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Entity:PhysicsInit* methods now return either true or false based on success
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Entity:Remove() can no longer remove the world
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Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons
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Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players
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Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure
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Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure
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Entity:SetSaveValue( ... ) now returns false on failure
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Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters
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Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure
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Entity:GetBrushPlaneCount() will now return false on failure
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Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes