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Features

  • •
    Addon spawnlists are now separated
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    Added episodic effects for env_screeneffect
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    Spawnmenu NPCs are now capable of more actions
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Improvements

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    Gonarch (monster_bigmomma) can now be killed on maps that are not from Half-Life: Source
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    Updated default damage for HL:S 9mmAmmo type to their proper values
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    Renamed flechette gun icon so it properly appears in the spawnmenu
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    Don't load new images background when in-game
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    Background images are now unloaded on change
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    Godmode is no longer enabled by default in Sbox MP
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    sbox_persist changes are now applied as the convar changes
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    Player model selector will always fit game window
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    All props can now be ignited
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    More entities can now be selected by holding C & right clicking on stuff
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    Attack Helicopter now takes 6 or so rockets to die in Sandbox
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    Increased max Field Of View from 90 to 100
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    Resized all backgrounds to be under or equal to 1080p
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    Updated hitboxes on the fast zombie player model
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    Slightly improved performance of player animations
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Fixed

  • •
    Fixed certain HL:S npcs having broken materials
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    Fixed regresssion when player dies on a ladder
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    Fixed a possible regression with Favorites server list
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    Fixed an issue with Paint Tool where paitning below your feet didn't work
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    Fixed pulley constraints in maps being completely broken
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    Fixed physgun's controller not releasing entities properly when the physgun is removed
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    Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
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    Fixed drag'n'drop in spawnmenu get stuck to the cursor in a certain case