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Features

  • Added most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod (excluding voice over and music due to licensing issues, as well as excluding maps)
  • Enabled Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
  • Added a confirmation dialog when trying to load a save that would change current map
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Improvements

  • Prevent throwing props immediately when using +USE pickup if holding left or right mouse buttons while picking up something
  • Made Combine Energy Balls bounce from frozen props in a more consistent fashion
  • Made crossbow bolts bounce from indestructible props, frozen and unfrozen
  • Faceposer uses localized string for "Other" category
  • Minor optimizations to Problems panel, ability to close it via ESC key or clicking empty space around it (Community Contribution)
  • Updated browser implementation on Windows to support much newer features
  • "Edit Entity" window in Sandbox now shows prettier entity names (instead of the internal names) (Community Contribution)
  • Made r_pixelfog require sv_cheats 1 to prevent players disabling fog
  • Increase physgun_maxrange maximum value to 32k (from 8k)
  • Localize old spawnmenu category names for addon-added entities, weapons, etc (Community Contribution)
  • Updated Dedicated Server UI on Windows - added workshop collection entry box, gamemode selection, removed mandatory RCON password (blank=disable RCON) and replaced Steam icon with a Garry's Mod one
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Fixed

  • Fixed leading spaces in a console command not adding it to the console autocomplete history
  • Updated Metrocop player model so the model actually has a shadow
  • Fixed Metrocop player model gloves having unintended white texture bits
  • Physics Gun rotation and Camera zoom/roll now work consistently independent of client FPS
  • Fixed Resistance Turrets being in Combine Overwatch NPC squad (Spawn menu)
  • Fixed pink or green artifacts appearing on certain decals when spammed in one place a lot
  • Bonemerged models inherit lighting origin from parent - makes view model hands match lighting of the view model itself
  • Fixed incorrect player aiming animations for other players sitting in vehicles
  • Restored functionality of m_filter (No longer forced to 1)
  • Fixed non ASCII characters in "Unknown command X" console message appearing as "?"
  • Update RPG Launcher world model to fix muzzle flashes not playing, or playing at incorrect times
  • Fixed changing video settings always forcing a map reload
  • Fixed missing Trails tool undo message localization
  • Fixed missing Antlion Guard step sounds
  • Fixed CS:S Leet playermodel coloring area overlapping the belt
  • Ship Half-Life 2: Episode 2 override of barricade001a.mdl with fixed physics mesh
  • Fixed Hacked Rollermine not respecting ignore players flag
  • Fixed d2_coast_09 not changing fog color when coming out of the tunnel
  • Fixed visual 1px overlap in SWEP info tooltip during fade out (Community Contribution)
  • Fixed being unable to damage partially submerged props with explosions from above the water surface
  • Improve how death is handled when NPC is killed by a harpoon. Fixes killing Antlion Guard on d2_coast_11 with a harpoon not progressing the map
  • Fixed some map surfaces (that use built-in materials, across Half-Life 2, Episode 2 and CS:S maps) having incorrect surface properties, making footstep sounds not match the surface
  • Fixed decals from the Paint tool that were not working or working poorly when applied on models
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Removed

  • Removed "Use Bloom" checkbox from Video options, as it was not bound to any convar or setting, meaning it did nothing
  • Removed "No HDR but use bloom" setting from Video Options since it doesn't do anything
  • Remove duplicate "Black and White" color modify preset (Community Contribution)