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Features

  • Added CSEnt.__tostring()
  • Vehicle.GetAmmo
  • Vehicle.GetWheelContactPoint
  • Vehicle.GetVehicleViewPosition
  • Vehicle.GetOperatingParams
  • Vehicle.GetVehicleParams
  • Vehicle.SetVehicleParams
  • Vehicle.GetPassengerSeatPoint
  • Vehicle.CheckExitPoint
  • Vehicle.GetRPM
  • Vehicle.IsVehicleBodyInWater
  • Vehicle.GetHLSpeed
  • Vehicle.GetMaxSpeed
  • Vehicle.GetSpeed
  • Vehicle.SetSteering
  • Vehicle.GetSteering
  • Vehicle.SetSteeringDegrees
  • Vehicle.GetSteeringDegrees
  • Vehicle.GetWheelCount
  • Vehicle.GetWheel
  • Vehicle.SetSpringLength
  • Vehicle.SetWheelFriction
  • Vehicle.GetWheelBaseHeight
  • Vehicle.GetWheelTotalHeight
  • Vehicle.EnableEngine
  • Vehicle.IsEngineEnabled
  • Vehicle.StartEngine
  • Vehicle.IsEngineStarted
  • Vehicle.BoostTimeLeft
  • Vehicle.HasBoost
  • Vehicle.IsBoosting
  • Vehicle.SetBoost
  • Vehicle.SetThrottle
  • Vehicle.GetThrottle
  • Vehicle.SetMaxThrottle
  • Vehicle.SetMaxReverseThrottle
  • Vehicle.SetHandbrake
  • Vehicle.ReleaseHandbrake
  • Vehicle.SetHasBrakePedal
  • Vehicle.HasBrakePedal
  • Weapon.GetMaxClip1
  • Weapon.GetMaxClip2
  • Weapon.GetSlot
  • Weapon.GetSlotPos
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Improvements

  • Added cl_mouseenable to blocked command list
  • Blocked one more malicious command ( Thanks Ley )
  • Panel.OpenURL() no longer opens bad/blocked file extensions
  • Updated default SWEP crosshair to match the HL2 weapons one ( Thanks Jvs )
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Fixed

  • Fixed "point" scripted entities not returning correct class on client if transmitted
  • Fixed some sounds PAKcked into the .bsp crashing when loading
  • Fixed some compressed sounds PAKcked into the .bsp failing to load
  • Fixed player_changename game event not working
  • Fixed gamemenucommand "engine" exploit
  • Fixed FireBullets and Trace functions not erroring when not passed a table
  • Fixed shadow related crash
  • Fixed another potential crash
  • Fixed dangerous .vtf exploit(s)