Garry's Mod Logo
add_circle

Features

  • •
    Preset support for Utilities menus
  • •
    'Quick Preset' button - allows for easier access to the preset system
  • •
    Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)
  • •
    Demos, saves, and duplications menus now list items that the user is subscribed to
  • •
    Addons menu now has a search bar to quickly search through subscriptions
  • •
    The '-notty' startup parameter on Linux servers will send console output directly to stdout
arrow_circle_up

Improvements

  • •
    Weapons no longer turn upside-down when zooming in too far
  • •
    Improved support for CS:GO/Portal 2/TF2 maps
  • •
    Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line
  • •
    Improved relationships between Half-Life and Half-Life 2 NPCs
  • •
    Improved behaviour of collisions between players and 'no collided' entities created by tools
  • •
    Added more information to crash dumps (.mdmp files)
  • •
    r_eyes_* console variables are no longer saved
  • •
    The emitter tool's explosion effect no longer creates sounds
  • •
    Bots can no longer be created before the InitPostEntity hook has fired
  • •
    Improved how serverside ragdolls are handled on the client - hull traces can hit them now
  • •
    Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version
handyman

Fixed

  • •
    Odessa no longer has female voices
  • •
    Fixed errors caused by the spawn menu's search feature not having access to certain directories
  • •
    Fixed many crashes related to NPCs trying to use non-existent entities
  • •
    Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS
  • •
    Half-Life Ichthyosaur can now cause damage
  • •
    Half-Life Tentacle NPC no longer continues playing sounds after being removed
  • •
    Fixed massive FPS drops when missing sounds are playing on servers
  • •
    Fixed crash that occurs when console variables created by Lua are removed too early on level change
  • •
    Fixed late loading of memory allocator on Linux causing the game to crash for some people
  • •
    Impulse 200 command no longer crashes when the player has no active weapon
  • •
    Fixed prediction errors when firing weapon_357
  • •
    weapon_357 now has the 'revolver' holdtype