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schedule 09 May 2012
Devblog

GMod 13 - Update 17

The Beta has updated, here’s the changes:

  • Added net.WriteChar
  • Added net.ReadChar
  • Added sbox_bonemanip_npc (default: 1)
  • added sbox_bonemanip_player (default: 0)
  • Added sbox_bonemanip_misc (default: 0)
  • Added sbox_persist (default: 0)
  • Added gui.ActivateGameUI()
  • Added net.WriteData( str, size )
  • Added net.ReadData( size )
  • Added util.JSONToTable( str ) [returns table]
  • Added Panel:Find( str ) [finds by name]
  • Added Panel:LoadGWENFile( filename, path ) [loads .gwen designer files]
  • Added Panel:LoadGWENString( str )
  • Added engine.IsPlayingDemo()
  • Added engine.IsRecordingDemo()
  • concommand.Add can now take FCVAR flags
  • Fixed net.*Byte being signed
  • Can now copy NPC/Vehicle/Weapon spawn icons
  • NPC/Vehicle/Weapon now save properly
  • Fixed Overlay spawnicons not copying properly
  • Can now delete multiple selected icons via right click menu
  • Added Spawn Using Toolgun to entity/weapon/npc icons
  • Added GM:CanProperty( ply, strProp, ent )
  • Properties now obey mapper entity settings
  • Changed color mixer to be Photoshop HSV type
  • Fixed setting colour not setting transparency
  • Panel:SetFontInternal will report if font doesn’t exist
  • Panel:IsValid will return false if panel is marked for deletion
  • Added Search to spawnmenu
  • Properly extracts map icon from map addons

This update is mainly rounding off edges as we start to strap in for the big switchover. I have added demo and save sharing via workshop. This isn’t finished yet - you can upload them to workshop from ingame but you can’t download or view them. So yeah give it a try (bind a key to gm_demo to record a demo - press to start, press to stop [I’ll add a ‘recording’ icon to the HUD in the next update].

I added a what’s new thing to the main menu too. It just shows you these pictures. So hopefully people won’t be caught too off guard when they can’t find the bone manipulator tool.

Something of note is sbox_persist. Set it to 1 on your server and people will be able to make props persistant. Which means that when the server restarts, or the map changes, the persistent props will still be there (make props persistent via the properties menu). This is an experiment.

Have Fun!