Garry's Mod Logo
add_circle

Features

  • •
    Added Undone_Manhack and Undone_Rollermine language strings
  • •
    Added duplicator support to the Eye Poser tool
  • •
    Added large ammo entities to the spawnlist
  • •
    Added alpha support for DModelPanel
arrow_circle_up

Improvements

  • •
    Moved DTabs in DPropertySheet a bit to fix a visual glitch
  • •
    Replaced deprecated function calls with non-deprecated alternatives
  • •
    SBox+Base: Replaced deprecated function calls with non-deprecated alternatives
  • •
    Refactored DTab height to its own method
  • •
    Made DMenu.AddSpacer use the SKIN:PaintMenuSpacer hook
  • •
    Renamed table for entity outputs in base entity
  • •
    Optimized string.Explode and string.Replace
  • •
    Optimized math.Approach
  • •
    Reversed math.Dist and math.Distance definitions
  • •
    Reused CEffectData in selection_indicator effect
handyman

Fixed

  • •
    Fixed a typo in a comment
  • •
    Fixed a tiny spelling mistake in a comment
  • •
    Fixed backwards bunnyhopping
  • •
    Fixed entity autoreload not updating children
  • •
    Fixed DCollapsibleCategory animation sometimes not finishing
  • •
    Fixed multiple issues with DCollapsibleCategory
  • •
    Fixed SKIN:PaintListView not respecting PaintBackground property
  • •
    Fixed debug.Trace formatting
  • •
    Fixed TOOL.GetClientNumber accepting strings as the default value
  • •
    Fixed DImage erroring while being drag'n'dropped
  • •
    Fixed info_player_deathmatch having a higher chance of being selected as a spawnpoint
  • •
    Fixed a problem with Bodygroups property and its interaction with 3rd party mods
remove_circle

Removed

  • •
    Removed SWEP.Precache
  • •
    Removed unused variable
  • •
    Removed useless nil check in DNumSlider