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Made SWEP.PrintName shared
                         
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game.AddAmmoType now overrides duplicate names
                         
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math.IntToBin micro optimisation
                         
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Prevented Player:CanUseFlashlight() from returning nil
                         
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Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
                         
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Angle() can now also accept only 1 argument, to match the Vector()
                         
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Optimized draw.RoundedBox(Ex) a bit
                         
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Optimized DNumberScratch
                         
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Minor optimisation of GM:MouthMoveAnimation default action
                         
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timer.Exists will now return false for timers with deleteme flag
                         
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Player.SetEyeAngles will now only work on local players when used clientside
                         
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Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
                         
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Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities, returns false instead
                         
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Entity.IsRagdoll nows return false where it used to return no value
                         
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Moved Material() extension to shared
                         
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If Steam says the a game is not installed - it is not installed. ( Mountable games list )
                         
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Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
                         
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Increased maximum panel size, position and clipping data sizes to fix a problem with spawnmenu addon list breaking when trying to show too many addons
                         
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<gamemode>.txt convars now have LUA_SERVER flag and can be hooked onto with cvars.AddCallback
                         
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Panel.OpenURL now also works with "about:blank"
                         
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Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
                         
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render.Capture now has an "alpha" option ( default true ) that allows to disable alpha on the captured image
                         
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Player.ScreenFade is now shared
                         
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GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false