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Made util.IsOBBIntersectingOBB shared
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game.CleanUpMap now respects the EFL_KEEP_ON_RECREATE_ENTITIES flag
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Made Entity:SetHealth have an effect clientside for prediction purposes
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Entity:FireBullets calls WEAPON:DoImpactEffect on active weapon serverside to mimic clientside behavior
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Added safeguards against not popping render.PushCustomClipPlanes
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util.GetModelMeshes now accepts "00000000" format bodygroups
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CNewParticleEffect:SetControlPointOrientation can now accept an Angle instead of 3 directional Vectors
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Made FrameNumber shared
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DGrid now works correctly with Panel:Clear, and ignores invisible items (Community Contribution)
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DListView_Column:SetFixedWidth sets the column width immediately (Community Contribution)
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Player:IsWorldClickingDisabled is now properly networked to client
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Removed networking limits for Player:SetFrags and Player:SetDeaths
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Reduced net.WriteEntity/net.ReadEntity from 16 bits to 13 bits (Community Contribution)
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Made Entity:CreatedByMap, Entity:MapCreationID and Entity:GetCreationID networked and shared
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Entity:SetFriction now affects players
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Reverted "Allowed weapons and entities to set their own classname" as it was causing issues
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Following functions will no longer return nil when used on invalid entities, and will return 0 instead - Entity:GetNumPoseParameters , Entity:GetHitBoxGroupCount, Entity:GetHitBoxCount, Entity:GetBodygroupCount, Entity:GetSkin, Entity:GetSequence, Entity:GetNumBodyGroups, Entity:GetSequenceGroundSpeed, Entity:GetSequenceMoveDist, Entity:GetModelContents, Entity:GetLayerDuration, Entity:GetLayerWeight
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Following functions will no longer return nil when used on invalid entities, and will return an empty string instead - Entity:GetPoseParameterName, Entity:GetSequenceName, Entity:GetSequenceActivityName
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Entity:GetBoneCount - used to return -1 on failure, now returns 0
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Entity:GetPlaybackRate - returns 1 on failure
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Entity:GetBoneName - returns __INVALIDBONE__ on failure
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Entity:GetSequenceActivity - returns -1 on failure
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Entity:GetSequenceVelocity - returns vector_origin on failure
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Entity:GetLayerPlaybackRate - returns 1 on failure