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Fixed leading spaces in a console command not adding it to the console autocomplete history
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Updated Metrocop player model so the model actually has a shadow
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Fixed Metrocop player model gloves having unintended white texture bits
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Physics Gun rotation and Camera zoom/roll now work consistently independent of client FPS
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Fixed Resistance Turrets being in Combine Overwatch NPC squad (Spawn menu)
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Fixed pink or green artifacts appearing on certain decals when spammed in one place a lot
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Bonemerged models inherit lighting origin from parent - makes view model hands match lighting of the view model itself
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Fixed incorrect player aiming animations for other players sitting in vehicles
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Restored functionality of m_filter (No longer forced to 1)
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Fixed non ASCII characters in "Unknown command X" console message appearing as "?"
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Update RPG Launcher world model to fix muzzle flashes not playing, or playing at incorrect times
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Fixed changing video settings always forcing a map reload
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Fixed missing Trails tool undo message localization
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Fixed missing Antlion Guard step sounds
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Fixed CS:S Leet playermodel coloring area overlapping the belt
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Ship Half-Life 2: Episode 2 override of barricade001a.mdl with fixed physics mesh
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Fixed Hacked Rollermine not respecting ignore players flag
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Fixed d2_coast_09 not changing fog color when coming out of the tunnel
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Fixed visual 1px overlap in SWEP info tooltip during fade out (Community Contribution)
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Fixed being unable to damage partially submerged props with explosions from above the water surface
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Improve how death is handled when NPC is killed by a harpoon. Fixes killing Antlion Guard on d2_coast_11 with a harpoon not progressing the map
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Fixed some map surfaces (that use built-in materials, across Half-Life 2, Episode 2 and CS:S maps) having incorrect surface properties, making footstep sounds not match the surface
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Fixed decals from the Paint tool that were not working or working poorly when applied on models