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schedule 08 April 2013
Devblog

GMod Update 161

Hey guys. So it took a long time for update 160 to come out.. and it came out this morning and there was a bunch of crap that went wrong. Weapons were firing too fast, some people had a missing texture over their screen, crouching and jumping got you stuck in the ceiling and on some systems was insanely low. So. Weapons firing too fast was fixed. This was a really really dumb oversight made by me - and not picked up by anyone (even though it had been on the SVN version for a month and a half.. blagh.). I rolled back the stuff that caused this until I can do it properly. Missing texture was caused by having CS:GO or Portal 2 mounted. It was overriding the motion blur material using some stuff we don’t have in our version of the engine. So I included the material with GMod so it overrides everything. Getting stuck in the ceiling was a bug in my crouch bug fix. Bugs on top of bugs. I think I fixed it. The low FPS was caused by having LuaJIT enabled by default. Which is kind of funny because it’s meant to make it faster. My feeling is that this is down to one of two things. Either it’s a problem only on AMD CPUs.. which is why it never appeared in any of our tests here in the office.. or it’s something in Wiremod or some other addon that’s dynamically compiling code over and over. Either way we’re back to having LuaJIT disabled by default. If you want to benchmark you can enable jit again by running with the command line “-withjit”.