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Features

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    Entity:PhysicsInitStatic( ... )
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    Entity:RemoveCallback( ... )
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    Entity:GetCallbacks( ... )
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    CLuaEmitter:IsValid( ... )
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Improvements

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    Entity:PhysicsInit* methods now return either true or false based on success
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    Entity:Remove() can no longer remove the world
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    Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons
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    Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players
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    Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure
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    Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure
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    Entity:SetSaveValue( ... ) now returns false on failure
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    Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters
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    Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure
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    Entity:GetBrushPlaneCount() will now return false on failure
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    Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes
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Fixed

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    Entity:GetBrushPlaneCount() and Entity:GetBrushPlane( ... ) now work on brush entities
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    PathFollower:Compute() no longer leaks Lua references