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render.RedownloadAllLightmaps now updates lighting on static props as well
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EffectData() now resets its member values
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Vector() * nil will now error instead of returning empty vector
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Proper NULL checks for most Vehicle class functions to prevent crashes
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game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
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Weapon.GetPrintName is now shared
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Renamed IMaterial:GetVector to IMaterial:GetVectorLinear
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Panel.Remove now causes parent to InvalidateLayout
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Panel.SizeToChildren does not fail to resize to 0 values
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Angle() global function now works the same way as Vector() global, i.e. Giving it an Angle object will return a copy of it, etc
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gmod_tool:CheckLimit() is now shared