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Features

  • Added PrintNames to sandbox entities
  • Added snow with normal friction
  • Added derma_controls_menu ConCommand
  • Added Newline support for notification library
  • GWEN* functions now accept material override
  • New spawnmenu hover/selected graphics
  • Added support for mods to be able to add custom Thruster effects
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Improvements

  • Moved Tool Gun's PrintName Shared
  • Saves will now save vertical angles and noclip state
  • Improved NPC and ragdoll dupe support
  • Loading saves in singleplayer now restores position
  • Improved Inflator
  • Improved handling of horizontal divider in Q menu
  • Auto refresh now also reloads SWEP bases
  • Updated dragndrop library
  • Renamed DLabelEditable.OnTextChanged to DLabelEditable.OnLabelTextChanged
  • Do not allow editing of nodes that don't save
  • Do not rebuild the search results so often
  • Prop search now auto updates the search results
  • Cleaned up DPropertySheet + PropSelect
  • Populate spawnmenu tabs as soon as possible
  • Cleaned up more vgui panels
  • Improvements to DCollapsibleCategory
  • Given DAdjustableModelPanel an example
  • Updated DCollapsibleCategory rendering
  • Improved Main Menu scaling for small screens
  • Improved the "bad model" filter for Sandbox
  • Updated color mixer alpha background
  • Improved default spawnicon generation angles
  • Remove prop_effect if its prop_dynamic is deleted
  • Clamped Rope tools' addlength argument
  • Improved sandbox search
  • Alphabetized cleanup/max menus
  • Fixed some NPCs not being able to be duplicated
  • Better Enabled/Disabled support for DTextEntry
  • Updated Spawnicon generation for certain models
  • Updated Spawnicon Editor
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Fixed

  • Fixed thruster rendering
  • Fixed Sandbox hints being misplaced on low FPS
  • Fixed DTileLayout in derma_controls
  • Fixed spawnmenu dragndrop leaving cursor enabled
  • Fixed CtrlNumPad firing PerformLayout too often
  • Fixed spawnmenu_reload duplicating spawnlists
  • Fixed DTileLayouts SpaceX/Y & Border
  • Fixed OnRowSelected not being called for SHIFT selecting
  • Fixed PropSelect not restoring PaintOver functions
  • Fixed an issue with Browse section
  • Fixed Panel.DoModal breaking DComboBox functionality
  • Fixed main menu map names overflowing
  • Fixed Tool Ghosts being left behind in multiplayer
  • Fixed a stack overflow with DListView
  • Player.CheckLimit will no longer error clientside
  • Fixed string.ToColor with invalid string input
  • Fixed some problems with the cookie library