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Features

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    Mouse sensitivity can no longer be set greater than 10,000
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Improvements

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    Updated SQLite version from 3.6.23.1 to 3.12.2
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    Updated FreeImage version from 3.15.3 to 3.17.0
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    Updated BASS to version 2.4.12
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    Client->Server bandwidth is no longer constantly increased whilst keys are being held down
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    SENT/SWEP render groups now default to the engine's default instead of OPAQUE
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    Lua console commands are now removed on disconnection/level change
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    Receiving non-existant replicated ConVars no longer spams the console with warnings
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    VGUI panels created by the engine can no longer be removed by Lua
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    Entities now have the modelscale keyvalue and SetModelScale input from newer versions of Source
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    NPC IK calculations are no longer networked from clients to the server, this means having a bunch of NPCs won't disconnect/lag clients horrifically
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    Clientside auto-refresh no longer depends on the placement of serverside AddCSLuaFile calls
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    Updated SourceSDK/HL2 content
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    g_sky shader can now display up to 3 star layers
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    env_skypaint positions star textures based on the client's time instead of the server's time (fixes some jittery movement for internet games)
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    ClientLeafSystem can now contain many more entries
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    PNG/JPEG textures/materials are now properly garbage collected and will be free'd on a level change
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    Certain addons will no longer cause water reflections/refraction to stop working properly
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    Sprites now render facing the correct direction in mirrors and water reflections/refraction
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Fixed

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    Trying to load a texture with an empty name no longer leaks memory
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    Vehicles no longer crash the server when attempting to disable their engines too soon after being spawned
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    Manhacks without a valid physics object will no longer crash the game
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    prop_dynamics entities no longer crash the game when created too early
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    func_precipitation no longer crashes when using an unsupported precipitation type (fixes issues on some L4D maps)
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    Multiple issues caused by weapons with having no owners no longer crash the game
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    menu_cleanupgmas console command no longer crashes when the game is launched with -noworkshop
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    menu_cleanupgmas console command no longer freaks out when the client has 0 subscriptions
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    Auto-Refresh will no longer crash the game when files with a strange include-pattern exist, such as two files that load each other
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    Fixed dumpstringtable* console commands being registered multiple times
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Removed

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    Removed auto generated files to fix the "1 file failed to pass validation" on Steam after starting the game
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    Removed FCVAR_ARCHIVE from npc_height_adjust ConVar
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    Removed the func_physbox hack for d1_trainstation_05 as it seems to work without it now