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Fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
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Fixed duplicated no-collides not being cleaned up via "No-Collides" cleanup option
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Fixed undoing no-collide constraint not restoring collisions
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Fixed a typo in Motor Tool settings (Community Contribution)
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Fixed Rollermine visuals when it is hacked by Alyx in Half-Life 2: Episode 1
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Fixed certain characters having missing animations in Half-Life 2 episodes: Eli, Vortigaunt, Dog, Antlion, Combine Dropship, Mossman, Zombie, Poison Zombie and Fast Zombie, Headcrabs, Lamarr, G-Man
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Fixed Kleiner model using incorrect idle animation
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Fixed certain combine monitor props displaying wrong visuals in Half-Life 2: Episode 1
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Fixed Half-Life 2: Episode 2 and Portal 1 endings not displaying correctly (camera position)
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Fixed grabbing certain transparent props with the Physics Gun making the screen black
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Fixed Half-Life: Source barnacle interactions with the player
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Fixed Half-Life: Source Alien Controller not doing damage
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Restored some more Half-Life 2-specific behaviors, controlled by the following convars - sk_plr_health_drop_time, sk_plr_grenade_drop_time and sv_robust_explosions
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Improve how the Sandbox gamemode handles invalid spawnlists, so the spawnmenu doesn't completely break
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RPG rocket no longer slows down every time it enters water
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Fixed impaled NPCs (such as with the harpoon prop) not appearing in the kill feed
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Fixed some animations from newer model versions not working (Portal 2, Left 4 Dead models)
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Fixed incorrect particles spawning if there are too many precached in a session