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Texture auto-refresh no longer reloads every texture in the game and can reload JPEGs
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Fixed TLK_PLAYER_ASK_FOR_BALL console warning message
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Fonts on Windows and OSX can now display non-latin characters
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Fonts contained within Workshop addons are now properly loaded
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HTML panels and anti-aliased text are now correctly alpha-blended on OSX
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The game can now be played on OSX from case-sensitive filesystems such as NTFS
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Workshop Lua files now emit errors with the correct file path
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Gamemodes within addons now have their 'entities' and 'content' directories mounted
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Cyclic entity parenting no longer crashes the game
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Navigation meshes
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Engine tools
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Airboat guns no longer cause a crash if fired as a player is joining
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Airboats no longer cause a crash when attempting to eject a NULL player
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Multiple bug fixes for hammer
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Armor is now networked as a 32-bit unsigned integer
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Health and max-health now properly update when changed on "anim" SENTs in singleplayer
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"kill" input no longer puts players in an invalid inescapable state
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The pistol now uses less network bandwidth when equipped
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Fixed corruption in the SVC_PacketEntities net message. This should stop disconnections from servers with 'random' reasons and some other odd behaviour
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Fixed crash issues with npc_cscanner
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Fixed Nextbot NPCs being deleted on map spawn
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Fixed a crash related to creating particle effects
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Fixed crash when CNewParticleEffect has an invalid particle collection
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Fixed detection of VRAM size when you have more than 2GiB
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Fixed hang when loading certain fonts
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NPCs will now play footsteps when walking
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Bo98