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schedule 04 October 2012
Devblog

GMod Beta - Update 36

Say Whaaat!

  • Duplications can now be saved, published on workshop and spawned on servers
  • Added env_skypaint entity
  • Added button animations, models
  • Added button toggle mode
  • Lua created Point entities can now be networked ( using UpdateTransmitState )
  • Fixed file. functions not using the right search paths
  • Buttons now toggle the numpad controls of the button’s creator - not the button user (DUH!)
  • Fixed button tooltip overlay always showing
  • Fixed lamp to work with button toggle mode
  • Added numpad.FromButton() - returns true if the numpad callback is being called from a button
  • Fixed physenv.AddSurfaceData
  • Added duplicator.SetLocalPos( vec )
  • Added duplicator.SetLocalAng ( ang)
  • Fixed frame blend stealing PreRender hook
  • Fixed player connected times in server list
  • Updated color maps and materials for group01 citizens/players (not as blobby-shiny now)
  • Added revolver holdtype to animations
  • Two more playermodels are colourable: kleiner and mossman

So.. This week was mainly about bringing the duplicator up to date. This is kind of the reason I decided to delay release. As you probably know the previous duplicator was a basic copy and paste. You could save dupes - but they’d save in memory - so wouldn’t be available in other sessions.

Well that all changes this update. The new duplicator saves dupes to disk. You can spawn them on servers. You can publish them to the Workshop. You can instantly spawn other people’s dupes from the workshop.

This is in early development - so expect bugs. It works for basic stuff but I know you guys are crazy, so as the size of dupes increase, the more stress there is on the whole process - and there’s about 7 different points at which it could fail. But we shall see!