-
•
Added Half-Life: Source difficulty configuration files
-
•
Added filter_activator_context and filter_activator_model entities
-
•
Changing skill level with Lua or the convar also runs/loads the appropriate skill config files
-
•
Added full support for Static Prop Lightmaps
-
•
Added $phong, $envmapLightScale and $envmapLightScaleMinMax parameter support for LightmappedGeneric shader
-
•
Added $phongAlbedoBoost parameter to VertexLitGeneric shader
-
•
Added $phongDisableHalfLambert parameter to VertexLitGeneric shader
-
•
Added $pp_colour_inv to g_colourmodify shader
-
•
Added $envmapsphere parameter to VertexLitGeneric, which restores how Half-Life: Source chrome materials render
-
•
Added input/output descriptions to "Entity Properties" window in Hammer
-
•
Added prop_sphere to Hammer and added radius keyvalue to it
-
•
Added func_friction to Hammer
-
•
Added 6 new inputs to all entities - SetLocalOrigin, SetLocalAngles, DisableDraw, EnableDraw, DisableReceivingFlashlight, EnableReceivingFlashlight
-
•
Added "Disable flashlight" keyvalue to all entities in Hammer
-
•
Added new inputs to func_tracktrain - SetMaxSpeed, MoveToPathNode, TeleportToPathNode, LockOrientation, UnlockOrientation
-
•
Added new output to func_tracktrain - OnArrivedAtDestinationNode
-
•
Added the following particle initializers - Position Along Ring, Position Along Epitrochoid, Position Modify Place On Ground, Position From Chaotic Attractor, Scalar Random, Vector Random, Vector Component Random, Set Hitbox to Closest Hitbox, Set Hitbox Position on Model, Velocity Set from Control Point, Remap Particle Count to Scalar
-
•
Added the following particle operators - Remap Direction to CP to Vector
-
•
Added the following global particle attributes - screen space effect, normal, Visibility input dot min/max, Visibility input distance min/max
-
•
Added "render models" particle renderer
-
•
Added "hitbox" and "hitbox set" parameters to - Movement Lock to Bone (operator), Cull relative to model (operator), as well as Position on Model Random (initializer) whose "hitbox scale" is now "model hitbox scale"