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Features

  • •
    Added CSEnt.__tostring()
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    Vehicle.GetAmmo
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    Vehicle.GetWheelContactPoint
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    Vehicle.GetVehicleViewPosition
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    Vehicle.GetOperatingParams
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    Vehicle.GetVehicleParams
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    Vehicle.SetVehicleParams
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    Vehicle.GetPassengerSeatPoint
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    Vehicle.CheckExitPoint
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    Vehicle.GetRPM
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    Vehicle.IsVehicleBodyInWater
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    Vehicle.GetHLSpeed
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    Vehicle.GetMaxSpeed
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    Vehicle.GetSpeed
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    Vehicle.SetSteering
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    Vehicle.GetSteering
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    Vehicle.SetSteeringDegrees
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    Vehicle.GetSteeringDegrees
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    Vehicle.GetWheelCount
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    Vehicle.GetWheel
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    Vehicle.SetSpringLength
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    Vehicle.SetWheelFriction
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    Vehicle.GetWheelBaseHeight
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    Vehicle.GetWheelTotalHeight
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    Vehicle.EnableEngine
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    Vehicle.IsEngineEnabled
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    Vehicle.StartEngine
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    Vehicle.IsEngineStarted
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    Vehicle.BoostTimeLeft
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    Vehicle.HasBoost
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    Vehicle.IsBoosting
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    Vehicle.SetBoost
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    Vehicle.SetThrottle
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    Vehicle.GetThrottle
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    Vehicle.SetMaxThrottle
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    Vehicle.SetMaxReverseThrottle
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    Vehicle.SetHandbrake
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    Vehicle.ReleaseHandbrake
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    Vehicle.SetHasBrakePedal
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    Vehicle.HasBrakePedal
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    Weapon.GetMaxClip1
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    Weapon.GetMaxClip2
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    Weapon.GetSlot
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    Weapon.GetSlotPos
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Improvements

  • •
    Added cl_mouseenable to blocked command list
  • •
    Blocked one more malicious command ( Thanks Ley )
  • •
    Panel.OpenURL() no longer opens bad/blocked file extensions
  • •
    Updated default SWEP crosshair to match the HL2 weapons one ( Thanks Jvs )
handyman

Fixed

  • •
    Fixed "point" scripted entities not returning correct class on client if transmitted
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    Fixed some sounds PAKcked into the .bsp crashing when loading
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    Fixed some compressed sounds PAKcked into the .bsp failing to load
  • •
    Fixed player_changename game event not working
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    Fixed gamemenucommand "engine" exploit
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    Fixed FireBullets and Trace functions not erroring when not passed a table
  • •
    Fixed shadow related crash
  • •
    Fixed another potential crash
  • •
    Fixed dangerous .vtf exploit(s)