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Features

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    player.GetCount()
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    ents.GetCount()
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    Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
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    Scrollbar - Allowed to have no up/down buttons
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    Override spawnlist NPC health option
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    Added FireBulletsInfo.IgnoreEntity
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    3000-range anim events from SWEPs are now passed to SWEP:FireAnimationEvent
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    game.GetGlobalState
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    game.GetGlobalCounter
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    game.SetGlobalState
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    game.SetGlobalCounter
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    Weapon.SetLastShootTime
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    render.OverrideBlendFunc
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    BLEND_*
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    GLOBAL_*
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    Added EF_FOLLOWBONE enumeration to Lua
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    Added a 4th argument to util.Decal - ignore entity
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    Added 2 more types to GM:ChatText - servermsg and teamchange
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    Added DFrame.GetTitle()
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    Add headers argument to http library functions
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Improvements

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    Made SWEP.PrintName shared
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    game.AddAmmoType now overrides duplicate names
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    math.IntToBin micro optimisation
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    Prevented Player:CanUseFlashlight() from returning nil
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    Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
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    Angle() can now also accept only 1 argument, to match the Vector()
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    Optimized draw.RoundedBox(Ex) a bit
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    Optimized DNumberScratch
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    Minor optimisation of GM:MouthMoveAnimation default action
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    timer.Exists will now return false for timers with deleteme flag
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    Player.SetEyeAngles will now only work on local players when used clientside
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    Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
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    Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities, returns false instead
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    Entity.IsRagdoll nows return false where it used to return no value
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    Moved Material() extension to shared
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    If Steam says the a game is not installed - it is not installed. ( Mountable games list )
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    Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
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    Increased maximum panel size, position and clipping data sizes to fix a problem with spawnmenu addon list breaking when trying to show too many addons
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    <gamemode>.txt convars now have LUA_SERVER flag and can be hooked onto with cvars.AddCallback
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    Panel.OpenURL now also works with "about:blank"
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    Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
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    render.Capture now has an "alpha" option ( default true ) that allows to disable alpha on the captured image
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    Player.ScreenFade is now shared
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    GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
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Fixed

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    Fixed a little issue with DCheckbox convar support
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    DNumSlider.IsHovered now works properly
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    Fixed widget_base producing Lua errors
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    Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
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    Fixed first HUD_PRINTCENTER message being wrong color
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    Fixed a crash issue with Panel.GetChild
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    Fixed Entity.GetPoseParameterName crashing the game with invalid values
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    Fixed an issue with string.GetFileFromFilename
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    Fixed Weapon.LastShootTime being always 0 serverside
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    Player.SetMuted()'s first argument now actually works
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    DComboBox.Clear now resets the selected item