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Updated SQLite version from 3.6.23.1 to 3.12.2
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Updated FreeImage version from 3.15.3 to 3.17.0
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Updated BASS to version 2.4.12
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Client->Server bandwidth is no longer constantly increased whilst keys are being held down
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SENT/SWEP render groups now default to the engine's default instead of OPAQUE
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Lua console commands are now removed on disconnection/level change
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Receiving non-existant replicated ConVars no longer spams the console with warnings
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VGUI panels created by the engine can no longer be removed by Lua
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Entities now have the modelscale keyvalue and SetModelScale input from newer versions of Source
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NPC IK calculations are no longer networked from clients to the server, this means having a bunch of NPCs won't disconnect/lag clients horrifically
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Clientside auto-refresh no longer depends on the placement of serverside AddCSLuaFile calls
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Updated SourceSDK/HL2 content
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g_sky shader can now display up to 3 star layers
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env_skypaint positions star textures based on the client's time instead of the server's time (fixes some jittery movement for internet games)
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ClientLeafSystem can now contain many more entries
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PNG/JPEG textures/materials are now properly garbage collected and will be free'd on a level change
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Certain addons will no longer cause water reflections/refraction to stop working properly
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Sprites now render facing the correct direction in mirrors and water reflections/refraction