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•
Added measures against fake servers.
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•
Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing
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•
Added HL:S gib models (for custom maps that use them)
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•
Added more validation for packets (prevents one of the ddos methods)
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•
GM:AcceptInput
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•
Added Alyx Gun sounds
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•
Entity.CollisionRulesChanged
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PhysObj.RecheckCollisionFilter
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•
CLuaEmitter.Is3D
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•
CLuaEmitter.GetPos
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•
CLuaLocomotion.GetMaxYawRate
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•
CLuaLocomotion.SetMaxYawRate
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•
CLuaLocomotion.IsAscendingOrDescendingLadder
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•
CLuaLocomotion.IsUsingLadder
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•
navmesh.GetNearestNavArea
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•
navmesh.GetAllNavAreas
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•
CNavArea.GetRandomPoint
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•
CNavArea.GetCenter
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•
CNavArea.GetAttributes
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•
CNavArea.HasAttributes
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•
CNavArea.IsOverlappingArea
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•
CNavArea.ComputeGroundHeightChange
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•
CNavArea.ComputeDirection
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•
CNavArea.GetIncomingConnectionsAtSide
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•
CNavArea.GetIncomingConnections
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•
CNavArea.IsValid
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•
CNavArea.GetAdjacentCountAtSide
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•
CNavArea.GetAdjacentCount
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•
CNavArea.GetAdjacentAreaAtSide
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•
CNavArea.GetRandomAdjacentAreaAtSide
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•
CNavArea.GetAdjacentAreasAtSide
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•
CNavArea.GetAdjacentAreas
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•
CNavArea.IsConnectedAtSide
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•
CNavArea.IsConnected
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•
CNavArea.GetLadders
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•
CNavArea.GetLaddersAtSide
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•
navmesh.GetNavLadderByID
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•
CNavLadder.GetPosAtHeight
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•
CNavLadder.GetNormal
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•
CNavLadder.IsValid
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•
CNavLadder.GetID
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•
CNavLadder.IsConnectedAtSide
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•
Added 'victim' and 'damageinfo' arguments to NEXTBOT:OnOtherKilled
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•
Added 'ent' argument to NEXTBOT:OnLeaveGround & NEXTBOT:OnLandOnGround
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•
NEXTBOT:OnContact
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•
NEXTBOT:OnIgnite
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•
NEXTBOT:OnNavAreaChanged
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•
Nextbot:GetSolidMask
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•
Nextbot:SetSolidMask
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•
Entity.AddSolidFlags
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•
Entity.RemoveSolidFlags
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•
Entity.GetSolidFlags
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•
Entity.SetSolidFlags
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•
FSOLID_
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•
NAV_MESH_
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•
Added custom icon for srcds.exe
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•
Added VProf support to a bunch of functions
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•
Added navigation mesh for gm_flatgrass
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•
GM:NotifyShouldTransmit
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•
Added third optional argument to CreateSound() - channel
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•
Panel:GetZPos
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•
CRecipientFilter:GetCount
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•
CRecipientFilter:AddPAS
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•
Added models/weapons/c_arms.mdl