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Features

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    Added most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod (excluding voice over and music due to licensing issues, as well as excluding maps)
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    Enabled Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
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    Added a confirmation dialog when trying to load a save that would change current map
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Improvements

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    Prevent throwing props immediately when using +USE pickup if holding left or right mouse buttons while picking up something
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    Made Combine Energy Balls bounce from frozen props in a more consistent fashion
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    Made crossbow bolts bounce from indestructible props, frozen and unfrozen
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    Faceposer uses localized string for "Other" category
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    Minor optimizations to Problems panel, ability to close it via ESC key or clicking empty space around it (Community Contribution)
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    Updated browser implementation on Windows to support much newer features
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    "Edit Entity" window in Sandbox now shows prettier entity names (instead of the internal names) (Community Contribution)
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    Made r_pixelfog require sv_cheats 1 to prevent players disabling fog
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    Increase physgun_maxrange maximum value to 32k (from 8k)
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    Localize old spawnmenu category names for addon-added entities, weapons, etc (Community Contribution)
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    Updated Dedicated Server UI on Windows - added workshop collection entry box, gamemode selection, removed mandatory RCON password (blank=disable RCON) and replaced Steam icon with a Garry's Mod one
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Fixed

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    Fixed leading spaces in a console command not adding it to the console autocomplete history
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    Updated Metrocop player model so the model actually has a shadow
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    Fixed Metrocop player model gloves having unintended white texture bits
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    Physics Gun rotation and Camera zoom/roll now work consistently independent of client FPS
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    Fixed Resistance Turrets being in Combine Overwatch NPC squad (Spawn menu)
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    Fixed pink or green artifacts appearing on certain decals when spammed in one place a lot
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    Bonemerged models inherit lighting origin from parent - makes view model hands match lighting of the view model itself
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    Fixed incorrect player aiming animations for other players sitting in vehicles
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    Restored functionality of m_filter (No longer forced to 1)
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    Fixed non ASCII characters in "Unknown command X" console message appearing as "?"
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    Update RPG Launcher world model to fix muzzle flashes not playing, or playing at incorrect times
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    Fixed changing video settings always forcing a map reload
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    Fixed missing Trails tool undo message localization
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    Fixed missing Antlion Guard step sounds
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    Fixed CS:S Leet playermodel coloring area overlapping the belt
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    Ship Half-Life 2: Episode 2 override of barricade001a.mdl with fixed physics mesh
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    Fixed Hacked Rollermine not respecting ignore players flag
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    Fixed d2_coast_09 not changing fog color when coming out of the tunnel
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    Fixed visual 1px overlap in SWEP info tooltip during fade out (Community Contribution)
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    Fixed being unable to damage partially submerged props with explosions from above the water surface
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    Improve how death is handled when NPC is killed by a harpoon. Fixes killing Antlion Guard on d2_coast_11 with a harpoon not progressing the map
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    Fixed some map surfaces (that use built-in materials, across Half-Life 2, Episode 2 and CS:S maps) having incorrect surface properties, making footstep sounds not match the surface
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    Fixed decals from the Paint tool that were not working or working poorly when applied on models
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Removed

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    Removed "Use Bloom" checkbox from Video options, as it was not bound to any convar or setting, meaning it did nothing
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    Removed "No HDR but use bloom" setting from Video Options since it doesn't do anything
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    Remove duplicate "Black and White" color modify preset (Community Contribution)