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Features

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    Added game icons to the mountable game list in main menu (Community Contribution)
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    Added sbox_maxconstraints and sbox_maxropeconstraints - both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them, no-collide is considered a non rope constraint now for the sake of limits
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    Added a search bar in spawnicon editor, as well as the ability copy sequence names to clipboard (Community Contribution)
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    Added a search bar to addon preset list
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    Added tooltips for vehicles in spawnmenu, similar to those for SWEPs, SENTs
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    Added Resistance Turrets to spawnmenu if Half-Life: Episode 2 is mounted
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    Added "Last played date" for each server in the server browser
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    Added Fortress Forever and NeoTokyo spawnpoints and their Map Categories (Community Contribution)
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    Added map category in main menu for G-String game (Community Contribution)
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Improvements

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    Added map icons for new Team Fortress 2
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    Improved suspension travel animation on the Jalopy from Half-Life 2: Episode 2
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    Display the command that is not bound in Sandbox hints, when no key is bound for it
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    Localized many spawnmenu entities and other text (Community Contribution)
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    Made "hold shift to force open main menu" warning popup an informational one visually (Community Contribution)
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    Updated Half-Life Source Deathmatch icon to match its Steam icon
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    Always enable loading screen for the map console command, such as when ran from command line
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    Implemented clientside parts of recently portal entities (turret lasers and such)
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    You can now use Gravity Gun on portal energy balls successfully, they will be detected by the ball catchers and won't fly in random direction
handyman

Fixed

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    Fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
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    Fixed duplicated no-collides not being cleaned up via "No-Collides" cleanup option
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    Fixed undoing no-collide constraint not restoring collisions
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    Fixed a typo in Motor Tool settings (Community Contribution)
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    Fixed Rollermine visuals when it is hacked by Alyx in Half-Life 2: Episode 1
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    Fixed certain characters having missing animations in Half-Life 2 episodes: Eli, Vortigaunt, Dog, Antlion, Combine Dropship, Mossman, Zombie, Poison Zombie and Fast Zombie, Headcrabs, Lamarr, G-Man
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    Fixed Kleiner model using incorrect idle animation
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    Fixed certain combine monitor props displaying wrong visuals in Half-Life 2: Episode 1
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    Fixed Half-Life 2: Episode 2 and Portal 1 endings not displaying correctly (camera position)
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    Fixed grabbing certain transparent props with the Physics Gun making the screen black
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    Fixed Half-Life: Source barnacle interactions with the player
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    Fixed Half-Life: Source Alien Controller not doing damage
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    Restored some more Half-Life 2-specific behaviors, controlled by the following convars - sk_plr_health_drop_time, sk_plr_grenade_drop_time and sv_robust_explosions
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    Improve how the Sandbox gamemode handles invalid spawnlists, so the spawnmenu doesn't completely break
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    RPG rocket no longer slows down every time it enters water
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    Fixed impaled NPCs (such as with the harpoon prop) not appearing in the kill feed
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    Fixed some animations from newer model versions not working (Portal 2, Left 4 Dead models)
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    Fixed incorrect particles spawning if there are too many precached in a session
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Removed

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    Removed skins with missing textures from certain built-in props