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Added render.OverrideBlend (replaces render.OverrideBlendFunc)
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Added Entity.GetSequenceMovement
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Added Player.IsSprinting
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Added Vector.Div
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Added Angle.Div & Angle.__div
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Added Angle.Mul
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Added Angle.Add
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Added Angle.Sub
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Added serverlist.AddCurrentServerToFavorites
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Added CanAddServerToFavorites
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Added CreatePhysCollidesFromModel
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Added CNavLadder.GetTop
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Added CNavLadder.GetBottom
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Added CNavLadder.GetWidth
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Added PhysObj.ApplyTorqueCenter
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Added PhysObj.GetShadowPos
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Added PhysObj.GetShadowAngles
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Added PhysObj.GetVelocityAtPoint
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Added PhysObj.SetContents
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Added PhysObj.GetContents
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Added DNumSlider.GetDefaultValue
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Added DNumSlider.SetDefaultValue
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Added DNumSlider.ResetToDefaultValue
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Added navmesh.GetGroundHeight
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Added engine.TickCount
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Added file.Rename, same restrictions as file.Write/file.Open apply
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Added BLENDFUNC enums
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Added game.GetAmmoNPCDamage
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Added game.GetAmmoPlayerDamage
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Added game.GetAmmoForce
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Added game.GetAmmoDamageType
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Added ents.FindAlongRay
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Added TYPE_PHYSCOLLIDE enum
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Added PLAYERANIMEVENT_CANCEL_RELOAD enum
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Implemented DNumSlider.GetText
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Added support for BodyGroups in Sandbox NPC list
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Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType