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Features

  • Mouse sensitivity can no longer be set greater than 10,000
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Improvements

  • Updated SQLite version from 3.6.23.1 to 3.12.2
  • Updated FreeImage version from 3.15.3 to 3.17.0
  • Updated BASS to version 2.4.12
  • Client->Server bandwidth is no longer constantly increased whilst keys are being held down
  • SENT/SWEP render groups now default to the engine's default instead of OPAQUE
  • Lua console commands are now removed on disconnection/level change
  • Receiving non-existant replicated ConVars no longer spams the console with warnings
  • VGUI panels created by the engine can no longer be removed by Lua
  • Entities now have the modelscale keyvalue and SetModelScale input from newer versions of Source
  • NPC IK calculations are no longer networked from clients to the server, this means having a bunch of NPCs won't disconnect/lag clients horrifically
  • Clientside auto-refresh no longer depends on the placement of serverside AddCSLuaFile calls
  • Updated SourceSDK/HL2 content
  • g_sky shader can now display up to 3 star layers
  • env_skypaint positions star textures based on the client's time instead of the server's time (fixes some jittery movement for internet games)
  • ClientLeafSystem can now contain many more entries
  • PNG/JPEG textures/materials are now properly garbage collected and will be free'd on a level change
  • Certain addons will no longer cause water reflections/refraction to stop working properly
  • Sprites now render facing the correct direction in mirrors and water reflections/refraction
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Fixed

  • Trying to load a texture with an empty name no longer leaks memory
  • Vehicles no longer crash the server when attempting to disable their engines too soon after being spawned
  • Manhacks without a valid physics object will no longer crash the game
  • prop_dynamics entities no longer crash the game when created too early
  • func_precipitation no longer crashes when using an unsupported precipitation type (fixes issues on some L4D maps)
  • Multiple issues caused by weapons with having no owners no longer crash the game
  • menu_cleanupgmas console command no longer crashes when the game is launched with -noworkshop
  • menu_cleanupgmas console command no longer freaks out when the client has 0 subscriptions
  • Auto-Refresh will no longer crash the game when files with a strange include-pattern exist, such as two files that load each other
  • Fixed dumpstringtable* console commands being registered multiple times
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Removed

  • Removed auto generated files to fix the "1 file failed to pass validation" on Steam after starting the game
  • Removed FCVAR_ARCHIVE from npc_height_adjust ConVar
  • Removed the func_physbox hack for d1_trainstation_05 as it seems to work without it now