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Features

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    Entity.PassesFilter( caller, ent )
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    Entity.PassesDamageFilter( dmginfo )
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    Entity.GetFlags()
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    Added "filter" scripted entity type
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    game.GetAmmoName
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    game.GetAmmoID
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    game.GetAmmoMax
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    CTakeDamageInfo:GetDamageBonus
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    CTakeDamageInfo:SetDamageBonus
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    CTakeDamageInfo:SetReportedPosition
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    CTakeDamageInfo:GetDamageCustom
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    CTakeDamageInfo:SetDamageCustom
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    CRecipientFilter:RemovePAS
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    CRecipientFilter:GetPlayers
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    Added "maxcarry" and "flags" to game.AddAmmoType
  • •
    Added missing TF2 map icons
handyman

Fixed

  • •
    Fixed TF2 maps crashing the game on load
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    Fixed util.Decal not working in multiplayer
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    Fixed render.Capture not working in render targets that are bigger than the screen resolution
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    Fixed an exploit with .wav files
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    Fixed an exploit that allowed servers to run console commands they are not supposed to run on players
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    Fixed an exploit that allowed people to download server files they are not supposed to download
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    Fixed unmounting addons not working
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    Fixed uninstalling addons not unmounting them
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    Fixed disabled addons still opening the .gma files
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    Fixed disabled addons still being mounted in offline mode
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    Fixed player poserparameters being desync on server after a model change
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    Fixed Linux autorefresh
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    Fixed util.KeyValuesToTable incorrectly interpreting keys starting with numbers
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    Fixed buildcubemaps not writing built cubemaps to the .bsp
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    Fixed bullets and traces hitting non solid players
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    Fixed autorefresh folder locking