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Features

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    Player.SetLaggedMovementValue( float )
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    Player.GetLaggedMovementValue()
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    Entity.AddToMotionController( PhysObj )
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    Entity.RemoveFromMotionController( PhysObj )
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    Added 3 new backgrounds from the last 3 update posts
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Improvements

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    Added Warning()s to net.Send & net.SendOmit
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    Entity.SetBonePosition's first argument is now not optional
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    Last 5 arguments of EmitSentence & EmitSound globals are now optional
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    Reverted changes to Entity.SequenceDuration
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    Updated language files
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    util.TraceLine now hits player hitboxes outside of collision bounds
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    NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give()
handyman

Fixed

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    Fixed an issue with timer.Create and timer.Adjust
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    Fixed a crash issue with npc_turret_floor
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    Fixed bullet hit detection issue introduced by previous update
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    Fixed a potential physics crash issue
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    Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
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    Fixed PHX glass panels igniting when shot
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    Fixed a PHX material (zc_tube.vmt) having bad symbols
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    Fixed models/noesis/donut.mdl erroring to console when spawned
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    Fixed a crash problem with NPC player companions
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    Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret )
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    Fixed npc_strider not dealing damage with his fast minigun attack
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    Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
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    Fixed Custom Bullet Tracers not applying in some cases
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    Fixed collision box for all weapons not being rotated properly
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    Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
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    Fixed debugoverlay.BoxAngles 6th parameter (color)
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    Fixed SWEPs not being fired by some NPCs
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    Fixed the "Setting Holdtype to empty string" problem
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    Fixed SetPos and SetAngles crashing with math.huge and tonumber("nan")
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Removed

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    Removed CNavArea.GetAdjacentAreaAtSide