman
Fixed
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Fixed crashes with certain Vehicle functions when used on unsupported vehicles
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Fixed PhysObj:SetInertia causing unexpected zero-G behaviour when used on frozen physics objects or with invalid values
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Fixed cam.End crashing when used without cam.Start first (will throw Lua error)
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Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
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Fixed CNavLadder & CNavArea's Lua objects not becoming null after removal, causing crashes
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Fixed Material() not being able to access gamemodes/ folder