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Features

  • Added Undone_Manhack and Undone_Rollermine language strings
  • Added duplicator support to the Eye Poser tool
  • Added large ammo entities to the spawnlist
  • Added alpha support for DModelPanel
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Improvements

  • Moved DTabs in DPropertySheet a bit to fix a visual glitch
  • Replaced deprecated function calls with non-deprecated alternatives
  • SBox+Base: Replaced deprecated function calls with non-deprecated alternatives
  • Refactored DTab height to its own method
  • Made DMenu.AddSpacer use the SKIN:PaintMenuSpacer hook
  • Renamed table for entity outputs in base entity
  • Optimized string.Explode and string.Replace
  • Optimized math.Approach
  • Reversed math.Dist and math.Distance definitions
  • Reused CEffectData in selection_indicator effect
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Fixed

  • Fixed a typo in a comment
  • Fixed a tiny spelling mistake in a comment
  • Fixed backwards bunnyhopping
  • Fixed entity autoreload not updating children
  • Fixed DCollapsibleCategory animation sometimes not finishing
  • Fixed multiple issues with DCollapsibleCategory
  • Fixed SKIN:PaintListView not respecting PaintBackground property
  • Fixed debug.Trace formatting
  • Fixed TOOL.GetClientNumber accepting strings as the default value
  • Fixed DImage erroring while being drag'n'dropped
  • Fixed info_player_deathmatch having a higher chance of being selected as a spawnpoint
  • Fixed a problem with Bodygroups property and its interaction with 3rd party mods
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Removed

  • Removed SWEP.Precache
  • Removed unused variable
  • Removed useless nil check in DNumSlider