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Features

  • Preset support for Utilities menus
  • 'Quick Preset' button - allows for easier access to the preset system
  • Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)
  • Demos, saves, and duplications menus now list items that the user is subscribed to
  • Addons menu now has a search bar to quickly search through subscriptions
  • The '-notty' startup parameter on Linux servers will send console output directly to stdout
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Improvements

  • Weapons no longer turn upside-down when zooming in too far
  • Improved support for CS:GO/Portal 2/TF2 maps
  • Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line
  • Improved relationships between Half-Life and Half-Life 2 NPCs
  • Improved behaviour of collisions between players and 'no collided' entities created by tools
  • Added more information to crash dumps (.mdmp files)
  • r_eyes_* console variables are no longer saved
  • The emitter tool's explosion effect no longer creates sounds
  • Bots can no longer be created before the InitPostEntity hook has fired
  • Improved how serverside ragdolls are handled on the client - hull traces can hit them now
  • Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version
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Fixed

  • Odessa no longer has female voices
  • Fixed errors caused by the spawn menu's search feature not having access to certain directories
  • Fixed many crashes related to NPCs trying to use non-existent entities
  • Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS
  • Half-Life Ichthyosaur can now cause damage
  • Half-Life Tentacle NPC no longer continues playing sounds after being removed
  • Fixed massive FPS drops when missing sounds are playing on servers
  • Fixed crash that occurs when console variables created by Lua are removed too early on level change
  • Fixed late loading of memory allocator on Linux causing the game to crash for some people
  • Impulse 200 command no longer crashes when the player has no active weapon
  • Fixed prediction errors when firing weapon_357
  • weapon_357 now has the 'revolver' holdtype