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Features

  • Addon spawnlists are now separated
  • Added episodic effects for env_screeneffect
  • Spawnmenu NPCs are now capable of more actions
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Improvements

  • Gonarch (monster_bigmomma) can now be killed on maps that are not from Half-Life: Source
  • Updated default damage for HL:S 9mmAmmo type to their proper values
  • Renamed flechette gun icon so it properly appears in the spawnmenu
  • Don't load new images background when in-game
  • Background images are now unloaded on change
  • Godmode is no longer enabled by default in Sbox MP
  • sbox_persist changes are now applied as the convar changes
  • Player model selector will always fit game window
  • All props can now be ignited
  • More entities can now be selected by holding C & right clicking on stuff
  • Attack Helicopter now takes 6 or so rockets to die in Sandbox
  • Increased max Field Of View from 90 to 100
  • Resized all backgrounds to be under or equal to 1080p
  • Updated hitboxes on the fast zombie player model
  • Slightly improved performance of player animations
handyman

Fixed

  • Fixed certain HL:S npcs having broken materials
  • Fixed regresssion when player dies on a ladder
  • Fixed a possible regression with Favorites server list
  • Fixed an issue with Paint Tool where paitning below your feet didn't work
  • Fixed pulley constraints in maps being completely broken
  • Fixed physgun's controller not releasing entities properly when the physgun is removed
  • Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
  • Fixed drag'n'drop in spawnmenu get stuck to the cursor in a certain case